diff options
| -rw-r--r-- | src/poweruphax.cpp | 8 | 
1 files changed, 4 insertions, 4 deletions
diff --git a/src/poweruphax.cpp b/src/poweruphax.cpp index f2895de..1bb5dc8 100644 --- a/src/poweruphax.cpp +++ b/src/poweruphax.cpp @@ -45,8 +45,8 @@ void dHammerSuitRenderer_c::setup(dPlayerModelHandler_c *handler, int sceneID) {  	nw4r::g3d::ResFile rf(getResource("hammerM", "g3d/suit.brres")); -	if (victim->player_id_1 <= 1) { -		helmet.setup(rf.GetResMdl((victim->player_id_1 == 0) ? "marioHelmet" : "luigiHelmet"), &allocator, 0, 1, 0); +	if (victim->player_id_2 <= 1) { +		helmet.setup(rf.GetResMdl((victim->player_id_2 == 0) ? "marioHelmet" : "luigiHelmet"), &allocator, 0, 1, 0);  		SetupTextures_MapObj(&helmet, sceneID);  	} @@ -64,7 +64,7 @@ void dHammerSuitRenderer_c::setup(dPlayerModelHandler_c *handler, int sceneID) {  		(nw4r::g3d::ResMdl*)(((u32)victimModel->scnObj) + 0xE8);  	//headNodeID = playerResMdl->GetResNode("player_head").GetID(); -	if (victim->player_id_1 <= 1) +	if (victim->player_id_2 <= 1)  		headNodeID = playerResMdl->GetResNode("face_1").GetID();  	rootNodeID = playerResMdl->GetResNode("skl_root").GetID();  } @@ -73,7 +73,7 @@ void dHammerSuitRenderer_c::draw() {  	if (victim->powerup_id != 7)  		return; -	if (victim->player_id_1 <= 1) { +	if (victim->player_id_2 <= 1) {  		// Materials: 2=hair 3=hat; Modes: BACK=visible ALL=invisible  		SetCullModeForMaterial(&victim->getCurrentModel()->head, 3, GX_CULL_ALL);  | 
