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#ifndef __KAMEK_STAGE_H
#define __KAMEK_STAGE_H

#include <common.h>
#include <course.h>

#define STAGE_01		0
#define STAGE_02		1
#define STAGE_03		2
#define STAGE_04		3
#define STAGE_05		4
#define STAGE_06		5
#define STAGE_07		6
#define STAGE_08		7
#define STAGE_09		8
#define STAGE_10		9
#define STAGE_11		10
#define STAGE_12		11
#define STAGE_13		12
#define STAGE_14		13
#define STAGE_15		14
#define STAGE_16		15
#define STAGE_17		16
#define STAGE_18		17
#define STAGE_19		18
#define STAGE_COIN		19
#define STAGE_GHOST		20
#define STAGE_TOWER1	21
#define STAGE_TOWER2	22
#define STAGE_CASTLE1	23
#define STAGE_CASTLE2	24
#define STAGE_TOAD1		25
#define STAGE_TOAD2		26
#define STAGE_TOAD3		27
#define STAGE_TOAD4		28
#define STAGE_ENEMY1	32
#define STAGE_ENEMY2	33
#define STAGE_ENEMY3	34
#define STAGE_WARP		35
#define STAGE_DOOMSHIP	37
#define STAGE_HOME		38
#define STAGE_TITLE		39
#define STAGE_PEACH		40
#define STAGE_STAFFROLL	41

enum StageGroup {
	Normal = 0,
	Ghost = 1,
	Tower = 2,
	Castle = 3,
	Toad = 4,
	Enemy = 5,
	Warp = 6,
	Level37 = 7,
	Doomship = 8,
	Home = 9,
	Peach = 10,
	Invalid = 11
};



#endif