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-rwxr-xr-xinclude/game.h6
-rw-r--r--kamek_pal.x1
2 files changed, 6 insertions, 1 deletions
diff --git a/include/game.h b/include/game.h
index 1eb7a17..d72e349 100755
--- a/include/game.h
+++ b/include/game.h
@@ -3816,6 +3816,7 @@ extern "C" void Pause__Q44nw4r3snd6detail10BasicSoundFbi(void *_this, bool pause
extern "C" void Stop__Q44nw4r3snd6detail10BasicSoundFi(void *_this, int unk);
extern "C" void StrmSound_SetTrackVolume(void *_this, u32 mask, int count, float value);
extern "C" void SetPitch__Q44nw4r3snd6detail10BasicSoundFf(void *_this, float value);
+extern "C" void SetVolume__Q44nw4r3snd6detail10BasicSoundFfi(void *_this, float value, int count);
namespace nw4r {
namespace snd {
@@ -3832,6 +3833,8 @@ namespace nw4r {
void SetPitch(float value) { SetPitch__Q44nw4r3snd6detail10BasicSoundFf(data, value); }
void Pause(bool pause, int count) { Pause__Q44nw4r3snd6detail10BasicSoundFbi(data, pause, count); }
+ void SetVolume(float value, int count) { SetVolume__Q44nw4r3snd6detail10BasicSoundFfi(data, pause, count); }
+
void *GetSound() const { return data; }
void DetachSound();
@@ -3971,7 +3974,8 @@ inline int Player_VF3D4(void *self) {
VF_END;
}
-extern "C" void PlaySoundWithFunctionB4(void *spc, nw4r::snd::SoundHandle *handle, int id, int unk);
+extern "C" void PlaySoundWithFunctionB4(void *src, nw4r::snd::SoundHandle *handle, int id, int unk);
+extern "C" void CheckIfPlayingSound(void *src, int id);
extern void *SoundRelatedClass;
void GetPosForLayoutEffect(VEC3 *pos, bool quack);
diff --git a/kamek_pal.x b/kamek_pal.x
index 5f5eeef..55a94ce 100644
--- a/kamek_pal.x
+++ b/kamek_pal.x
@@ -127,6 +127,7 @@ SECTIONS {
Pause__Q44nw4r3snd6detail10BasicSoundFbi = 0x80266580;
Stop__Q44nw4r3snd6detail10BasicSoundFi = 0x80266390;
SetPitch__Q44nw4r3snd6detail10BasicSoundFf = 0x802675F0;
+ SetVolume__Q44nw4r3snd6detail10BasicSoundFfi = 0x80267560;
StrmSound_SetTrackVolume = 0x8027F9D0;
DontShowPreGame = 0x8042A490;