diff options
author | Treeki <treeki@gmail.com> | 2012-11-24 04:51:54 +0100 |
---|---|---|
committer | Treeki <treeki@gmail.com> | 2012-11-24 04:51:54 +0100 |
commit | e37a44245428c5809de867f20c6473c71c05b154 (patch) | |
tree | 9294c5ca026109a5dacdf772fd3ea5c23c4c2248 /src/koopatlas/subplayer.cpp | |
parent | 29866fe6126d185f75002c3fd3c5f9214e72ddeb (diff) | |
download | kamek-e37a44245428c5809de867f20c6473c71c05b154.tar.gz kamek-e37a44245428c5809de867f20c6473c71c05b154.zip |
removed 4P on map
Diffstat (limited to 'src/koopatlas/subplayer.cpp')
-rw-r--r-- | src/koopatlas/subplayer.cpp | 116 |
1 files changed, 0 insertions, 116 deletions
diff --git a/src/koopatlas/subplayer.cpp b/src/koopatlas/subplayer.cpp deleted file mode 100644 index 8f70299..0000000 --- a/src/koopatlas/subplayer.cpp +++ /dev/null @@ -1,116 +0,0 @@ -#include "koopatlas/player.h" -#include "koopatlas/subplayer.h" - -daWMSubPlayer_c *daWMSubPlayer_c::instance; - -int daWMSubPlayer_c::onCreate() { - - this->modelHandler = new dPlayerModelHandler_c(settings); - // loadModel(u8 player_id, int powerup_id, int unk); - this->modelHandler->loadModel(settings, 3, 2); - this->modelHandler->mdlClass->startAnimation(0, 1.2, 10.0, 0.0); - this->modelHandler->setSRT((Vec){0.0,100.0,-100.0}, (S16Vec){0,0,0}, (Vec){2.0,2.0,2.0}); - this->modelHandler->draw(); - - hammerSuit.setup(this->modelHandler); - - pos = (Vec){0.0f,0.0f,3000.0f}; - rot = (S16Vec){0x1800,0,0}; - scale = (Vec){1.6f,1.6f,1.6f}; - - step = false; - timer = 0; - - return true; -} - -int daWMSubPlayer_c::onDelete() { - delete modelHandler; - - return true; -} - - -void daWMSubPlayer_c::update(daWMPlayer_c::state_s *st) { - this->modelHandler->update(); - - startAnimation(st->anim, st->animFrame, st->animUnk, st->animUpdateRate); - - pos = st->pos; - scale = st->scale; - rot = st->rot; - - mMtx myMatrix; - myMatrix.scale(scale.x, scale.y, scale.z); - myMatrix.applyTranslation(pos.x, pos.y + st->jumpOffset, pos.z); - myMatrix.applyRotationX(&rot.x); - myMatrix.applyRotationY(&rot.y); - // Z is unused for now - modelHandler->setMatrix(myMatrix); - - if (st->repeatedEffect) { - Vec effPos = {pos.x, pos.y, 3300.0f}; - effect.spawn(st->repeatedEffect, 0, &effPos, &rot, &scale); - } - - if (st->repeatedSound) { - timer++; - - if (timer == 12) { - if (step) { MapSoundPlayer(SoundRelatedClass, st->repeatedSound, 1); step = false; } - else { MapSoundPlayer(SoundRelatedClass, st->repeatedSound+1, 1); step = true; } - timer = 0; - } - - if (timer > 12) { timer = 0; } - } - - if (st->nowEffect) { - SpawnEffect(st->nowEffect, 0, &pos, 0, &scale); - } - - if (st->nowSound != SE_NULL) { - nw4r::snd::SoundHandle something; - PlaySoundWithFunctionB4(SoundRelatedClass, &something, st->nowSound, 1); - - if (st->nowSound == SE_PLY_JUMP) { - nw4r::snd::SoundHandle something2; - PlaySoundWithFunctionB4(SoundRelatedClass, &something2, SE_VOC_MA_CS_JUMP, 1); - } - } -} - -int daWMSubPlayer_c::onDraw() { - if (!visible) - return true; - - this->modelHandler->draw(); - hammerSuit.draw(); - - return true; -} - - -void daWMSubPlayer_c::startAnimation(int id, float frame, float unk, float updateRate) { - if (id == currentAnim && frame == currentFrame && unk == currentUnk && updateRate == currentUpdateRate) - return; - - currentAnim = id; - currentFrame = frame; - currentUnk = unk; - currentUpdateRate = updateRate; - this->modelHandler->mdlClass->startAnimation(id, frame, unk, updateRate); -} - - - -daWMSubPlayer_c *daWMSubPlayer_c::build() { - - void *buffer = AllocFromGameHeap1(sizeof(daWMSubPlayer_c)); - daWMSubPlayer_c *c = new(buffer) daWMSubPlayer_c; - - - instance = c; - return c; -} - |