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authorTreeki <treeki@gmail.com>2013-04-13 09:13:12 +0200
committerTreeki <treeki@gmail.com>2013-04-13 09:13:50 +0200
commitbc2e90e6966768154e2c45d0294eb843cd03a333 (patch)
tree6a7561daa7667ffa567427973ff835c48b627622 /src/levelspecial.cpp
parentbfa0cd194459a256b68d00967fb94e52deef7615 (diff)
downloadkamek-bc2e90e6966768154e2c45d0294eb843cd03a333.tar.gz
kamek-bc2e90e6966768154e2c45d0294eb843cd03a333.zip
fix more bugs with player rotation in credits
Diffstat (limited to 'src/levelspecial.cpp')
-rw-r--r--src/levelspecial.cpp2
1 files changed, 2 insertions, 0 deletions
diff --git a/src/levelspecial.cpp b/src/levelspecial.cpp
index 002a6a1..ba8539c 100644
--- a/src/levelspecial.cpp
+++ b/src/levelspecial.cpp
@@ -47,6 +47,7 @@ extern u32 GameTimer;
extern char CameraLockEnabled;
extern VEC2 CameraLockPosition;
+extern char isLockPlayerRotation;
#define time *(u32*)((GameTimer) + 0x4)
@@ -95,6 +96,7 @@ bool ResetAfterLevel(bool didItWork) {
Player_Flags[i] &= ~4;
BGScaleEnabled = 0;
CameraLockEnabled = 0;
+ isLockPlayerRotation = false;
return didItWork;
}