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authorTreeki <treeki@gmail.com>2012-10-21 17:43:07 +0200
committerTreeki <treeki@gmail.com>2012-10-21 17:43:07 +0200
commit82047462d5ba4d785783ce6d9d5934e31e2175a7 (patch)
treeb286f0fefcfe6769e7eeb847b2595e8577a44fbe /src
parent68b2240d079fe687b66b2afb3ed63928f5d05dfa (diff)
downloadkamek-82047462d5ba4d785783ce6d9d5934e31e2175a7.tar.gz
kamek-82047462d5ba4d785783ce6d9d5934e31e2175a7.zip
fixed the MP lives in the HUD
Diffstat (limited to 'src')
-rw-r--r--src/koopatlas/hud.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/koopatlas/hud.cpp b/src/koopatlas/hud.cpp
index 2288fe7..2479133 100644
--- a/src/koopatlas/hud.cpp
+++ b/src/koopatlas/hud.cpp
@@ -564,7 +564,7 @@ void dWMHud_c::setupLives() {
playerCount++;
nw4r::lyt::Pane *facePane = (&P_marioFace_00)[playerID];
- facePane->trans = N_IconPosXP_00[i]->trans;
+ facePane->trans = N_IconPosXP_00[playerCount - 1]->trans;
facePane->SetVisible(true);
}
}