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authorColin Noga <Tempus@chronometry.ca>2012-03-11 22:13:32 -0500
committerColin Noga <Tempus@chronometry.ca>2012-03-11 22:13:32 -0500
commitd3a5dc12e3b3d8295d8389e4ab5ff7888f492378 (patch)
treea9fd6c5c1376a210c189feab1c0a85f37962bf4a /src
parent6ddd772d6546758a2602a934a6b385757b77b48e (diff)
downloadkamek-d3a5dc12e3b3d8295d8389e4ab5ff7888f492378.tar.gz
kamek-d3a5dc12e3b3d8295d8389e4ab5ff7888f492378.zip
pushing in case my HD dies.
Diffstat (limited to 'src')
-rw-r--r--src/boss.h1
-rw-r--r--src/bossBalboaWrench.cpp8
-rw-r--r--src/bossMegaGoomba.cpp186
-rw-r--r--src/bossPodouble.cpp37
-rw-r--r--src/bossRamboo.cpp1
-rw-r--r--src/bossThwompaDomp.cpp2
-rw-r--r--src/bossTopman.cpp40
-rw-r--r--src/electricLine.cpp4
8 files changed, 203 insertions, 76 deletions
diff --git a/src/boss.h b/src/boss.h
index 9c961f6..4c31021 100644
--- a/src/boss.h
+++ b/src/boss.h
@@ -31,6 +31,7 @@ class daBoss : public dEn_c {
public:
u32 timer;
char dying;
+ u32 damage;
daKameckDemo *Kameck;
};
diff --git a/src/bossBalboaWrench.cpp b/src/bossBalboaWrench.cpp
index ccff19b..b28c99e 100644
--- a/src/bossBalboaWrench.cpp
+++ b/src/bossBalboaWrench.cpp
@@ -351,12 +351,12 @@ void daBalboa_c::updateModelMatrices() {
else if (randChoice == 2) { // In the Center!
char Pdir = dSprite_c__getXDirectionOfFurthestPlayerRelativeToVEC3(this, this->pos);
- if (Pdir) {
- this->rot.y = 0x2000;
- this->direction = 1; }
- else {
+ if (Pdir == 1) {
this->rot.y = 0xE000;
this->direction = 0; }
+ else {
+ this->rot.y = 0x2000;
+ this->direction = 1; }
}
PlaySound(this, 0x21F);
diff --git a/src/bossMegaGoomba.cpp b/src/bossMegaGoomba.cpp
index e353c23..42ff2d4 100644
--- a/src/bossMegaGoomba.cpp
+++ b/src/bossMegaGoomba.cpp
@@ -2,32 +2,33 @@
#include <game.h>
#include <g3dhax.h>
#include <sfx.h>
+#include "boss.h"
//Enable this if you're fixing it
-// void setNewActivePhysicsRect(dStageActor_c* actor, Vec* scale) {
-// float amtX = scale->x;
-// float amtY = scale->y;
-
-// ActivePhysics::Info info;
-// info.xDistToCenter = 0.0;
-// info.yDistToCenter = 7.65 * amtY;
-// info.xDistToEdge = 4.0 * amtX;
-// info.yDistToEdge = 7.7 * amtY;
-
-// info.category1 = actor->aPhysics.info.category1;
-// info.category2 = actor->aPhysics.info.category2;
-// info.bitfield1 = actor->aPhysics.info.bitfield1;
-// info.bitfield2 = actor->aPhysics.info.bitfield2;
-// info.unkShort1C = actor->aPhysics.info.unkShort1C;
-// info.callback = actor->aPhysics.info.callback;
-
-// //OSReport("Making new Physics Class and adding to the list\n");
-// actor->aPhysics.removeFromList();
-// actor->aPhysics.initWithStruct(actor, &info);
-// actor->aPhysics.addToList();
-// }
-
-class daMegaGoomba_c : public dEn_c {
+void setNewActivePhysicsRect(dStageActor_c* actor, Vec* scale) {
+ float amtX = scale->x;
+ float amtY = scale->y;
+
+ ActivePhysics::Info info;
+ info.xDistToCenter = 0.0;
+ info.yDistToCenter = 7.65 * amtY;
+ info.xDistToEdge = 4.0 * amtX;
+ info.yDistToEdge = 7.7 * amtY;
+
+ info.category1 = actor->aPhysics.info.category1;
+ info.category2 = actor->aPhysics.info.category2;
+ info.bitfield1 = actor->aPhysics.info.bitfield1;
+ info.bitfield2 = actor->aPhysics.info.bitfield2;
+ info.unkShort1C = actor->aPhysics.info.unkShort1C;
+ info.callback = actor->aPhysics.info.callback;
+
+ //OSReport("Making new Physics Class and adding to the list\n");
+ actor->aPhysics.removeFromList();
+ actor->aPhysics.initWithStruct(actor, &info);
+ actor->aPhysics.addToList();
+}
+
+class daMegaGoomba_c : public daBoss {
int onCreate();
int onDelete();
int onExecute();
@@ -99,6 +100,9 @@ class daMegaGoomba_c : public dEn_c {
DECLARE_STATE(Turn);
DECLARE_STATE(Jump);
DECLARE_STATE(Launch);
+
+ DECLARE_STATE(Kameck);
+ DECLARE_STATE(Outro);
};
u8 struct_1[] = { 0, 0, 0, 1, 0xff, 0xff, 0x40, 0, 0, 0, 0xc0, 0, 0, 0, 0, 0 };
@@ -137,15 +141,8 @@ void HexDump(char* address, u32 length) {
}
-extern "C" void *PlaySound(daMegaGoomba_c *, int soundID);
-
-extern "C" u32 GenerateRandomNumber(int max);
-extern "C" u8 dSprite_c__getXDirectionOfFurthestPlayerRelativeToVEC3(daMegaGoomba_c *, Vec pos);
-extern "C" dStageActor_c *CreateActor(u16 classID, int settings, Vec pos, char rot, char layer);
-extern "C" dStageActor_c *GetSpecificPlayerActor(int number);
//FIXME make this dEn_c->used...
-extern "C" char usedForDeterminingStatePress_or_playerCollision(dEn_c* t, ActivePhysics *apThis, ActivePhysics *apOther, int unk1);
extern "C" int SomeStrangeModification(dStageActor_c* actor);
extern "C" void DoStuffAndMarkDead(dStageActor_c *actor, Vec vector, float unk);
extern "C" int SmoothRotation(short* rot, u16 amt, int unk2);
@@ -459,44 +456,70 @@ void daMegaGoomba_c::updateModelMatrices() {
bodyModel.calcWorld(false);
}
-
+///////////////
// Grow State
-void daMegaGoomba_c::beginState_Grow() {
- this->timer = 1.0;
+///////////////
+ void daMegaGoomba_c::beginState_Grow() {
+ this->timer = 0;
+
+ SetupKameck(this, Kameck);
+ }
+
+ void daMegaGoomba_c::executeState_Grow() {
+ this->timer += 1;
+
+ bool ret;
+ ret = GrowBoss(this, Kameck, 1.0, 7.0, 0, this->timer);
+
+ if (ret) {
+ PlaySound(this, SE_EMY_KURI_CHANGE_BIG);
+ doStateChange(&StateID_Walk);
+ }
+ }
+ void daMegaGoomba_c::endState_Grow() {
+ CleanupKameck(this, Kameck);
+ }
- float start, end, shift1, shift2;
- start = 59.0;
- shift1 = 90.0;
- shift2 = 120.0;
- end = 139.0;
- /* keysX[i] = { frame, value, slope }; */
- Xkey_count = 7;
- keysX[0] = (HermiteKey){ start, 1.0, 1.0 };
- keysX[1] = (HermiteKey){ (start+shift1)/2, 2.0, 1.0 };
- keysX[2] = (HermiteKey){ shift1, 4.0, 1.0 };
- keysX[3] = (HermiteKey){ (shift1+shift2)/2, 3.0, 1.0 };
- keysX[3] = (HermiteKey){ shift2, 6.0, 1.0 };
- keysX[3] = (HermiteKey){ (shift2+end)/2, 5.0, 1.0 };
- keysX[6] = (HermiteKey){ end, 7.0, 1.0 };
-}
-void daMegaGoomba_c::executeState_Grow() {
+
+// Grow State
+// void daMegaGoomba_c::beginState_Grow() {
+// this->timer = 1.0;
+
+// float start, end, shift1, shift2;
+// start = 59.0;
+// shift1 = 90.0;
+// shift2 = 120.0;
+// end = 139.0;
+// /* keysX[i] = { frame, value, slope }; */
+// Xkey_count = 7;
+// keysX[0] = (HermiteKey){ start, 1.0, 1.0 };
+// keysX[1] = (HermiteKey){ (start+shift1)/2, 2.0, 1.0 };
+// keysX[2] = (HermiteKey){ shift1, 4.0, 1.0 };
+// keysX[3] = (HermiteKey){ (shift1+shift2)/2, 3.0, 1.0 };
+// keysX[3] = (HermiteKey){ shift2, 6.0, 1.0 };
+// keysX[3] = (HermiteKey){ (shift2+end)/2, 5.0, 1.0 };
+// keysX[6] = (HermiteKey){ end, 7.0, 1.0 };
+// }
+// void daMegaGoomba_c::executeState_Grow() {
- this->timer += 1.0;
+// this->timer += 1.0;
- if ((this->timer > 60.0) && (this->timer < 140.0)) {
+// if ((this->timer > 60.0) && (this->timer < 140.0)) {
- float modifier = GetHermiteCurveValue(this->timer, this->keysX, Xkey_count);
- this->scale = (Vec){modifier, modifier, modifier};
- // setNewActivePhysicsRect(this, &this->scale);
+// float modifier = GetHermiteCurveValue(this->timer, this->keysX, Xkey_count);
+// this->scale = (Vec){modifier, modifier, modifier};
+// setNewActivePhysicsRect(this, &this->scale);
- }
- if(this->timer == 60.0)
- PlaySound(this, SE_EMY_KURI_CHANGE_BIG);
+// }
+// if(this->timer == 60.0)
+// PlaySound(this, SE_EMY_KURI_CHANGE_BIG);
- if (this->timer > 170.0) { doStateChange(&StateID_Walk); }
+// if (this->timer > 170.0) { doStateChange(&StateID_Walk); }
-}
-void daMegaGoomba_c::endState_Grow() { }
+// }
+// void daMegaGoomba_c::endState_Grow() { }
+
+
// Shrink State
@@ -510,7 +533,7 @@ void daMegaGoomba_c::beginState_Shrink() {
// disable being hit
Vec tempVec = (Vec){0.0, 0.0, 0.0};
- // setNewActivePhysicsRect(this, &tempVec );
+ setNewActivePhysicsRect(this, &tempVec );
}
void daMegaGoomba_c::executeState_Shrink() {
this->timer += 1.0;
@@ -525,7 +548,7 @@ void daMegaGoomba_c::executeState_Shrink() {
}
void daMegaGoomba_c::endState_Shrink() {
// enable being hit
- // setNewActivePhysicsRect(this, &this->scale);
+ setNewActivePhysicsRect(this, &this->scale);
this->already_hit = false;
}
@@ -718,3 +741,40 @@ void daMegaGoomba_c::executeState_Walk() {
}
void daMegaGoomba_c::endState_Walk() { }
+
+
+
+
+
+
+
+///////////////
+// Outro State
+///////////////
+ void daMegaGoomba_c::beginState_Outro() {
+ OutroSetup(this);
+ }
+ void daMegaGoomba_c::executeState_Outro() {
+
+ if (this->dying == 1) {
+ if (this->timer > 180) { ExitStage(WORLD_MAP, 0, BEAT_LEVEL, MARIO_WIPE); }
+ if (this->timer == 60) { PlayerVictoryCries(this); }
+
+ this->timer += 1;
+ return;
+ }
+
+ bool ret;
+ ret = ShrinkBoss(this, &this->pos, 0.5, this->timer);
+
+ if (ret == true) {
+ BossExplode(this, &this->pos);
+ this->dying = 1;
+ this->timer = 0;
+ }
+ else { PlaySound(this, SE_EMY_BIG_KURIBO_DOWN); }
+
+ this->timer += 1;
+ }
+ void daMegaGoomba_c::endState_Outro() { }
+
diff --git a/src/bossPodouble.cpp b/src/bossPodouble.cpp
index 26c20a9..d2cb3e3 100644
--- a/src/bossPodouble.cpp
+++ b/src/bossPodouble.cpp
@@ -340,8 +340,43 @@ int daPodouble::onDraw() {
}
void daPodouble::executeState_Grow() {
-
+
this->timer += 1;
+
+ if (isFire) {
+ float scaleSpeed;
+
+ if (timer == 150) { PlaySound(this, SE_BOSS_IGGY_WANWAN_TO_L); OSReport("Timer = 150\n"); }
+
+ if ((timer > 150) && (timer < 230)) {
+ scaleSpeed = (3.5 - 1.0) / 80.0;
+
+ float modifier;
+
+ modifier = 1.0 + ((timer - 150) * scaleSpeed);
+
+ this->scale = (Vec){modifier, modifier, modifier};
+ this->pos.y = this->pos.y + (18/80.0);
+ }
+
+ if (timer == 360) {
+ Vec tempPos = (Vec){this->pos.x - 40.0, this->pos.y + 120.0, 3564.0};
+ SpawnEffect("Wm_ob_greencoinkira", 0, &tempPos, &(S16Vec){0,0,0}, &(Vec){1.0, 1.0, 1.0});
+ SpawnEffect("Wm_mr_yoshiicehit_a", 0, &tempPos, &(S16Vec){0,0,0}, &(Vec){1.0, 1.0, 1.0});
+ SpawnEffect("Wm_mr_yoshiicehit_b", 0, &tempPos, &(S16Vec){0,0,0}, &(Vec){1.0, 1.0, 1.0});
+ SpawnEffect("Wm_ob_redringget", 0, &tempPos, &(S16Vec){0,0,0}, &(Vec){1.0, 1.0, 1.0});
+ SpawnEffect("Wm_ob_keyget01", 0, &tempPos, &(S16Vec){0,0,0}, &(Vec){1.0, 1.0, 1.0});
+ SpawnEffect("Wm_ob_greencoinkira_a", 0, &tempPos, &(S16Vec){0,0,0}, &(Vec){1.0, 1.0, 1.0});
+ SpawnEffect("Wm_ob_keyget01_c", 0, &tempPos, &(S16Vec){0,0,0}, &(Vec){1.0, 1.0, 1.0});
+ }
+
+ if (timer > 420) {
+ PlaySound(this, SE_EMY_CS_MOVE_W8_BUBBLE_APP);
+ doStateChange(&StateID_Bounce);
+ }
+
+ return;
+ }
bool ret;
ret = GrowBoss(this, Kameck, 1.0, 3.5, 18, this->timer);
diff --git a/src/bossRamboo.cpp b/src/bossRamboo.cpp
index c20194e..4195884 100644
--- a/src/bossRamboo.cpp
+++ b/src/bossRamboo.cpp
@@ -296,6 +296,7 @@ void daRamboo_c::beginState_Grow() {
}
void daRamboo_c::executeState_Grow() {
+ this->timer += 1;
bool ret;
ret = GrowBoss(this, Kameck, 1.0, 15.0, 0, this->timer);
diff --git a/src/bossThwompaDomp.cpp b/src/bossThwompaDomp.cpp
index 98ca361..37d986a 100644
--- a/src/bossThwompaDomp.cpp
+++ b/src/bossThwompaDomp.cpp
@@ -137,7 +137,7 @@ int daEnMegaDosun_c::onCreate() {
hm.category1 = 0x03;
hm.category2 = 0x00;
hm.bitfield1 = 0x0000004F;
- hm.bitfield2 = 0x0000820E;
+ hm.bitfield2 = 0x0008820E;
hm.unkShort1C = 0x0100;
hm.callback = &dEn_c::collisionCallback;
this->aPhysics.initWithStruct(this, &hm);
diff --git a/src/bossTopman.cpp b/src/bossTopman.cpp
index b538131..67052f3 100644
--- a/src/bossTopman.cpp
+++ b/src/bossTopman.cpp
@@ -6,6 +6,7 @@
#include "boss.h"
class daDreidel : public daBoss {
+public:
int onCreate();
int onDelete();
int onExecute();
@@ -18,8 +19,6 @@ class daDreidel : public daBoss {
m3d::anmChr_c chrAnimation;
- int timer;
- int damage;
char isDown;
float XSpeed;
u32 cmgr_returnValue;
@@ -104,9 +103,24 @@ daDreidel *daDreidel::build() {
////////////////////////
// Collision Functions
////////////////////////
+ // void topCollisionCallback(ActivePhysics *apThis, ActivePhysics *apOther);
+
+ // void topCollisionCallback(ActivePhysics *apThis, ActivePhysics *apOther) {
+ // OSReport("Collided with %d", apOther->owner->name);
+ // if (apOther->owner->name != 041) {
+ // dEn_c::collisionCallback(apThis, apOther);
+ // }
+ // else {
+ // daDreidel *actor = (daDreidel*)apThis->owner;
+ // actor->damage += 1;
+ // actor->doStateChange(&daDreidel::StateID_Damage);
+
+ // if (actor->damage > 2) { actor->doStateChange(&daDreidel::StateID_Outro); }
+ // }
+ // }
void daDreidel::spriteCollision(ActivePhysics *apThis, ActivePhysics *apOther) {
- if (apOther->owner->name == 250) { //time to get hurt
+ if (apOther->owner->name == 390) { //time to get hurt
this->damage += 1;
doStateChange(&StateID_Damage);
@@ -278,10 +292,10 @@ int daDreidel::onCreate() {
ActivePhysics::Info HitMeBaby;
HitMeBaby.xDistToCenter = 0.0;
- HitMeBaby.yDistToCenter = 12.0;
+ HitMeBaby.yDistToCenter = 24.0;
- HitMeBaby.xDistToEdge = 14.0;
- HitMeBaby.yDistToEdge = 12.0;
+ HitMeBaby.xDistToEdge = 28.0;
+ HitMeBaby.yDistToEdge = 24.0;
HitMeBaby.category1 = 0x3;
HitMeBaby.category2 = 0x0;
@@ -455,7 +469,7 @@ void daDreidel::updateModelMatrices() {
bodyModel._vf1C();
if(this->chrAnimation.isAnimationDone()) {
- doStateChange(&StateID_Walk);
+ doStateChange(&StateID_Damage);
}
}
@@ -494,11 +508,18 @@ void daDreidel::updateModelMatrices() {
///////////////
void daDreidel::beginState_Charge() {
bindAnimChr_and_setUpdateRate("begoman_attack3", 1, 0.0, 1.0);
+ this->timer = 0;
}
void daDreidel::executeState_Charge() {
if(this->chrAnimation.isAnimationDone()) {
this->chrAnimation.setCurrentFrame(0.0);
}
+ this->timer += 1;
+
+ if (this->timer == 120) {
+ doStateChange(&StateID_ChargePrep);
+ }
+
}
void daDreidel::endState_Charge() { }
@@ -522,9 +543,14 @@ void daDreidel::updateModelMatrices() {
///////////////
void daDreidel::beginState_Damage() {
bindAnimChr_and_setUpdateRate("begoman_wait", 1, 0.0, 1.0);
+ this->timer = 0;
}
void daDreidel::executeState_Damage() {
if(this->chrAnimation.isAnimationDone()) {
+ this->timer += 1;
+ if (this->timer == 3) {
+ doStateChange(&StateID_ChargePrep);
+ }
this->chrAnimation.setCurrentFrame(0.0);
}
}
diff --git a/src/electricLine.cpp b/src/electricLine.cpp
index d8a72e2..af8c7ea 100644
--- a/src/electricLine.cpp
+++ b/src/electricLine.cpp
@@ -61,6 +61,10 @@ int daElectricLine::onCreate() {
Needles = (daNeedles*)create(NEEDLE_FOR_KOOPA_JR_B, settings, &temppos, &this->rot, 0);
Needles->doStateChange(&daNeedles::StateID_DemoWait);
+ // Needles->aPhysics.info.category1 = 0x3;
+ // Needles->aPhysics.info.bitfield1 = 0x4F;
+ // Needles->aPhysics.info.bitfield2 = 0xffbafffe;
+
// Delay in 1/6ths of a second
this->delay = (this->settings >> 16) * 10;
this->loops = (this->settings >> 4);