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Diffstat (limited to 'src/world_camera.cpp')
-rw-r--r--src/world_camera.cpp94
1 files changed, 0 insertions, 94 deletions
diff --git a/src/world_camera.cpp b/src/world_camera.cpp
deleted file mode 100644
index 1fc3a5a..0000000
--- a/src/world_camera.cpp
+++ /dev/null
@@ -1,94 +0,0 @@
-#include "worldmap.h"
-
-dWorldCamera_c *dWorldCamera_c::instance = 0;
-
-dWorldCamera_c *dWorldCamera_c::build() {
- OSReport("Creating WorldCamera\n");
-
- void *buffer = AllocFromGameHeap1(sizeof(dWorldCamera_c));
- dWorldCamera_c *c = new(buffer) dWorldCamera_c;
-
- OSReport("Created WorldCamera @ %p\n", c);
-
- instance = c;
- return c;
-}
-
-
-
-
-int dWorldCamera_c::onCreate() {
- this->camPos = (Point3d){0.0f, 400.0f, 400.0f};
- this->camRotate = (Point3d){-40.0f, 0.0f, 0.0f}; // ZXY order
-
- return true;
-}
-
-
-int dWorldCamera_c::onDelete() {
- return true;
-}
-
-
-int dWorldCamera_c::onExecute() {
- int heldButtons = Remocon_GetButtons(GetActiveRemocon());
-
- if (heldButtons & WPAD_LEFT)
- this->camPos.x -= 5.0f;
- if (heldButtons & WPAD_RIGHT)
- this->camPos.x += 5.0f;
-
- if (heldButtons & WPAD_UP)
- this->camPos.z -= 5.0f;
- if (heldButtons & WPAD_DOWN)
- this->camPos.z += 5.0f;
-
- if (heldButtons & WPAD_MINUS)
- this->camRotate.y -= 2.0f;
- if (heldButtons & WPAD_PLUS)
- this->camRotate.y += 2.0f;
-
- return true;
-}
-
-
-int dWorldCamera_c::onDraw() {
- // fixup camera shit
- GXRenderModeObj *rmode = nw4r::g3d::G3DState::GetRenderModeObj();
-
- // 2D camera
- nw4r::g3d::Camera cam2d(GetCameraByID(1));
-
- if (rmode->field_rendering != 0)
- cam2d.SetViewportJitter(VIGetNextField());
-
- cam2d.SetOrtho(rmode->efbHeight, 0.0f, 0.0f, rmode->fbWidth * (IsWideScreen() ? 1.3333334f : 1.0f), -100000.0f, 100000.0f);
-
- // 3D camera
- nw4r::g3d::Camera cam3d(GetCameraByID(0));
-
- if (rmode->field_rendering != 0)
- cam3d.SetViewportJitter(VIGetNextField());
-
- cam3d.SetPerspective(45, (f32)rmode->viWidth / (f32)rmode->viHeight, 0.1f, 2400.0f);
-
- nw4r::g3d::Camera::PostureInfo posture;
- posture.tp = nw4r::g3d::Camera::POSTURE_ROTATE;
- posture.cameraRotate = this->camRotate;
-
- cam3d.SetPosition(this->camPos);
- cam3d.SetPosture(posture);
-
- /*nw4r::g3d::Camera::PostureInfo posture;
- posture.tp = nw4r::g3d::Camera::POSTURE_LOOKAT;
- posture.cameraUp = (Point3d){0,1,0};
- posture.cameraTarget = (Point3d){0,0,0};
-
- cam3d.SetPosition((Point3d){-3,2,3});
- cam3d.SetPosture(posture);*/
-
- //cam3d.GetCameraMtx(&T3D::Camera.view_matrix);
-
- return true;
-}
-