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author | Treeki <treeki@gmail.com> | 2013-04-13 09:13:12 +0200 |
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committer | Treeki <treeki@gmail.com> | 2013-04-13 09:13:50 +0200 |
commit | bc2e90e6966768154e2c45d0294eb843cd03a333 (patch) | |
tree | 6a7561daa7667ffa567427973ff835c48b627622 /src/levelspecial.cpp | |
parent | bfa0cd194459a256b68d00967fb94e52deef7615 (diff) | |
download | kamek-bc2e90e6966768154e2c45d0294eb843cd03a333.tar.gz kamek-bc2e90e6966768154e2c45d0294eb843cd03a333.zip |
fix more bugs with player rotation in credits
Diffstat (limited to 'src/levelspecial.cpp')
-rw-r--r-- | src/levelspecial.cpp | 2 |
1 files changed, 2 insertions, 0 deletions
diff --git a/src/levelspecial.cpp b/src/levelspecial.cpp index 002a6a1..ba8539c 100644 --- a/src/levelspecial.cpp +++ b/src/levelspecial.cpp @@ -47,6 +47,7 @@ extern u32 GameTimer; extern char CameraLockEnabled; extern VEC2 CameraLockPosition; +extern char isLockPlayerRotation; #define time *(u32*)((GameTimer) + 0x4) @@ -95,6 +96,7 @@ bool ResetAfterLevel(bool didItWork) { Player_Flags[i] &= ~4; BGScaleEnabled = 0; CameraLockEnabled = 0; + isLockPlayerRotation = false; return didItWork; } |