diff options
Diffstat (limited to 'src/koopatlas')
| -rw-r--r-- | src/koopatlas/core.cpp | 11 | ||||
| -rw-r--r-- | src/koopatlas/core.h | 2 | ||||
| -rw-r--r-- | src/koopatlas/hud.cpp | 323 | ||||
| -rw-r--r-- | src/koopatlas/hud.h | 33 | ||||
| -rw-r--r-- | src/koopatlas/mapdata.cpp | 16 | ||||
| -rw-r--r-- | src/koopatlas/mapdata.h | 20 | ||||
| -rw-r--r-- | src/koopatlas/pathmanager.cpp | 59 | ||||
| -rw-r--r-- | src/koopatlas/pathmanager.h | 1 | ||||
| -rw-r--r-- | src/koopatlas/starcoin.cpp | 2 | 
9 files changed, 416 insertions, 51 deletions
| diff --git a/src/koopatlas/core.cpp b/src/koopatlas/core.cpp index c20d715..a48a565 100644 --- a/src/koopatlas/core.cpp +++ b/src/koopatlas/core.cpp @@ -970,13 +970,10 @@ void dScKoopatlas_c::startLevel(dLevelInfo_c::entry_s *entry) {  	sl.unk4 = 0;  	sl.purpose = 0; -	sl.world1 = entry->world; -	sl.world2 = entry->world; -	sl.level1 = entry->level; -	sl.level2 = entry->level; - -	// hopefully this will fix the Star Coin issues -	SetSomeConditionShit(entry->world, entry->level, 2); +	sl.world1 = entry->worldSlot; +	sl.world2 = entry->worldSlot; +	sl.level1 = entry->levelSlot; +	sl.level2 = entry->levelSlot;  	ActivateWipe(WIPE_MARIO); diff --git a/src/koopatlas/core.h b/src/koopatlas/core.h index 41fba45..cfac014 100644 --- a/src/koopatlas/core.h +++ b/src/koopatlas/core.h @@ -18,7 +18,7 @@  #include "koopatlas/pathmanager.h"  #define WM_DEBUGGING -#define WM_SPAMMY_DEBUGGING +//#define WM_SPAMMY_DEBUGGING  #ifdef WM_DEBUGGING  #define MapReport OSReport diff --git a/src/koopatlas/hud.cpp b/src/koopatlas/hud.cpp index c9124d2..2401a04 100644 --- a/src/koopatlas/hud.cpp +++ b/src/koopatlas/hud.cpp @@ -1,5 +1,146 @@  #include "koopatlas/hud.h" + +dTexMapColouriser_c::dTexMapColouriser_c() { +	texmap = 0; +	original = 0; +	mine = 0; +} + +void *EGG__Heap__alloc(unsigned long size, int unk, void *heap); +void EGG__Heap__free(void *ptr, void *heap); + +dTexMapColouriser_c::~dTexMapColouriser_c() { +	resetAndClear(); +} + +void dTexMapColouriser_c::resetAndClear() { +	texmap = 0; +	if (mine) { +		EGG__Heap__free(mine, 0); +		mine = 0; +	} +} + +void dTexMapColouriser_c::setTexMap(nw4r::lyt::TexMap *tm) { +	OSReport("Colourising TexMap: %p (w:%d h:%d)\n", tm, tm->width, tm->height); +	if (texmap) +		resetAndClear(); + +	if (tm->mBits.textureFormat != GX_TF_IA8) { +		OSReport("Warning: Trying to colourise image whose format is %d not GX_TF_IA8\n", tm->mBits.textureFormat); +	} + +	texmap = tm; +	original = (u16*)tm->image; +	mine = (u16*)EGG__Heap__alloc(tm->width * tm->height * 4, 0x20, mHeap::gameHeaps[2]); +	tm->image = mine; +	tm->mBits.textureFormat = GX_TF_RGBA8; +} + +void dTexMapColouriser_c::applyAlso(nw4r::lyt::TexMap *tm) { +	if (!texmap) { +		setTexMap(tm); +	} else { +		tm->image = mine; +		tm->mBits.textureFormat = GX_TF_RGBA8; +	} +} + +inline static float hslValue(float n1, float n2, float hue) { +	if (hue > 6.0f) +		hue -= 6.0f; +	else if (hue < 0.0f) +		hue += 6.0f; + +	if (hue < 1.0f) +		return n1 + (n1 - n1) * hue; +	else if (hue < 3.0f) +		return n2; +	else if (hue < 4.0f) +		return n1 + (n2 - n1) * (4.0f - hue); +	else +		return n1; +} + +void dTexMapColouriser_c::colourise(int h, int s, int l) { +	if (!mine) +		return; + +	int width = texmap->width, height = texmap->height; +	int texelW = width / 4, texelH = height / 4; + +	u16 *source = original, *dest = mine; + +	float hueParam = h / 360.0f; +	float satParam = s / 100.0f; +	float lumParam = l / 100.0f; + +	for (int texelY = 0; texelY < texelH; texelY++) { +		for (int texelX = 0; texelX < texelW; texelX++) { +			for (int y = 0; y < 4; y++) { +				for (int x = 0; x < 4; x++) { +					u8 intensity = *source & 0xFF; +					u8 alpha = *source >> 8; + +					u8 r, g, b; + +					// This is a hack +					if (alpha < 250) { +						r = g = b = intensity; +					} else { +						// converting from GIMP's colourise code... +						// h and s are always the same +						// l is the only thing we need to touch: +						// we get the luminance from the source pixel +						// (which, conveniently, is the intensity) +						// manipulate it using the passed l and then +						// convert the whole thing to RGB + +						float lum = intensity / 255.0f; + +						// manipulate it +						if (l > 0) { +							lum = lum * (1.0f - lumParam); +							lum += (1.0f - (1.0f - lumParam)); +						} else if (l < 0) { +							lum = lum * (lumParam + 1.0f); +						} + +						// make it RGB + +						if (s == 0) { +							r = g = b = lum*255.0f; +						} else { +							float m1, m2; +							if (lum <= 0.5f) +								m2 = lum * (1.0f + satParam); +							else +								m2 = lum + satParam - lum * satParam; + +							m1 = 2.0f * lum - m2; + +							r = hslValue(m1, m2, hueParam * 6.0f + 2.0) * 255.0f; +							g = hslValue(m1, m2, hueParam * 6.0f) * 255.0f; +							b = hslValue(m1, m2, hueParam * 6.0f - 2.0) * 255.0f; +						} +					} + +					// now write it +					dest[0] = (alpha<<8)|r; +					dest[16] = (g<<8)|b; + +					source++; +					dest++; +				} +			} + +			dest += 16; +		} +	} +} + +  dWMHud_c *dWMHud_c::instance = 0;  dWMHud_c *dWMHud_c::build() { @@ -15,6 +156,7 @@ dWMHud_c *dWMHud_c::build() {  dWMHud_c::dWMHud_c() {  	layoutLoaded = false;  	displayedControllerType = -1; +	isFooterVisible = false;  }  enum WMHudAnimation { @@ -50,7 +192,7 @@ int dWMHud_c::onCreate() {  		layout.disableAllAnimations();  		layout.enableNonLoopAnim(SHOW_LIVES); -		layout.enableNonLoopAnim(SHOW_FOOTER); +		layout.resetAnim(SHOW_FOOTER);  		layout.resetAnim(SHOW_HEADER);  		static const char *tbNames[2] = {"MenuButtonInfo", "ItemsButtonInfo"}; @@ -63,13 +205,14 @@ int dWMHud_c::onCreate() {  		layout.getPanes(paneNames, &N_IconPosXP_00[0], 4);  		static const char *pictureNames[] = { -			"Header_Centre", "Header_Right", +			"Header_Centre", "Header_Right", "Footer",  			"NormalExitFlag", "SecretExitFlag", +			"StarCoinOff0", "StarCoinOff1", "StarCoinOff2",  			"StarCoinOn0", "StarCoinOn1", "StarCoinOn2",  			"P_marioFace_00", "P_luigiFace_00",  			"P_BkinoFace_00", "P_YkinoFace_00"  		}; -		layout.getPictures(pictureNames, &Header_Centre, 11); +		layout.getPictures(pictureNames, &Header_Centre, 15);  		static const char *textBoxNames[] = {  			"LevelName", "LevelNameS", @@ -81,9 +224,20 @@ int dWMHud_c::onCreate() {  		};  		layout.getTextBoxes(textBoxNames, &LevelName, 11); +		headerCol.setTexMap(Header_Right->material->texMaps); +		headerCol.applyAlso(Header_Centre->material->texMaps); +		footerCol.setTexMap(Footer->material->texMaps); +  		layoutLoaded = true; +		layout.drawOrder = 0; +  		willShowHeader = false; +		willShowFooter = false; + +		loadFooterInfo(); +		SaveBlock *save = GetSaveFile()->GetBlock(-1); +		willShowFooter = (save->newerWorldName[0] != 0);  		if (!dScKoopatlas_c::instance->pathManager.isMoving)  			enteredNode(); @@ -96,6 +250,8 @@ int dWMHud_c::onCreate() {  int dWMHud_c::onDelete() { +	dWMHud_c::instance = 0; +  	if (!layoutLoaded)  		return true; @@ -110,11 +266,22 @@ int dWMHud_c::onExecute() {  	if (willShowHeader && (!(layout.isAnimOn(SHOW_HEADER)))) {  		willShowHeader = false;  		loadHeaderInfo(); -		playShowHeaderAnim(); +		playShowAnim(SHOW_HEADER); +	} + +	if (willShowFooter && (!(layout.isAnimOn(SHOW_FOOTER)))) { +		willShowFooter = false; +		isFooterVisible = true; +		loadFooterInfo(); +		playShowAnim(SHOW_FOOTER);  	} +	setupLives(); // FUCK IT  	updatePressableButtonThingies(); +	int scCount = getStarCoinCount(); +	WriteNumberToTextBox(&scCount, StarCoinCounter, false); +  	layout.execAnimations();  	layout.update(); @@ -134,26 +301,28 @@ int dWMHud_c::onDraw() { -void dWMHud_c::playShowHeaderAnim() { +void dWMHud_c::playShowAnim(int id) {  	if (!this || !this->layoutLoaded) return; -	layout.enableNonLoopAnim(SHOW_HEADER); +	layout.enableNonLoopAnim(id);  } -void dWMHud_c::playHideHeaderAnim() { +void dWMHud_c::playHideAnim(int id) {  	if (!this || !this->layoutLoaded) return; -	if (!layout.isAnimOn(SHOW_HEADER)) { -		layout.enableNonLoopAnim(SHOW_HEADER, true); +	if (!layout.isAnimOn(id)) { +		layout.enableNonLoopAnim(id, true);  	} -	layout.grpHandlers[SHOW_HEADER].frameCtrl.flags = 3; // NO_LOOP | REVERSE +	layout.grpHandlers[id].frameCtrl.flags = 3; // NO_LOOP | REVERSE +	if (id == SHOW_FOOTER) +		isFooterVisible = false;  }  void dWMHud_c::loadHeaderInfo() {  	dLevelInfo_c *levelInfo = &dScKoopatlas_c::instance->levelInfo; -	dLevelInfo_c::entry_s *infEntry = levelInfo->search( +	dLevelInfo_c::entry_s *infEntry = levelInfo->searchBySlot(  			nodeForHeader->levelNumber[0]-1, nodeForHeader->levelNumber[1]-1);  	if (infEntry == 0) { @@ -177,32 +346,102 @@ void dWMHud_c::loadHeaderInfo() {  	LevelName->SetString(convertedLevelName);  	LevelNameS->SetString(convertedLevelName); +	// a hack because I don't feel like editing the rlyt +	LevelName->size.x = LevelNameS->size.x = 400.0f; +  	// LEVEL NUMBER -	wchar_t levelNumber[6]; -	levelNumber[0] = '0' + nodeForHeader->levelNumber[0]; +	static const wchar_t *numberKinds[] = { +		// 0-19 are handled by code +		// To insert a picturefont character: +		// \x0B\x01YY\xZZZZ +		// YY is the character code, ZZZZ is ignored +		L"A", // 20, alternate +		L"\x0B\x012F\xBEEF", // 21, tower +		L"\x0B\x012F\xBEEF" L"2", // 22, tower 2 +		L"\x0B\x012E\xBEEF", // 23, castle +		L"\x0B\x012F\xBEEF", // 24, fortress +		L"\x0B\x013D\xBEEF", // 25, final castle +		L"Train", // 26, train +		L"\x0B\x0132\xBEEF", // 27, airship +		L"Palace", // 28, switch palace +		L"House", // 29, yoshi's house +		L"Key1", // 30, key 1 +		L"Key2", // 31, key 2 +		L"Key3", // 32, key 3 +		L"Key4", // 33, key 4 +		L"Key5", // 34, key 5 +		L"Key6", // 35, key 6 +	}; + +	int origWN = infEntry->displayWorld; +	int origWL = infEntry->displayLevel; + +	wchar_t levelNumber[16]; +	levelNumber[0] = (origWN >= 10) ? (origWN-10+'A') : (origWN+'0');  	levelNumber[1] = '-'; -	if (nodeForHeader->levelNumber[1] >= 10) { -		levelNumber[2] = '0' + (nodeForHeader->levelNumber[1] / 10); -		levelNumber[3] = '0' + (nodeForHeader->levelNumber[1] % 10); +	if (origWL > 20) { +		wcscpy(&levelNumber[2], numberKinds[origWL-20]); +	} else if (origWL >= 10) { +		levelNumber[2] = '1'; +		levelNumber[3] = ('0' - 10) + origWL;  		levelNumber[4] = 0;  	} else { -		levelNumber[2] = '0' + nodeForHeader->levelNumber[1]; +		levelNumber[2] = '0' + origWL;  		levelNumber[3] = 0;  	}  	LevelNumber->SetString(levelNumber); + +	// make the picture shadowy +	int sidx = 0; +	while (levelNumber[sidx]) { +		if (levelNumber[sidx] == 11) { +			levelNumber[sidx+1] = 0x200 | (levelNumber[sidx+1]&0xFF); +			sidx += 2; +		} +		sidx++; +	}  	LevelNumberS->SetString(levelNumber); +	nw4r::ut::TextWriter tw2; +	tw2.font = LevelNumber->font; +	tw2.SetFontSize(LevelNumber->fontSizeX, LevelNumber->fontSizeY); +	tw2.lineSpace = LevelNumber->lineSpace; +	tw2.charSpace = LevelNumber->charSpace; +	if (LevelNumber->tagProc != 0) +		tw2.tagProcessor = LevelNumber->tagProc; + +	float currentPos = tw2.CalcStringWidth(levelNumber, wcslen(levelNumber)); +	currentPos += LevelNumber->trans.x + 12.0f; +  	// INFO  	int w = nodeForHeader->levelNumber[0] - 1;  	int l = nodeForHeader->levelNumber[1] - 1;  	u32 conds = GetSaveFile()->GetBlock(-1)->GetLevelCondition(w, l); + +	NormalExitFlag->trans.x = currentPos;  	NormalExitFlag->SetVisible(conds & COND_NORMAL); +	if (conds & COND_NORMAL) +		currentPos += NormalExitFlag->size.x; + +	SecretExitFlag->trans.x = currentPos;  	SecretExitFlag->SetVisible(conds & COND_SECRET); -	StarCoinOn[0]->SetVisible(conds & COND_COIN1); -	StarCoinOn[1]->SetVisible(conds & COND_COIN2); -	StarCoinOn[2]->SetVisible(conds & COND_COIN3); +	if (conds & COND_SECRET) +		currentPos += SecretExitFlag->size.x; + +	// are star coins enabled or not? +	bool haveSC = (infEntry->flags & 2); + +	for (int i = 0; i < 3; i++) { +		bool flag = (conds & (COND_COIN1 << i)); +		StarCoinOn[i]->SetVisible(flag); +		StarCoinOff[i]->SetVisible(haveSC); +		if (haveSC) { +			StarCoinOff[i]->trans.x = currentPos; +			currentPos += StarCoinOff[i]->size.x + 4.0f; +		} +	}  	// SIZE THING  	nw4r::ut::TextWriter tw; @@ -215,10 +454,35 @@ void dWMHud_c::loadHeaderInfo() {  	float width = tw.CalcStringWidth(convertedLevelName, charCount);  	float totalWidth = width + LevelName->trans.x - 20.0f; -	if (totalWidth < 270.0f) -		totalWidth = 270.0f; +	if (totalWidth < currentPos) +		totalWidth = currentPos;  	Header_Centre->size.x = totalWidth;  	Header_Right->trans.x = totalWidth; + +	SaveBlock *save = GetSaveFile()->GetBlock(-1); +	headerCol.colourise(save->hudHintH, save->hudHintS, save->hudHintL); +} + + +void dWMHud_c::loadFooterInfo() { +	SaveBlock *save = GetSaveFile()->GetBlock(-1); + +	wchar_t convertedWorldName[36]; +	int i; +	for (i = 0; i < 36; i++) { +		convertedWorldName[i] = save->newerWorldName[i]; +		if (convertedWorldName[i] == 0) +			break; +	} +	convertedWorldName[35] = 0; + +	WorldName->SetString(convertedWorldName); +	WorldNameS->SetString(convertedWorldName); + +	WorldName->colour1 = save->hudTextColours[0]; +	WorldName->colour2 = save->hudTextColours[1]; + +	footerCol.colourise(save->hudHintH, save->hudHintS, save->hudHintL);  } @@ -237,15 +501,26 @@ void dWMHud_c::leftNode() {  	if (layout.grpHandlers[SHOW_HEADER].frameCtrl.currentFrame > 0.1f) {  		// not hidden -		if ((layout.isAnimOn(SHOW_HEADER) && (layout.grpHandlers[SHOW_HEADER].frameCtrl.flags & 2)) +		if ((layout.isAnimOn(SHOW_HEADER) && !(layout.grpHandlers[SHOW_HEADER].frameCtrl.flags & 2))  				|| (!layout.isAnimOn(SHOW_HEADER))) {  			// currently being shown, OR fully shown already -			playHideHeaderAnim(); +			playHideAnim(SHOW_HEADER);  		}  	}  } +void dWMHud_c::hideFooter() { +	if (isFooterVisible) +		playHideAnim(SHOW_FOOTER); +} + +void dWMHud_c::showFooter() { +	willShowFooter = true; +	if (isFooterVisible) +		playHideAnim(SHOW_FOOTER); +} +  void dWMHud_c::setupLives() {  	static const int LogicalPlayerIDs[] = {0,1,3,2}; diff --git a/src/koopatlas/hud.h b/src/koopatlas/hud.h index e507aea..5996b88 100644 --- a/src/koopatlas/hud.h +++ b/src/koopatlas/hud.h @@ -3,6 +3,23 @@  #include "koopatlas/core.h" +// Colourises an IA8 texture +class dTexMapColouriser_c { +	public: +		dTexMapColouriser_c(); +		~dTexMapColouriser_c(); + +		void resetAndClear(); +		void setTexMap(nw4r::lyt::TexMap *tm); +		void applyAlso(nw4r::lyt::TexMap *tm); +		void colourise(int h, int s, int l); + +	private: +		nw4r::lyt::TexMap *texmap; +		u16 *original; +		u16 *mine; +}; +  class dWMHud_c : public dBase_c {  	public:  		dWMHud_c(); @@ -21,11 +38,14 @@ class dWMHud_c : public dBase_c {  		void enteredNode(dKPNode_s *node = 0);  		void leftNode(); +		void hideFooter(); +		void showFooter(); +  		void setupLives();  	private: -		void playShowHeaderAnim(); -		void playHideHeaderAnim(); +		void playShowAnim(int id); +		void playHideAnim(int id);  		void loadHeaderInfo();  		bool willShowHeader; @@ -34,13 +54,20 @@ class dWMHud_c : public dBase_c {  		int displayedControllerType;  		void updatePressableButtonThingies(); +		void loadFooterInfo(); +		bool willShowFooter; +		bool isFooterVisible; + +		dTexMapColouriser_c headerCol, footerCol; +  		nw4r::lyt::Pane  			*N_IconPosXP_00[4];  		nw4r::lyt::Picture -			*Header_Centre, *Header_Right, +			*Header_Centre, *Header_Right, *Footer,  			*NormalExitFlag, *SecretExitFlag, +			*StarCoinOff[3],  			*StarCoinOn[3],  			*P_marioFace_00, *P_luigiFace_00,  			*P_BkinoFace_00, *P_YkinoFace_00; diff --git a/src/koopatlas/mapdata.cpp b/src/koopatlas/mapdata.cpp index cbd0c69..d766bed 100644 --- a/src/koopatlas/mapdata.cpp +++ b/src/koopatlas/mapdata.cpp @@ -205,6 +205,12 @@ void dKPMapData_c::fixup() {  	fixRef(data->unlockData);  	fixRef(data->sectors);  	fixRef(data->backgroundName); +	if (data->version >= 2) { +		fixRef(data->worlds); +		for (int i = 0; i < data->worldCount; i++) { +			fixRef(data->worlds[i].name); +		} +	}  	for (int iLayer = 0; iLayer < data->layerCount; iLayer++) {  		dKPLayer_s *layer = fixRef(data->layers[iLayer]); @@ -280,6 +286,16 @@ void dKPMapData_c::fixup() {  } +const dKPWorldDef_s *dKPMapData_c::findWorldDef(int id) const { +	for (int i = 0; i < data->worldCount; i++) { +		if (data->worlds[i].key == id) +			return &data->worlds[i]; +	} + +	return 0; +} + +  /******************************************************************************   * Generic Layer   ******************************************************************************/ diff --git a/src/koopatlas/mapdata.h b/src/koopatlas/mapdata.h index bc0c599..a0beb4d 100644 --- a/src/koopatlas/mapdata.h +++ b/src/koopatlas/mapdata.h @@ -53,7 +53,7 @@ struct dKPPath_s;  struct dKPNode_s {  	enum NodeTypes { -		PASS_THROUGH, STOP, LEVEL, CHANGE +		PASS_THROUGH, STOP, LEVEL, CHANGE, WORLD_CHANGE  	};  	short x, y; @@ -79,6 +79,7 @@ struct dKPNode_s {  	union {  		struct { u8 levelNumber[2]; bool hasSecret; };  		struct { const char *destMap; u8 thisID, foreignID, transition, _; }; +		struct { u8 worldID, __[3]; };  	};  	dKPPath_s *getAnyExit() { @@ -187,6 +188,18 @@ struct dKPLayer_s {  	int findNodeID(dKPNode_s *node);  }; +struct dKPWorldDef_s { +	const char *name; +	GXColor fsTextColours[2]; +	GXColor fsHintColours[2]; +	GXColor hudTextColours[2]; +	u8 hudHintH; +	s8 hudHintS, hudHintL; +	u8 key, trackID; +	u8 worldID; +	u8 padding1, padding2; +}; +  struct dKPMapFile_s {  	u32 magic;  	int version; @@ -202,6 +215,9 @@ struct dKPMapFile_s {  	dKPLayer_s::sector_s *sectors;  	const char *backgroundName; + +	dKPWorldDef_s *worlds; +	int worldCount;  };  class dKPMapData_c { @@ -253,6 +269,8 @@ class dKPMapData_c {  		dKPNodeExtra_c *levelNodeExtraArray; +		const dKPWorldDef_s *findWorldDef(int id) const; +  		dKPMapData_c();  		bool load(const char *filename);  		~dKPMapData_c(); diff --git a/src/koopatlas/pathmanager.cpp b/src/koopatlas/pathmanager.cpp index 536b43a..c691a89 100644 --- a/src/koopatlas/pathmanager.cpp +++ b/src/koopatlas/pathmanager.cpp @@ -374,7 +374,7 @@ void dWMPathManager_c::startMovementTo(dKPPath_s *path) {  	SpammyReport("moving to path %p [%d,%d to %d,%d]\n", path, path->start->x, path->start->y, path->end->x, path->end->y);  	if (!path->isAvailable) { return; } -	if (currentNode) +	if (currentNode && dWMHud_c::instance)  		dWMHud_c::instance->leftNode();  	calledEnteredNode = false; @@ -557,7 +557,7 @@ void dWMPathManager_c::moveThroughPath() {  		float distToEnd = VECMag(&toEndVec);  		//OSReport("Distance: %f; To:%d,%d; Player:%f,%f; Diff:%f,%f\n", distToEnd, to->x, to->y, player->pos.x, player->pos.y, toEndVec.x, toEndVec.y); -		if (distToEnd < 64.0f) { +		if (distToEnd < 64.0f && dWMHud_c::instance) {  			calledEnteredNode = true;  			dWMHud_c::instance->enteredNode(to);  		} @@ -578,15 +578,15 @@ void dWMPathManager_c::moveThroughPath() {     		isJumping = false;     		timer = 0.0; -   		SpammyReport("reached path end (%p)\n", to); +   		SpammyReport("reached path end (%p) with type %d\n", to, to->type);     		bool reallyStop = false;     		if (to->type == dKPNode_s::LEVEL) {     			// Always stop on levels     			reallyStop = true; -   		} else if (to->type == dKPNode_s::CHANGE) { -			// Never stop on entrances +   		} else if (to->type == dKPNode_s::CHANGE || to->type == dKPNode_s::WORLD_CHANGE) { +			// Never stop on entrances or on world changes  			reallyStop = false;     		} else if (to->type == dKPNode_s::PASS_THROUGH) {  			// If there's only one exit here, then stop even though @@ -602,6 +602,44 @@ void dWMPathManager_c::moveThroughPath() {  				reallyStop = true;  		} +		if (to->type == dKPNode_s::WORLD_CHANGE) { +			// Set the current world info +			SaveBlock *save = GetSaveFile()->GetBlock(-1); + +			OSReport("Activating world change %d\n", to->worldID); +			const dKPWorldDef_s *world = dScKoopatlas_c::instance->mapData.findWorldDef(to->worldID); +			if (world) { +				if (strncmp(save->newerWorldName, world->name, 36) == 0) { +					OSReport("Already here\n"); +				} else { +					OSReport("Found!\n"); +					strncpy(save->newerWorldName, world->name, 36); +					save->newerWorldName[35] = 0; +					save->currentMapMusic = world->trackID; + +					for (int i = 0; i < 2; i++) { +						save->fsTextColours[i] = world->fsTextColours[i]; +						save->fsHintColours[i] = world->fsHintColours[i]; +						save->hudTextColours[i] = world->hudTextColours[i]; +					} + +					save->hudHintH = world->hudHintH; +					save->hudHintS = world->hudHintS; +					save->hudHintL = world->hudHintL; + +					if (dWMHud_c::instance) +						dWMHud_c::instance->showFooter(); +				} +			} else if (to->worldID == 0) { +				OSReport("No world\n"); +				save->newerWorldName[0] = 0; +				if (dWMHud_c::instance) +					dWMHud_c::instance->hideFooter(); +			} else { +				OSReport("Not found!\n"); +			} +		} +  		if (to->type == dKPNode_s::CHANGE) {  			// Go to another map @@ -635,15 +673,8 @@ void dWMPathManager_c::moveThroughPath() {  			SaveBlock *save = GetSaveFile()->GetBlock(-1);  			save->current_path_node = pathLayer->findNodeID(to); -			if (!calledEnteredNode) +			if (!calledEnteredNode && dWMHud_c::instance)  				dWMHud_c::instance->enteredNode(); - -			if (to->type == dKPNode_s::LEVEL) { -				NWRWorld nWorld = NewerWorldForLevelID(to->levelNumber[0], to->levelNumber[1]); -				if (nWorld != UNKNOWN_WORLD) { -					save->currentNewerWorld = (u8)nWorld; -				} -			}  		} else {  			startMovementTo(to->getOppositeAvailableExitTo(currentPath));  			SpammyReport("passthrough node, continuing to next path\n"); @@ -684,7 +715,7 @@ void dWMPathManager_c::activatePoint() {  		isEnteringLevel = true;  		levelStartWait = 40; -		enteredLevel = dScKoopatlas_c::instance->levelInfo.search(w, l); +		enteredLevel = dScKoopatlas_c::instance->levelInfo.searchBySlot(w, l);  	}  } diff --git a/src/koopatlas/pathmanager.h b/src/koopatlas/pathmanager.h index 5579f66..a1d916d 100644 --- a/src/koopatlas/pathmanager.h +++ b/src/koopatlas/pathmanager.h @@ -9,6 +9,7 @@  #endif  #include "koopatlas/mapdata.h" +#include "levelinfo.h"  extern "C" void *SoundRelatedClass;  extern "C" void *MapSoundPlayer(void *SoundClass, int soundID, int unk); diff --git a/src/koopatlas/starcoin.cpp b/src/koopatlas/starcoin.cpp index 3842f87..4366895 100644 --- a/src/koopatlas/starcoin.cpp +++ b/src/koopatlas/starcoin.cpp @@ -238,7 +238,7 @@ void dWMStarCoin::LoadCoinsForWorld(int world) {  			if (levelArray[world][l][i]) {  				levelNum--;  				dLevelInfo_c *li = &dScKoopatlas_c::instance->levelInfo; -				dLevelInfo_c::entry_s *entry = li->search(world, levelNum); +				dLevelInfo_c::entry_s *entry = li->searchBySlot(world, levelNum);  				setText(li->getNameForLevel(entry), levelPane);  				totalCoins += 3; | 
