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author | Stephen Simpson <megazig@gmail.com> | 2011-10-10 22:58:18 -0500 |
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committer | Stephen Simpson <megazig@gmail.com> | 2011-10-10 22:58:18 -0500 |
commit | b0a9caf3826730be56c57d76abc1a689e104357b (patch) | |
tree | d555723484d2e3b71fad12c9381ec5200f930043 /src/player.cpp | |
parent | b08cbcc96ec0dcb30858136e799491d5b0cbafb2 (diff) | |
download | kamek-b0a9caf3826730be56c57d76abc1a689e104357b.tar.gz kamek-b0a9caf3826730be56c57d76abc1a689e104357b.zip |
replaced all the variations of NearestPlayer from different bosses
fixed case issue for spritetex.yaml
Diffstat (limited to 'src/player.cpp')
-rw-r--r-- | src/player.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/player.cpp b/src/player.cpp index ec638d4..e7480fe 100644 --- a/src/player.cpp +++ b/src/player.cpp @@ -4,7 +4,7 @@ // Please check return for -1 char NearestPlayer(dStageActor_c* actor) { char nearest = -1; - float current = 3000000.0; + float current = 5000000.0; OSReport("FINDING NEAREST PLAYER\n"); for(char ii = 0; ii < 4; ii++) { |