summaryrefslogtreecommitdiff
path: root/src/boss.cpp
blob: d34ae9b4856a44f41603a3126a20576bb675fd5c (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
#include "boss.h"



void DamagePlayer(dEn_c *actor, ActivePhysics *apThis, ActivePhysics *apOther) {

	actor->dEn_c::playerCollision(apThis, apOther);
	actor->_vf220(apOther->owner);

	// fix multiple player collisions via megazig
	actor->deathInfo.isDead = 0;
	actor->flags_4FC |= (1<<(31-7));
	if (apOther->owner->which_player == 255 ) {
		actor->counter_504[0] = 0;
		actor->counter_504[1] = 0;
		actor->counter_504[2] = 0;
		actor->counter_504[3] = 0;
	}
	else {
		actor->counter_504[apOther->owner->which_player] = 0;
	}
}


void SetupKameck(daBoss *actor, daKameckDemo *Kameck) {

	// Stop the BGM Music
	StopBGMMusic();

	// Set the necessary Flags and make Mario enter Demo Mode
	dStage32C_c::instance->freezeMarioBossFlag = 1;
	WLClass::instance->_4 = 4;
	WLClass::instance->_8 = 0;

	MakeMarioEnterDemoMode();

	// Make sure to use the correct position
	Vec pos = (Vec){actor->pos.x - 124.0, actor->pos.y + 104.0, 3564.0};
	S16Vec rot = (S16Vec){0, 0, 0};

	// Create And use Kameck
	actor->Kameck = (daKameckDemo*)actor->createChild(KAMECK_FOR_CASTLE_DEMO, (dStageActor_c*)actor, 0, &pos, &rot, 0);
	actor->Kameck->doStateChange(&daKameckDemo::StateID_DemoWait);	

}


void CleanupKameck(daBoss *actor, daKameckDemo *Kameck) {
	// Clean up the flags and Kameck
	dStage32C_c::instance->freezeMarioBossFlag = 0;
	WLClass::instance->_8 = 1;

	MakeMarioExitDemoMode();
	StartBGMMusic();

	actor->Kameck->Delete(1);
}


bool GrowBoss(daBoss *actor, daKameckDemo *Kameck, float initialScale, float endScale, float yPosModifier, int timer) {
	if (timer == 130) { actor->Kameck->doStateChange(&daKameckDemo::StateID_DemoSt); }
	if (timer == 400) { actor->Kameck->doStateChange(&daKameckDemo::StateID_DemoSt2); }

	float scaleSpeed, yPosScaling;

	if (timer == 150) { PlaySound(actor, SE_BOSS_IGGY_WANWAN_TO_L);  }
	
	if ((timer > 150) && (timer < 230)) {
		scaleSpeed = (endScale -initialScale) / 80.0;
	
		float modifier;

		modifier = initialScale + ((timer - 150) * scaleSpeed);
		
		actor->scale = (Vec){modifier, modifier, modifier};
		actor->pos.y = actor->pos.y + (yPosModifier/80.0);
	}

	if (timer == 360) { 
		Vec tempPos = (Vec){actor->pos.x - 40.0, actor->pos.y + 120.0, 3564.0};
		SpawnEffect("Wm_ob_greencoinkira", 0, &tempPos, &(S16Vec){0,0,0}, &(Vec){1.0, 1.0, 1.0});
		SpawnEffect("Wm_mr_yoshiicehit_a", 0, &tempPos, &(S16Vec){0,0,0}, &(Vec){1.0, 1.0, 1.0});
		SpawnEffect("Wm_mr_yoshiicehit_b", 0, &tempPos, &(S16Vec){0,0,0}, &(Vec){1.0, 1.0, 1.0});
		SpawnEffect("Wm_ob_redringget", 0, &tempPos, &(S16Vec){0,0,0}, &(Vec){1.0, 1.0, 1.0});
		SpawnEffect("Wm_ob_keyget01", 0, &tempPos, &(S16Vec){0,0,0}, &(Vec){1.0, 1.0, 1.0});
		SpawnEffect("Wm_ob_greencoinkira_a", 0, &tempPos, &(S16Vec){0,0,0}, &(Vec){1.0, 1.0, 1.0});
		SpawnEffect("Wm_ob_keyget01_c", 0, &tempPos, &(S16Vec){0,0,0}, &(Vec){1.0, 1.0, 1.0});
	}

	if (timer > 420) { return true; }
	return false;
}


void OutroSetup(daBoss *actor) {
	actor->removeMyActivePhysics();

	StopBGMMusic();

	WLClass::instance->_4 = 5;
	WLClass::instance->_8 = 0;
	dStage32C_c::instance->freezeMarioBossFlag = 1;
}


bool ShrinkBoss(daBoss *actor, Vec *pos, float scale, int timer) {
	nw4r::snd::SoundHandle handle;
	PlaySoundWithFunctionB4(SoundRelatedClass, &handle, SE_BOSS_CMN_DAMAGE_LAST, 1);

	// Adjust actor to equal the scale of your boss / 80.
	actor->scale.x -= scale / 80.0;
	actor->scale.y -= scale / 80.0;
	actor->scale.z -= scale / 80.0;

	// actor->pos.y += 2.0;
	
	if (timer == 30) {  
		SpawnEffect("Wm_ob_starcoinget_gl", 0, pos, &(S16Vec){0,0,0}, &(Vec){2.0, 2.0, 2.0});
		SpawnEffect("Wm_mr_vshipattack_hosi", 0, pos, &(S16Vec){0,0,0}, &(Vec){2.0, 2.0, 2.0});
		SpawnEffect("Wm_ob_keyget01_b", 0, pos, &(S16Vec){0,0,0}, &(Vec){2.0, 2.0, 2.0});
	}

	if (actor->scale.x < 0) { return true; }
	else { return false; }
}


void BossExplode(daBoss *actor, Vec *pos) {
	actor->scale.x = 0.0;
	actor->scale.y = 0.0;
	actor->scale.z = 0.0;
	
	SpawnEffect("Wm_ob_keyget02", 0, pos, &(S16Vec){0,0,0}, &(Vec){2.0, 2.0, 2.0});
	actor->dying = 1;
	actor->timer = 0;

	nw4r::snd::SoundHandle handle;
	PlaySoundWithFunctionB4(SoundRelatedClass, &handle, STRM_BGM_SHIRO_BOSS_CLEAR, 1);
	MakeMarioEnterDemoMode();
}


void PlayerVictoryCries(daBoss *actor) {
	UpdateGameMgr();
	nw4r::snd::SoundHandle handle1, handle2, handle3, handle4;
	if (GetSpecificPlayerActor(0) != 0)
		PlaySoundWithFunctionB4(SoundRelatedClass, &handle1, SE_VOC_MA_CLEAR_BOSS, 1);
	if (GetSpecificPlayerActor(1) != 0)
		PlaySoundWithFunctionB4(SoundRelatedClass, &handle2, SE_VOC_LU_CLEAR_BOSS, 1);
	if (GetSpecificPlayerActor(2) != 0)
		PlaySoundWithFunctionB4(SoundRelatedClass, &handle3, SE_VOC_KO_CLEAR_BOSS, 1);
	if (GetSpecificPlayerActor(3) != 0)
		PlaySoundWithFunctionB4(SoundRelatedClass, &handle4, SE_VOC_KO2_CLEAR_BOSS, 1);
}