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path: root/src/bossThwompaDomp.cpp
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#include <common.h>
#include <game.h>
#include <g3dhax.h>
#include <sfx.h>
#include <stage.h>
#include "effects.h"

// Externs
	extern "C" int posIsInZone(Vec,float*,float*,u8 zone);
	extern "C" void* ScreenPositionClass;
	extern "C" void ShakeScreen(void*,int,int,int,int); // (ScreenPositionClass, some other ints - set the second one to 1 to shake it) 
	extern "C" int SpawnThwompEffects(dEn_c *);

	extern "C" void* SoundRelatedClass;
	extern "C" Vec ConvertStagePositionIntoScreenPosition__Maybe(Vec);
	extern "C" void AnotherSoundRelatedFunction(void*,SFX,Vec,int);

	extern "C" void *PlaySound(dEn_c *, int soundID);
	extern "C" void *PlaySoundAsync(dEn_c *, int soundID);
	extern "C" dStageActor_c *GetSpecificPlayerActor(int number);

	extern "C" void *StopBGMMusic();
	extern "C" void *StartBGMMusic();

	extern "C" void *MakeMarioEnterDemoMode();
	extern "C" void *MakeMarioExitDemoMode();
	extern "C" void *UpdateGameMgr();


class daEnMegaDosun_c : public dEn_c {
	int onCreate();
	int onDelete();
	int onExecute();
	int onDraw();

	static daEnMegaDosun_c *build();

	mHeapAllocator_c allocator;		// _524

	nw4r::g3d::ResFile resFile;		// _540
	m3d::mdl_c bodyModel;			// _544
	m3d::anmVis_c anmVis;			// _584

	u32 collision_struct[4];		// _5BC
	float shakePosXoffset;			// _5CC shakePosXoffset
	u16 puruMoveCounter;			// _5D8
	u16 shakeIndex;					// _5DA 0=shake,1=normal
	u32 countdownTimer;				// _5DC

	int timer;
	char notFalling;
	char dying;
	float leftBuffer;
	float rightBuffer;
	float topBuffer;
	bool isOutofScreen;
	Vec OutOfScreenPosition;

	dEn_c *Kameck;

	void setupBodyModel();

	void playerCollision(ActivePhysics *apThis, ActivePhysics *apOther);
	void collisionCat1_Fireball_E_Explosion(ActivePhysics *apThis, ActivePhysics *apOther);
	bool collisionCat2_IceBall_15_YoshiIce(ActivePhysics *apThis, ActivePhysics *apOther);
	void collisionCat7_WMWaggleWater(ActivePhysics *apThis, ActivePhysics *apOther);
	void collisionCat9_RollingObject(ActivePhysics *apThis, ActivePhysics *apOther);
	void collisionCat13_Hammer(ActivePhysics *apThis, ActivePhysics *apOther);
	void collisionCat14_YoshiFire(ActivePhysics *apThis, ActivePhysics *apOther);
	void collisionCatA_PenguinMario(ActivePhysics *apThis, ActivePhysics *apOther);

	USING_STATES(daEnMegaDosun_c);
	DECLARE_STATE(UpWait);
	DECLARE_STATE(DownMoveWait);
	DECLARE_STATE(PuruMove);
	DECLARE_STATE(DownMove);
	DECLARE_STATE(DownWait);
	DECLARE_STATE(UpMove);
	DECLARE_STATE(Grow);
	DECLARE_STATE(Outro);
};

// States
	CREATE_STATE(daEnMegaDosun_c, UpWait);
	CREATE_STATE(daEnMegaDosun_c, DownMoveWait);
	CREATE_STATE(daEnMegaDosun_c, PuruMove);
	CREATE_STATE(daEnMegaDosun_c, DownMove);
	CREATE_STATE(daEnMegaDosun_c, DownWait);
	CREATE_STATE(daEnMegaDosun_c, UpMove);
	CREATE_STATE(daEnMegaDosun_c, Grow);
	CREATE_STATE(daEnMegaDosun_c, Outro);

daEnMegaDosun_c *daEnMegaDosun_c::build() {
	void *buffer = AllocFromGameHeap1(sizeof(daEnMegaDosun_c));
	return new(buffer) daEnMegaDosun_c;
}


// Collisions

	void daEnMegaDosun_c::playerCollision(ActivePhysics *apThis, ActivePhysics *apOther) {
		this->dEn_c::playerCollision(apThis, apOther);
		this->_vf220(apOther->owner);

		// fix multiple player collisions via megazig
		this->isDead = 0;
		this->flags_4FC |= (1<<(31-7));
		if(apOther->owner->which_player < 4) {
			this->counter_504[apOther->owner->which_player] = 0;
		}
	}
	void daEnMegaDosun_c::collisionCat1_Fireball_E_Explosion(ActivePhysics *apThis, ActivePhysics *apOther) { }
	bool daEnMegaDosun_c::collisionCat2_IceBall_15_YoshiIce(ActivePhysics *apThis, ActivePhysics *apOther) { return false; }
	void daEnMegaDosun_c::collisionCat7_WMWaggleWater(ActivePhysics *apThis, ActivePhysics *apOther) { }
	void daEnMegaDosun_c::collisionCat9_RollingObject(ActivePhysics *apThis, ActivePhysics *apOther) { }
	void daEnMegaDosun_c::collisionCat13_Hammer(ActivePhysics *apThis, ActivePhysics *apOther) { }
	void daEnMegaDosun_c::collisionCat14_YoshiFire(ActivePhysics *apThis, ActivePhysics *apOther) { }
	void daEnMegaDosun_c::collisionCatA_PenguinMario(ActivePhysics *apThis, ActivePhysics *apOther) { }


void daEnMegaDosun_c::setupBodyModel() {
	allocator.link(-1, GameHeaps[0], 0, 0x20);

	this->resFile.data = getResource("dossun", "g3d/t00.brres");
	nw4r::g3d::ResMdl mdl = this->resFile.GetResMdl("dossun_big");
	bodyModel.setup(mdl, &allocator, 0x60, 1, 0);
	SetupTextures_Enemy(&bodyModel, 0);

	nw4r::g3d::ResAnmVis anmRes = this->resFile.GetResAnmVis("dossun_big");
	this->anmVis.setup(mdl, anmRes, &this->allocator, 0);
	this->anmVis.bind(&bodyModel, anmRes, 1);

	allocator.unlink();
}

int daEnMegaDosun_c::onCreate() {
	OSReport("daEnMegaDosun::onCreate()\n");

	this->setupBodyModel();

	this->_36D = 0;			// byte

	this->frzMgr.setSomething(1,1,1);	//@0x809f5c5c

	this->pos.y -= 21.0;
	this->pos.z = -280.0;		// behind layer1 (hides spikes)

	this->collision_struct[0] = 0x11804101;
	this->collision_struct[1] = 0xFFFE1000;
	this->collision_struct[2] = 0x0001F000;
	this->collision_struct[3] = 0x00005000;

	ActivePhysics::Info hm;
	hm.xDistToCenter = 0.0;
	hm.yDistToCenter = 41.0;
	hm.xDistToEdge = 36.0;
	hm.yDistToEdge = 38.0;
	hm.category1 = 0x03;
	hm.category2 = 0x00;
	hm.bitfield1 = 0x0000004F;
	hm.bitfield2 = 0x0000820E;
	hm.unkShort1C = 0x0100;
	hm.callback = &dEn_c::collisionCallback;
	this->aPhysics.initWithStruct(this, &hm);

	//u8 s3[] = {0,0,0,1,0xff,0xfe,0x10,0,0,1,0xf0,0,0,5,0x50,0};
	u8 s3[] = {0,0,0,1,0xff,0xfe,0x10,0,0,1,0xf0,0,0xff,0xfe,0x10,0};
	OSReport("this->collMgr.Init(this,(u8*)&this->collision_struct,(u8*)&s3,0);\n");
	this->collMgr.Init(this,(u8*)&this->collision_struct,(u8*)&s3,0);

	this->pos_delta2.x = 0.0;
	this->pos_delta2.y = 36.0;
	this->pos_delta2.z = 0.0;
	this->_320 = 0.0;
	this->_324 = 48.0;

	OSReport("this->aPhysics.addToList();\n");
	this->aPhysics.addToList();

	this->scale.x = 1.0;
	this->scale.y = 1.0;
	this->scale.z = 1.0;
	this->max_speed.x = 0.0;
	this->max_speed.y = -8.0;
	this->max_speed.z = 0.0;
	this->y_speed_inc = -0.25;
	this->rot.x = 0;
	this->rot.y = 0;
	this->rot.z = 0;
	this->notFalling = 0;
	this->direction = 0;
	this->countdownTimer = 0;
	this->isOutofScreen = false;

	// Measured in half tiles
	this->leftBuffer	= this->pos.x - (((float)((this->settings >> 24) & 0xFF) - 5.0) * 8.0);  //nyb 5-6 LEFT
	this->rightBuffer	= this->pos.x + (((float)((this->settings >> 16) & 0xFF) - 3.0) * 8.0);  //nyb 7-8 RIGHT
	this->topBuffer		= this->pos.y + (((float)((this->settings >> 8) & 0xFF) - 8.0) * 8.0);   //nyb 9-10 TOP


	// Boss Thwomp settings
	//
	//	nybble 5-6 		- Left Buffer in half tiles (minimum is 5 due to thwomp width)
	//	nybble 7-8 		- Left Buffer in half tiles (minimum is 3 due to thwomp width)
	//	nybble 9-10		- Top Buffer in half tiles (minimum is 8 due to thwomp height)
	//


	this->doStateChange(&StateID_Grow);

	this->onExecute();
	return true;
}

int daEnMegaDosun_c::onExecute() {
	acState.execute();

	if (this->isOutofScreen == false) {
		float rect[] = {this->_320, this->_324, this->spriteSomeRectX, this->spriteSomeRectY};
		int ret = this->outOfZone(this->pos, (float*)&rect, this->currentZoneID);
		if(ret) {
			OSReport("daEnMegaDosun_c has left the building\n");
			this->OutOfScreenPosition = this->pos;

			this->isOutofScreen = true;
			doStateChange(&StateID_Outro);
		}
	}

	return true;
}

int daEnMegaDosun_c::onDraw() {
	matrix.translation(pos.x, pos.y, pos.z);
	matrix.applyRotationYXZ(&rot.x, &rot.y, &rot.z);

	bodyModel.setDrawMatrix(matrix);
	bodyModel.setScale(&scale);
	bodyModel.calcWorld(false);

	bodyModel.scheduleForDrawing();
	return true;
}

int daEnMegaDosun_c::onDelete() {
	OSReport("Deleting Thwompy\n");
	return true;
}


// Grow State

	void daEnMegaDosun_c::beginState_Grow() { 
		this->scale = (Vec){0.5, 0.5, 0.5};

		this->timer = 0;

		// Stop the BGM Music
		StopBGMMusic();

		// Set the necessary Flags and make Mario enter Demo Mode
		dStage32C_c::instance->freezeMarioBossFlag = 1;
		WLClass::instance->_4 = 4;
		WLClass::instance->_8 = 0;

		MakeMarioEnterDemoMode();

		// Make sure to use the correct position
		Vec pos = (Vec){this->pos.x - 124.0, this->pos.y + 104.0, 3564.0};
		S16Vec rot = (S16Vec){0, 0, 0};

		// Create And use Kameck
		Kameck = (daKameckDemo*)createChild(KAMECK_FOR_CASTLE_DEMO, (dStageActor_c*)this, 0, &pos, &rot, 0);
		Kameck->doStateChange(&daKameckDemo::StateID_DemoWait);
	}

	void daEnMegaDosun_c::executeState_Grow() { 

		if (this->timer == 130) { Kameck->doStateChange(&daKameckDemo::StateID_DemoSt); }
		if (this->timer == 400) { Kameck->doStateChange(&daKameckDemo::StateID_DemoSt2); }
		
		this->timer = this->timer + 1;
		
		float scaleSpeed, yPosScaling;

		if (this->timer == 150) { PlaySound(this, SE_BOSS_IGGY_WANWAN_TO_L); }
		
		if ((this->timer > 150) && (this->timer < 230)) {

			scaleSpeed = 0.00625;
		
			float modifier;

			modifier = 0.5 + ((this->timer - 150) * scaleSpeed);
			
			this->scale = (Vec){modifier, modifier, modifier};
			
		}

		if (this->timer == 360) { 
			Vec tempPos = (Vec){this->pos.x - 40.0, this->pos.y + 120.0, 3564.0};
			CreateEffect(&tempPos, &(S16Vec){0,0,0}, &(Vec){1.0, 1.0, 1.0}, 175);  // 400 & 401 // 564 // 583 // 754 // 958
			CreateEffect(&tempPos, &(S16Vec){0,0,0}, &(Vec){1.0, 1.0, 1.0}, 400);  // 400 & 401 // 564 // 583 // 754 // 958
			CreateEffect(&tempPos, &(S16Vec){0,0,0}, &(Vec){1.0, 1.0, 1.0}, 401);  // 400 & 401 // 564 // 583 // 754 // 958
			CreateEffect(&tempPos, &(S16Vec){0,0,0}, &(Vec){1.0, 1.0, 1.0}, 564);  // 400 & 401 // 564 // 583 // 754 // 958
			CreateEffect(&tempPos, &(S16Vec){0,0,0}, &(Vec){1.0, 1.0, 1.0}, 583);  // 400 & 401 // 564 // 583 // 754 // 958
			CreateEffect(&tempPos, &(S16Vec){0,0,0}, &(Vec){1.0, 1.0, 1.0}, 754);  // 400 & 401 // 564 // 583 // 754 // 958
			CreateEffect(&tempPos, &(S16Vec){0,0,0}, &(Vec){1.0, 1.0, 1.0}, 958);  // 400 & 401 // 564 // 583 // 754 // 958
		}
		
		if (this->timer > 420) { 	
			PlaySound(this, SE_EMY_BIG_DOSSUN);
			doStateChange(&StateID_UpMove); 
		}	
	}
	void daEnMegaDosun_c::endState_Grow() { 

		// Clean up the flags and Kameck
		dStage32C_c::instance->freezeMarioBossFlag = 0;
		WLClass::instance->_8 = 1;

		MakeMarioExitDemoMode();
		StartBGMMusic();

		Kameck->Delete(1);
	}

// StateID_UpWait
	void daEnMegaDosun_c::beginState_UpWait() {
		this->collision_struct[0] = 0x11804101;
		this->timer = 0;
	}
	void daEnMegaDosun_c::executeState_UpWait() {
		if(this->countdownTimer != 0) {
			this->countdownTimer--;
			return;
		}

		if (this->pos.x > this->rightBuffer) {
			CreateEffect(&(Vec){this->pos.x + 38.0, this->pos.y + 32.0, 5500.0}, &(S16Vec){0,0,0x4000}, &(Vec){1.0, 1.0, 1.0}, 364); 
			PlaySoundAsync(this, SE_OBJ_TEKKYU_G_CRASH);
			
			this->direction = 0;
		}

		if (this->pos.x < this->leftBuffer) {
			CreateEffect(&(Vec){this->pos.x - 40.0, this->pos.y + 32.0, 5500.0}, &(S16Vec){0,0,0xC000}, &(Vec){1.0, 1.0, 1.0}, 364); 
			PlaySoundAsync(this, SE_OBJ_TEKKYU_G_CRASH);

			this->direction = 1;
		}

		this->pos.x += (direction) ? 0.9 : -0.9;

		if (this->notFalling == 0) {
			if(this->CheckIfPlayerBelow(40.0, 256.0)) {
				this->doStateChange(&StateID_DownMoveWait);
				this->speed.y = 0.0;
			}
		}
		
		if (this->timer == 60) {
			this->notFalling = 0;
		}

		this->timer += 1;
	}
	void daEnMegaDosun_c::endState_UpWait() {
		this->notFalling = 1;
		return;
	}

// StateID_DownMoveWait
	void daEnMegaDosun_c::beginState_DownMoveWait() {
		this->anmVis.playState = 1;
		this->bodyModel.bindAnim(&this->anmVis, 0.5);
	}
	void daEnMegaDosun_c::executeState_DownMoveWait() {
		if(this->anmVis.isAnimationDone())
			this->doStateChange(&StateID_PuruMove);
		this->anmVis.process();
	}
	void daEnMegaDosun_c::endState_DownMoveWait() {
		return;
	}

// StateID_PuruMove
	void daEnMegaDosun_c::beginState_PuruMove() {
		this->puruMoveCounter = 8;
		this->shakeIndex = 0;
	}
	void daEnMegaDosun_c::executeState_PuruMove() {
		if(this->puruMoveCounter == 0) {
			this->shakePosXoffset = 0.0;
			this->doStateChange(&StateID_DownMove);
			return;
		}

		this->puruMoveCounter--;
		if(this->puruMoveCounter & 2 == 0)
			return;

		float _array[] = {2.0, 0.0};
		this->shakeIndex ^= 1;
		this->shakePosXoffset = _array[this->shakeIndex];
	}
	void daEnMegaDosun_c::endState_PuruMove() {
		return;
	}

// StateID_DownMove
	void daEnMegaDosun_c::beginState_DownMove() {
		OSReport("beginState_DownMove()\n");
		this->speed.y = 0.0;
	}
	void daEnMegaDosun_c::executeState_DownMove() {
		OSReport("executeState_DownMove()\n");
		this->HandleYSpeed();
		this->UpdateObjectPosBasedOnSpeedValuesReal();

		//FIXME what do I do? - bottom detection
		int ret = this->collMgr.execute();
		OSReport("collMgr Returns(): %08x\n", ret);
		if(!ret)
			return;

		if(!(ret & 0x400000)) {
			OSReport("doStateChange(&StateID_DownWait)\n");
			this->doStateChange(&StateID_DownWait);
			this->countdownTimer = 0x40;
			this->speed.y = 0.0;
			ShakeScreen(ScreenPositionClass, 0, 1, 0, 0);
		}
		else {
			this->collision_struct[0] = 0x00000001;
			this->speed.y = 0.0;
			OSReport("ShakeScreen(%x,%d,%d,%d,%d)\n", ScreenPositionClass,0,1,0,0);
			ShakeScreen(ScreenPositionClass, 0, 1, 0, 0);
			this->collMgr.Clear2();
		}

		SpawnThwompEffects(this);
		Vec p = ConvertStagePositionIntoScreenPosition__Maybe(this->pos);
		AnotherSoundRelatedFunction(SoundRelatedClass, SE_EMY_BIG_DOSSUN, p, 0);
		//SoundRelatedClass.AnotherSoundRelatedFunction(SE_EMY_BIG_DOSSUN, p, 0);
	}
	void daEnMegaDosun_c::endState_DownMove() {
		OSReport("endState_DownMove()\n");
		return;
	}

// StateID_DownWait
	void daEnMegaDosun_c::beginState_DownWait() {
		return;
	}
	void daEnMegaDosun_c::executeState_DownWait() {
		if(this->countdownTimer == 0) {
			this->doStateChange(&StateID_UpMove);
		}
		else {
			this->countdownTimer--;
			if(this->countdownTimer == 0x20) {
				this->anmVis.playState = 3;
			}
		}

		this->anmVis.process();
	}
	void daEnMegaDosun_c::endState_DownWait() {
		return;
	}

// StateID_UpMove
	void daEnMegaDosun_c::beginState_UpMove() {
		this->collMgr.Clear2();
	}
	void daEnMegaDosun_c::executeState_UpMove() {
		// this->speed.y = 0.0;
		// this->UpdateObjectPosBasedOnSpeedValuesReal();

		if (this->pos.y > this->topBuffer) {
			this->doStateChange(&StateID_UpWait);
			PlaySoundAsync(this, SE_OBJ_TEKKYU_L_CRASH);
			this->countdownTimer = 0xc;
		}
		else {
			this->pos.y += 1.5;
		}
	}
	void daEnMegaDosun_c::endState_UpMove() {
		return;
	}

// Outro
	void daEnMegaDosun_c::beginState_Outro() { 
		OSReport("Outro Being\n");

		WLClass::instance->_4 = 5;
		WLClass::instance->_8 = 0;

		this->removeMyActivePhysics();
		this->timer = 0;
		StopBGMMusic();

		dStage32C_c::instance->freezeMarioBossFlag = 1;

		this->speed.y = 0.0;
		this->y_speed_inc = 0.0;
	}
	void daEnMegaDosun_c::executeState_Outro() {

		this->pos.y = this->OutOfScreenPosition.y + 280.0;

		if (this->timer == 0) {
			OSReport("Outro Play Sound\n");

			PlaySound(this, SE_EMY_BIG_DOSSUN_DEAD);

			CreateEffect(&this->pos, &(S16Vec){0,0,0}, &(Vec){2.0, 2.0, 2.0}, 988); 
			CreateEffect(&this->pos, &(S16Vec){0,0,0}, &(Vec){2.0, 2.0, 2.0}, 989); 
		}

		if (this->timer == 60) {
			OSReport("Outro Play Fanfare\n");
			PlaySound(this, STRM_BGM_SHIRO_BOSS_CLEAR);
			MakeMarioEnterDemoMode();
		}
		
		if (this->timer == 120) {
			OSReport("Outro Play Victory Cry\n");
			
			UpdateGameMgr();

			if (GetSpecificPlayerActor(0) != 0) {
				PlaySound(this, SE_VOC_MA_CLEAR_BOSS);
				// Send PlBase into DemoGoal State here, kthxbai
			}
			
			if (GetSpecificPlayerActor(1) != 0) {
				PlaySound(this, SE_VOC_LU_CLEAR_BOSS);
				// Send PlBase into DemoGoal State here, kthxbai
			}

			if (GetSpecificPlayerActor(2) != 0) {
				PlaySound(this, SE_VOC_KO_CLEAR_BOSS);
				// Send PlBase into DemoGoal State here, kthxbai
			}

			if (GetSpecificPlayerActor(3) != 0) {
				PlaySound(this, SE_VOC_KO2_CLEAR_BOSS);
				// Send PlBase into DemoGoal State here, kthxbai
			}
		}	
				
		if (this->timer > 240) {
			OSReport("Outro Out\n");
			ExitStage(WORLD_MAP, 0, BEAT_LEVEL, MARIO_WIPE);
		}

		this->timer += 1;
	}
	void daEnMegaDosun_c::endState_Outro() { }