diff options
-rw-r--r-- | NewerProjectKP.yaml | 1 | ||||
-rw-r--r-- | bugfixes.yaml | 5 | ||||
-rw-r--r-- | fileselect.yaml | 1 | ||||
-rw-r--r-- | flipblock.yaml | 18 | ||||
-rwxr-xr-x | include/game.h | 12 | ||||
-rw-r--r-- | kamek_pal.x | 2 | ||||
-rw-r--r-- | src/fileselect.S | 53 | ||||
-rw-r--r-- | src/flipblock.cpp | 182 | ||||
-rw-r--r-- | src/koopatlas/hud.cpp | 40 | ||||
-rw-r--r-- | src/randomcrap.S | 20 | ||||
-rw-r--r-- | tools/UsedProfileAndSpriteList.txt | 5 |
11 files changed, 313 insertions, 26 deletions
diff --git a/NewerProjectKP.yaml b/NewerProjectKP.yaml index 2f66e32..4da75e1 100644 --- a/NewerProjectKP.yaml +++ b/NewerProjectKP.yaml @@ -4,6 +4,7 @@ modules: - processed/prolog.yaml # - processed/apDebug.yaml # - processed/layoutDebug.yaml + - processed/flipblock.yaml - processed/fileselect.yaml - processed/magicplatform.yaml - processed/cutScene.yaml diff --git a/bugfixes.yaml b/bugfixes.yaml index 3af6148..2d7721b 100644 --- a/bugfixes.yaml +++ b/bugfixes.yaml @@ -155,8 +155,5 @@ hooks: target_func: 'ReturnNone'
- - {name: AlwaysDrawPictureFontWhite1, type: patch, addr_pal: 0x800E596C, data: '3800FFFF'}
- - {name: AlwaysDrawPictureFontWhite2, type: patch, addr_pal: 0x800E5974, data: '3800FFFF'}
- - {name: AlwaysDrawPictureFontWhite3, type: patch, addr_pal: 0x800E597C, data: '3800FFFF'}
- - {name: AlwaysDrawPictureFontWhite4, type: patch, addr_pal: 0x800E5984, data: '3800FFFF'}
+ - {name: AlwaysDrawPictureFontWhite, type: branch_insn, branch_type: b, src_addr_pal: 0x800E596C, target_func: 'TextWriterCrap'}
diff --git a/fileselect.yaml b/fileselect.yaml index eb8c107..67bc621 100644 --- a/fileselect.yaml +++ b/fileselect.yaml @@ -148,6 +148,7 @@ hooks: - {name: DFNiceWorldName, type: branch_insn, branch_type: bl, src_addr_pal: 0x8077DA10, target_func: 'DFNiceWorldName'} - {name: DefaultSavefileInfo, type: branch_insn, branch_type: b, src_addr_pal: 0x800CE100, target_func: 'DefaultSavefileInfo'} + - {name: FixUpExistingSavefile, type: branch_insn, branch_type: b, src_addr_pal: 0x800CF900, target_func: 'FixUpExistingSavefile'} # - {name: FSDebugStates, type: add_func_pointer, src_addr_pal: 0x80943E38, target_func: 'FSDebugStates'} diff --git a/flipblock.yaml b/flipblock.yaml new file mode 100644 index 0000000..38b6b7b --- /dev/null +++ b/flipblock.yaml @@ -0,0 +1,18 @@ +--- +source_files: [../src/flipblock.cpp] +hooks: + - name: BuildFlipBlock + type: add_func_pointer + src_addr_pal: 0x80982F34 + target_func: 'daEnFlipBlock_c::build(void)' + - name: UpdateFlipBlockSpriteInfo + type: patch + addr_pal: 0x8030D518 + # -ID- ---- -X Offs- -Y Offs- -RectX1- -RectY1- -RectX2- -RectY2- -1C- -1E- -20- -22- Flag ---- + # Orig 02EB 0000 00000000 00000000 00000000 00000000 00000000 00000000 0000 0000 0000 0000 0000 0000 + data: '0299 0000 00000008 FFFFFFF8 00000000 00000000 00000100 00000100 0000 0000 0000 0000 0000 0000' + - name: FlipBlockSpriteFileInfo + type: add_func_pointer + src_addr_pal: 0x8031B048 + target_func: 'FlipBlockFileList' + # 0x8031AB4C + sprite num * 0x4 == offset diff --git a/include/game.h b/include/game.h index 91dd77a..1e0c484 100755 --- a/include/game.h +++ b/include/game.h @@ -170,7 +170,7 @@ bool IsWideScreen(); // All of these are set by "SetWorldCompleteionBitfield" (I didn't name it)
// at 801028D0. It's called by ScStage so it doesn't depend on Nintendo maps.
-#define SAVE_BIT_EXISTS_MAYBE 1
+#define SAVE_BIT_NEW 1
// Controls whether you can QUICK SAVE or not.
// Set if 8-Castle is complete.
@@ -190,6 +190,8 @@ bool IsWideScreen(); // Set when, well... EVERYTHING is done.
#define SAVE_BIT_EVERYTHING_TRULY_DONE 0x20
+#define SAVE_BIT_NO_SUPER_GUIDE 0x40
+
class SaveFirstBlock {
public:
@@ -243,9 +245,11 @@ public: GXColor fsTextColours[2]; // 0x720
GXColor fsHintColours[2]; // 0x728
GXColor hudTextColours[2]; // 0x730
- s16 hudHintH, hudHintS, hudHintL; // 0x738
- u8 currentMapMusic; // 0x73E
- u8 newerWorldID; // 0x73F
+ s16 hudHintH; // 0x738
+ s8 hudHintS, hudHintL; // 0x73A
+ u8 currentMapMusic; // 0x73C
+ u8 newerWorldID; // 0x73D
+ // Pretty much full up here...
};
};
u8 toad_location[10]; // 0x742
diff --git a/kamek_pal.x b/kamek_pal.x index 78ff6bf..fa1273b 100644 --- a/kamek_pal.x +++ b/kamek_pal.x @@ -1,6 +1,7 @@ SECTIONS { /* Scrolling is annoying, clown car goes here! */ + TextWriterCrapContinue = 0x800E598C; StockWMInit_LoadEffects__FPv = 0x80926B10; CleanUpEffectThings__Fv = 0x80093520; @@ -986,6 +987,7 @@ SECTIONS { ArchiveHeap = 0x8042A72C; DVDClass = 0x8042A318; GameMgrP = 0x8042A25C; + SaveFileBuffer = 0x8035DFC0; SaveFileInstance = 0x8042A320; SaveHandlerInstance = 0x8042A298; RemoconMng = 0x8042A230; diff --git a/src/fileselect.S b/src/fileselect.S index 8e9249e..a10a474 100644 --- a/src/fileselect.S +++ b/src/fileselect.S @@ -263,7 +263,54 @@ DSFICopyLoop: blt DSFICopyLoop blr -.align 4 +.extern SaveFileInstance +.extern SaveFileBuffer +.extern GetBlock__8SaveFileFi +.global FixUpExistingSavefile +FixUpExistingSavefile: + stwu r1, -0x10(r1) + mflr r0 + stw r0, 0x14(r1) + stw r31, 0xC(r1) + + li r31, 0 +fixupNextBlock: + lis r3, SaveFileInstance@h + ori r3, r3, SaveFileInstance@l + lwz r3, 0(r3) + mr r4, r31 + bl GetBlock__8SaveFileFi + + lbz r4, 2(r3) + clrlwi. r4, r4, 31 + beq dontFixThisOne + bl DefaultSavefileInfo +dontFixThisOne: + + lis r3, SaveFileBuffer@h + ori r3, r3, SaveFileBuffer@l + addi r3, r3, 0x6A0 + mulli r4, r31, 0x980 + add r3, r3, r4 + lbz r4, 2(r3) + clrlwi. r4, r4, 31 + beq dontFixThisOne2 + bl DefaultSavefileInfo +dontFixThisOne2: + + addi r31, r31, 1 + cmpwi r31, 6 + blt fixupNextBlock + + lwz r31, 0xC(r1) + lwz r0, 0x14(r1) + mtlr r0 + addi r1, r1, 0x10 + blr + + +#.section .ctors,4 +#.long FixUpExistingSavefile .data FSStateDebugStr: .string "State: %s\n" @@ -305,8 +352,10 @@ DefaultSavefileInfoData: .long 0xFFFF99FF,0x1FB423FF .long 0x173714FF,0x3C9135FF .long 0xFFFF99FF,0x1FB423FF -.short 0x75,0x2E,0xB +.short 0x75 +.byte 0x2E,0xB .byte 0,1 +.byte 0,0 DefaultSavefileInfoDataEnd: .long 0 diff --git a/src/flipblock.cpp b/src/flipblock.cpp new file mode 100644 index 0000000..a9db0fa --- /dev/null +++ b/src/flipblock.cpp @@ -0,0 +1,182 @@ +#include <common.h> +#include <game.h> + +const char *FlipBlockFileList[] = {"block_rotate", 0}; + +class daEnFlipBlock_c : public daEnBlockMain_c { +public: + Physics::Info physicsInfo; + + int onCreate(); + int onDelete(); + int onExecute(); + int onDraw(); + + void calledWhenUpMoveExecutes(); + void calledWhenDownMoveExecutes(); + + void blockWasHit(bool isDown); + + mHeapAllocator_c allocator; + nw4r::g3d::ResFile resFile; + m3d::mdl_c model; + + int flipsRemaining; + + USING_STATES(daEnFlipBlock_c); + DECLARE_STATE(Wait); + DECLARE_STATE(Flipping); + + static daEnFlipBlock_c *build(); +}; + + +CREATE_STATE(daEnFlipBlock_c, Wait); +CREATE_STATE(daEnFlipBlock_c, Flipping); + + +int daEnFlipBlock_c::onCreate() { + allocator.link(-1, GameHeaps[0], 0, 0x20); + + resFile.data = getResource("block_rotate", "g3d/block_rotate.brres"); + model.setup(resFile.GetResMdl("block_rotate"), &allocator, 0, 1, 0); + SetupTextures_MapObj(&model, 0); + + allocator.unlink(); + + + + blockInit(pos.y); + + physicsInfo.x1 = -8; + physicsInfo.y1 = 8; + physicsInfo.x2 = 8; + physicsInfo.y2 = -8; + + physicsInfo.otherCallback1 = &daEnBlockMain_c::OPhysicsCallback1; + physicsInfo.otherCallback2 = &daEnBlockMain_c::OPhysicsCallback2; + physicsInfo.otherCallback3 = &daEnBlockMain_c::OPhysicsCallback3; + + physics.setup(this, &physicsInfo, 3, currentLayerID); + physics.flagsMaybe = 0x260; + physics.callback1 = &daEnBlockMain_c::PhysicsCallback1; + physics.callback2 = &daEnBlockMain_c::PhysicsCallback2; + physics.callback3 = &daEnBlockMain_c::PhysicsCallback3; + physics.addToList(); + + doStateChange(&daEnFlipBlock_c::StateID_Wait); + + return true; +} + + +int daEnFlipBlock_c::onDelete() { + physics.removeFromList(); + + return true; +} + + +int daEnFlipBlock_c::onExecute() { + acState.execute(); + physics.update(); + blockUpdate(); + + // now check zone bounds based on state + if (acState.getCurrentState()->isEqual(&StateID_Wait)) { + checkZoneBoundaries(0); + } + + return true; +} + + +int daEnFlipBlock_c::onDraw() { + matrix.translation(pos.x, pos.y, pos.z); + matrix.applyRotationYXZ(&rot.x, &rot.y, &rot.z); + + model.setDrawMatrix(matrix); + model.setScale(&scale); + model.calcWorld(false); + model.scheduleForDrawing(); + + return true; +} + + +daEnFlipBlock_c *daEnFlipBlock_c::build() { + + void *buffer = AllocFromGameHeap1(sizeof(daEnFlipBlock_c)); + daEnFlipBlock_c *c = new(buffer) daEnFlipBlock_c; + + + return c; +} + + +void daEnFlipBlock_c::blockWasHit(bool isDown) { + pos.y = initialY; + + doStateChange(&StateID_Flipping); +} + + + +void daEnFlipBlock_c::calledWhenUpMoveExecutes() { + if (initialY >= pos.y) + blockWasHit(false); +} + +void daEnFlipBlock_c::calledWhenDownMoveExecutes() { + if (initialY <= pos.y) + blockWasHit(true); +} + + + +void daEnFlipBlock_c::beginState_Wait() { +} + +void daEnFlipBlock_c::endState_Wait() { +} + +void daEnFlipBlock_c::executeState_Wait() { + int result = blockResult(); + + if (result == 0) + return; + + if (result == 1) { + doStateChange(&daEnBlockMain_c::StateID_UpMove); + anotherFlag = 2; + isGroundPound = false; + } else { + doStateChange(&daEnBlockMain_c::StateID_DownMove); + anotherFlag = 1; + isGroundPound = true; + } +} + + +void daEnFlipBlock_c::beginState_Flipping() { + flipsRemaining = 7; + physics.removeFromList(); +} +void daEnFlipBlock_c::executeState_Flipping() { + if (isGroundPound) + rot.x += 0x800; + else + rot.x -= 0x800; + + if (rot.x == 0) { + flipsRemaining--; + if (flipsRemaining <= 0) { + doStateChange(&StateID_Wait); + } + } +} +void daEnFlipBlock_c::endState_Flipping() { + physics.setup(this, &physicsInfo, 3, currentLayerID); + physics.addToList(); +} + diff --git a/src/koopatlas/hud.cpp b/src/koopatlas/hud.cpp index 7046e77..bcfab17 100644 --- a/src/koopatlas/hud.cpp +++ b/src/koopatlas/hud.cpp @@ -490,21 +490,25 @@ void dWMHud_c::loadFooterInfo() { // Star 1: all exits complete // Star 2: all star coins obtained - int lastLevelID = 27; // airship - if (save->newerWorldID >= 10) - lastLevelID = 24; // fortress - else if (save->newerWorldID == 8) - lastLevelID = 25; // final castle + static int lastLevelIDs[] = { + -1, /*no world*/ + 27, 27, 27, 27, 27, 27, 27, 25, + -1, /*no end level in W9*/ + 24, 24, 24, 3, 5 + }; + + bool starVisibility[3]; + starVisibility[0] = false; dLevelInfo_c *linfo = &dScKoopatlas_c::instance->levelInfo; - dLevelInfo_c::entry_s *lastLevel = linfo->searchByDisplayNum(save->newerWorldID, lastLevelID); - bool lastComplete = false; + dLevelInfo_c::entry_s *lastLevel = linfo->searchByDisplayNum(save->newerWorldID, lastLevelIDs[save->newerWorldID]); if (lastLevel) { - lastComplete = (save->GetLevelCondition(lastLevel->worldSlot,lastLevel->levelSlot) & COND_NORMAL); + starVisibility[0] = (save->GetLevelCondition(lastLevel->worldSlot,lastLevel->levelSlot) & COND_NORMAL); } // now calculate the other two - bool haveExits = true, haveCoins = true; + starVisibility[1] = true; + starVisibility[2] = true; dLevelInfo_c::section_s *sect = linfo->getSectionByIndex(save->newerWorldID); @@ -514,17 +518,25 @@ void dWMHud_c::loadFooterInfo() { if (((entry->flags & 0x10) && !(conds & COND_NORMAL)) || ((entry->flags & 0x20) && !(conds & COND_SECRET))) - haveExits = false; + starVisibility[1] = false; if (entry->flags & 2) { if ((conds & COND_COIN_ALL) != COND_COIN_ALL) - haveCoins = false; + starVisibility[2] = false; + } + } + + float startX = Star[0]->trans.x; + for (int i = 0; i < 3; i++) { + Star[i]->SetVisible(starVisibility[i]); + Star[i]->trans.x = startX; + if (starVisibility[i]) { + startX += Star[i]->size.x + 4.0f; } } - Star[0]->SetVisible(lastComplete); - Star[1]->SetVisible(haveExits); - Star[2]->SetVisible(haveCoins); + WorldName->trans.x = startX + 4.0f; + WorldNameS->trans.x = startX + 6.0f; } diff --git a/src/randomcrap.S b/src/randomcrap.S index 36bbde7..ea2b301 100644 --- a/src/randomcrap.S +++ b/src/randomcrap.S @@ -1,4 +1,24 @@ .text +.global TextWriterCrap +.extern TextWriterCrapContinue +TextWriterCrap: + lis r6, 0xFFFF + ori r6, r6, 0xFF00 + lwz r0, 8(r5) + or r0, r0, r6 + stw r0, 0x18(r1) + lwz r0, 0xC(r5) + or r0, r0, r6 + stw r0, 0x1C(r1) + lwz r0, 0x10(r5) + or r0, r0, r6 + stw r0, 0x20(r1) + lwz r0, 0x14(r5) + or r0, r0, r6 + stw r0, 0x24(r1) + + b TextWriterCrapContinue + .global HeapChangeAttempt HeapChangeAttempt: lis 4, 0x8037 diff --git a/tools/UsedProfileAndSpriteList.txt b/tools/UsedProfileAndSpriteList.txt index 8011339..4f606ed 100644 --- a/tools/UsedProfileAndSpriteList.txt +++ b/tools/UsedProfileAndSpriteList.txt @@ -38,17 +38,18 @@ 250 : KAWANAGARE : Electric Line 251 : SLOW_QUICK_TAG : Topman Boss 273 : WM_KINOBALLOON : Palace Activator +279 : AC_LIFT_ICE_SPRING : Balboa Wrench 282 : EN_WALLINSECT : Mr Sun 283 : WALLINSECT_MGR : Fuzzy Bear 290 : EN_IWAO : Ramboo 302 : EN_GAKE_NOKO : Wrench +319 : WM_GRID : Flip Block 322 : EN_GHOST_JUGEM : Thwomp Boss 324 : SHIP_WINDOW : Podouble 332 : LIFT_TORIDE_ROLL : Effect Video 350 : DUMMY_DOOR_PARENT : Fire Laser 351 : DUMMY_DOOR_CHILD : Shy Guy 410 : AC_BLOCK_GROUP : Mega Goomba -XXX : AC_LIFT_ICE_SPRING : Balboa Wrench @@ -88,6 +89,7 @@ WM_BOSS_IGGY WM_CLOUD WM_DANCE_PAKKUN WM_GHOST +WM_GRID WM_KILLER WM_KILLERBULLET WM_KINOBALLOON @@ -127,7 +129,6 @@ WM_CS_W3_PALM WM_DIRECTOR WM_DOKAN WM_DOKANROUTE -WM_GRID WM_HANACHAN WM_IBARA WM_ISLAND |