diff options
author | Treeki <treeki@gmail.com> | 2013-02-03 00:31:46 +0100 |
---|---|---|
committer | Treeki <treeki@gmail.com> | 2013-02-03 00:31:46 +0100 |
commit | 06828e3a02a0ca2eaf56d804bb6845659cfa59e7 (patch) | |
tree | bb28c665445fc622958b9614d014ba791cad2d0f /src/thundercloud.cpp | |
parent | 012efaa6343cd2bec2f728d0bec6243263712a45 (diff) | |
download | kamek-06828e3a02a0ca2eaf56d804bb6845659cfa59e7.tar.gz kamek-06828e3a02a0ca2eaf56d804bb6845659cfa59e7.zip |
fix a bug in the collision headers, and assorted collision bugs
Diffstat (limited to 'src/thundercloud.cpp')
-rwxr-xr-x | src/thundercloud.cpp | 65 |
1 files changed, 36 insertions, 29 deletions
diff --git a/src/thundercloud.cpp b/src/thundercloud.cpp index 50fce31..d0d3b12 100755 --- a/src/thundercloud.cpp +++ b/src/thundercloud.cpp @@ -44,17 +44,17 @@ class dThunderCloud : public dEn_c { void playerCollision(ActivePhysics *apThis, ActivePhysics *apOther); void yoshiCollision(ActivePhysics *apThis, ActivePhysics *apOther); - void collisionCat1_Fireball_E_Explosion(ActivePhysics *apThis, ActivePhysics *apOther); - void collisionCat14_YoshiFire(ActivePhysics *apThis, ActivePhysics *apOther); - void collisionCat13_Hammer(ActivePhysics *apThis, ActivePhysics *apOther); - void collisionCat9_RollingObject(ActivePhysics *apThis, ActivePhysics *apOther); - void collisionCat3_StarPower(ActivePhysics *apThis, ActivePhysics *apOther); - void collisionCatD_GroundPound(ActivePhysics *apThis, ActivePhysics *apOther); - void collisionCat7_GroundPound(ActivePhysics *apThis, ActivePhysics *apOther); - void collisionCat7_GroundPoundYoshi(ActivePhysics *apThis, ActivePhysics *apOther); - void collisionCatA_PenguinMario(ActivePhysics *apThis, ActivePhysics *apOther); - void collisionCat5_Mario(ActivePhysics *apThis, ActivePhysics *apOther); - void collisionCat11_PipeCannon(ActivePhysics *apThis, ActivePhysics *apOther); + bool collisionCat1_Fireball_E_Explosion(ActivePhysics *apThis, ActivePhysics *apOther); + bool collisionCat14_YoshiFire(ActivePhysics *apThis, ActivePhysics *apOther); + bool collisionCat13_Hammer(ActivePhysics *apThis, ActivePhysics *apOther); + bool collisionCat9_RollingObject(ActivePhysics *apThis, ActivePhysics *apOther); + bool collisionCat3_StarPower(ActivePhysics *apThis, ActivePhysics *apOther); + bool collisionCatD_Drill(ActivePhysics *apThis, ActivePhysics *apOther); + bool collisionCat7_GroundPound(ActivePhysics *apThis, ActivePhysics *apOther); + bool collisionCat7_GroundPoundYoshi(ActivePhysics *apThis, ActivePhysics *apOther); + bool collisionCatA_PenguinMario(ActivePhysics *apThis, ActivePhysics *apOther); + bool collisionCat5_Mario(ActivePhysics *apThis, ActivePhysics *apOther); + bool collisionCat11_PipeCannon(ActivePhysics *apThis, ActivePhysics *apOther); void bindAnimChr_and_setUpdateRate(const char* name, int unk, float unk2, float rate); @@ -83,7 +83,7 @@ CREATE_STATE(dThunderCloud, Wait); // Collision Callbacks extern "C" void dAcPy_vf3F4(void* mario, void* other, int t); - extern "C" void BigHanaFireball(dEn_c* t, ActivePhysics *apThis, ActivePhysics *apOther); + extern "C" bool BigHanaFireball(dEn_c* t, ActivePhysics *apThis, ActivePhysics *apOther); extern "C" void *dAcPy_c__ChangePowerupWithAnimation(void * Player, int powerup); extern "C" int CheckExistingPowerup(void * Player); @@ -105,25 +105,32 @@ CREATE_STATE(dThunderCloud, Wait); } void dThunderCloud::yoshiCollision(ActivePhysics *apThis, ActivePhysics *apOther) { this->playerCollision(apThis, apOther); } - void dThunderCloud::collisionCatD_GroundPound(ActivePhysics *apThis, ActivePhysics *apOther) { this->playerCollision(apThis, apOther); } - void dThunderCloud::collisionCat7_GroundPound(ActivePhysics *apThis, ActivePhysics *apOther) { this->playerCollision(apThis, apOther); } - void dThunderCloud::collisionCat7_GroundPoundYoshi(ActivePhysics *apThis, ActivePhysics *apOther) { this->playerCollision(apThis, apOther); } - void dThunderCloud::collisionCatA_PenguinMario(ActivePhysics *apThis, ActivePhysics *apOther) { this->playerCollision(apThis, apOther); } - void dThunderCloud::collisionCat5_Mario(ActivePhysics *apThis, ActivePhysics *apOther) { this->playerCollision(apThis, apOther); } - void dThunderCloud::collisionCat11_PipeCannon(ActivePhysics *apThis, ActivePhysics *apOther) { this->playerCollision(apThis, apOther); } - - void dThunderCloud::collisionCat1_Fireball_E_Explosion(ActivePhysics *apThis, ActivePhysics *apOther) { BigHanaFireball(this, apThis, apOther); } - void dThunderCloud::collisionCat14_YoshiFire(ActivePhysics *apThis, ActivePhysics *apOther) { BigHanaFireball(this, apThis, apOther); } - - void dThunderCloud::collisionCat13_Hammer(ActivePhysics *apThis, ActivePhysics *apOther) { - if (apThis->info.category2 == 0x9) { return; } + bool dThunderCloud::collisionCatD_Drill(ActivePhysics *apThis, ActivePhysics *apOther) { this->playerCollision(apThis, apOther); return true; } + bool dThunderCloud::collisionCat7_GroundPound(ActivePhysics *apThis, ActivePhysics *apOther) { this->playerCollision(apThis, apOther); return true; } + bool dThunderCloud::collisionCat7_GroundPoundYoshi(ActivePhysics *apThis, ActivePhysics *apOther) { this->playerCollision(apThis, apOther); return true; } + bool dThunderCloud::collisionCatA_PenguinMario(ActivePhysics *apThis, ActivePhysics *apOther) { this->playerCollision(apThis, apOther); return true; } + bool dThunderCloud::collisionCat5_Mario(ActivePhysics *apThis, ActivePhysics *apOther) { this->playerCollision(apThis, apOther); return true; } + bool dThunderCloud::collisionCat11_PipeCannon(ActivePhysics *apThis, ActivePhysics *apOther) { this->playerCollision(apThis, apOther); return true; } + + bool dThunderCloud::collisionCat1_Fireball_E_Explosion(ActivePhysics *apThis, ActivePhysics *apOther) { return BigHanaFireball(this, apThis, apOther); } + bool dThunderCloud::collisionCat14_YoshiFire(ActivePhysics *apThis, ActivePhysics *apOther) { return BigHanaFireball(this, apThis, apOther); } + + bool dThunderCloud::collisionCat13_Hammer(ActivePhysics *apThis, ActivePhysics *apOther) { + if (apThis->info.category2 == 0x9) { return true; } PlaySound(this, SE_EMY_DOWN); - doStateChange(&StateID_DieFall); } - void dThunderCloud::collisionCat9_RollingObject(ActivePhysics *apThis, ActivePhysics *apOther) { this->collisionCat13_Hammer(apThis, apOther); } - void dThunderCloud::collisionCat3_StarPower(ActivePhysics *apThis, ActivePhysics *apOther) { - if (apThis->info.category2 == 0x9) { return; } + doStateChange(&StateID_DieFall); + return true; + } + bool dThunderCloud::collisionCat9_RollingObject(ActivePhysics *apThis, ActivePhysics *apOther) { + this->collisionCat13_Hammer(apThis, apOther); + return true; + } + bool dThunderCloud::collisionCat3_StarPower(ActivePhysics *apThis, ActivePhysics *apOther) { + if (apThis->info.category2 == 0x9) { return true; } dEn_c::collisionCat3_StarPower(apThis, apOther); - this->collisionCat13_Hammer(apThis, apOther); } + this->collisionCat13_Hammer(apThis, apOther); + return true; + } // These handle the ice crap |