diff options
Diffstat (limited to 'src/world_camera.cpp')
-rw-r--r-- | src/world_camera.cpp | 94 |
1 files changed, 0 insertions, 94 deletions
diff --git a/src/world_camera.cpp b/src/world_camera.cpp deleted file mode 100644 index 1fc3a5a..0000000 --- a/src/world_camera.cpp +++ /dev/null @@ -1,94 +0,0 @@ -#include "worldmap.h" - -dWorldCamera_c *dWorldCamera_c::instance = 0; - -dWorldCamera_c *dWorldCamera_c::build() { - OSReport("Creating WorldCamera\n"); - - void *buffer = AllocFromGameHeap1(sizeof(dWorldCamera_c)); - dWorldCamera_c *c = new(buffer) dWorldCamera_c; - - OSReport("Created WorldCamera @ %p\n", c); - - instance = c; - return c; -} - - - - -int dWorldCamera_c::onCreate() { - this->camPos = (Point3d){0.0f, 400.0f, 400.0f}; - this->camRotate = (Point3d){-40.0f, 0.0f, 0.0f}; // ZXY order - - return true; -} - - -int dWorldCamera_c::onDelete() { - return true; -} - - -int dWorldCamera_c::onExecute() { - int heldButtons = Remocon_GetButtons(GetActiveRemocon()); - - if (heldButtons & WPAD_LEFT) - this->camPos.x -= 5.0f; - if (heldButtons & WPAD_RIGHT) - this->camPos.x += 5.0f; - - if (heldButtons & WPAD_UP) - this->camPos.z -= 5.0f; - if (heldButtons & WPAD_DOWN) - this->camPos.z += 5.0f; - - if (heldButtons & WPAD_MINUS) - this->camRotate.y -= 2.0f; - if (heldButtons & WPAD_PLUS) - this->camRotate.y += 2.0f; - - return true; -} - - -int dWorldCamera_c::onDraw() { - // fixup camera shit - GXRenderModeObj *rmode = nw4r::g3d::G3DState::GetRenderModeObj(); - - // 2D camera - nw4r::g3d::Camera cam2d(GetCameraByID(1)); - - if (rmode->field_rendering != 0) - cam2d.SetViewportJitter(VIGetNextField()); - - cam2d.SetOrtho(rmode->efbHeight, 0.0f, 0.0f, rmode->fbWidth * (IsWideScreen() ? 1.3333334f : 1.0f), -100000.0f, 100000.0f); - - // 3D camera - nw4r::g3d::Camera cam3d(GetCameraByID(0)); - - if (rmode->field_rendering != 0) - cam3d.SetViewportJitter(VIGetNextField()); - - cam3d.SetPerspective(45, (f32)rmode->viWidth / (f32)rmode->viHeight, 0.1f, 2400.0f); - - nw4r::g3d::Camera::PostureInfo posture; - posture.tp = nw4r::g3d::Camera::POSTURE_ROTATE; - posture.cameraRotate = this->camRotate; - - cam3d.SetPosition(this->camPos); - cam3d.SetPosture(posture); - - /*nw4r::g3d::Camera::PostureInfo posture; - posture.tp = nw4r::g3d::Camera::POSTURE_LOOKAT; - posture.cameraUp = (Point3d){0,1,0}; - posture.cameraTarget = (Point3d){0,0,0}; - - cam3d.SetPosition((Point3d){-3,2,3}); - cam3d.SetPosture(posture);*/ - - //cam3d.GetCameraMtx(&T3D::Camera.view_matrix); - - return true; -} - |