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author | Treeki <treeki@gmail.com> | 2012-10-25 04:59:11 +0200 |
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committer | Treeki <treeki@gmail.com> | 2012-10-25 04:59:11 +0200 |
commit | 0bee9e3ae3bd5a9f4a9f0ea8a4d04955a90798fa (patch) | |
tree | 999ea89b9eb357fbd4a0b7d8acd6c71f2a82c8f6 /src/koopatlas/shop.cpp | |
parent | 47795a5f0eee896df557e4e3481068e510fe51fb (diff) | |
download | kamek-0bee9e3ae3bd5a9f4a9f0ea8a4d04955a90798fa.tar.gz kamek-0bee9e3ae3bd5a9f4a9f0ea8a4d04955a90798fa.zip |
refactoring, API fixes and shop mostly finished
Diffstat (limited to 'src/koopatlas/shop.cpp')
-rw-r--r-- | src/koopatlas/shop.cpp | 117 |
1 files changed, 105 insertions, 12 deletions
diff --git a/src/koopatlas/shop.cpp b/src/koopatlas/shop.cpp index 9da5fc0..b42c58a 100644 --- a/src/koopatlas/shop.cpp +++ b/src/koopatlas/shop.cpp @@ -15,13 +15,14 @@ void dWMShop_c::ShopModel_c::setupItem(float x, float y, ItemTypes type) { { "I_propeller", "g3d/I_propeller.brres", "I_propeller_model", "wait2" }, { "I_kinoko_bundle","g3d/I_mini_kinoko.brres", "I_mini_kinoko", "wait2" }, { "I_star", "g3d/I_star.brres", "I_star", "wait2" }, - { "I_hammer", "g3d/I_hammer.brres", "I_hammer", "wait2" }, + { "I_hammer", "g3d/I_fireflower.brres", "I_fireflower", "wait2" }, { "I_kinoko_bundle","g3d/I_life_kinoko.brres", "I_life_kinoko", "wait2" }, { "obj_coin", "g3d/obj_coin.brres", "obj_coin", "wait2" } }; this->x = x; this->y = y; + scaleFactor = 2.3f; int id = (int)type; @@ -29,8 +30,14 @@ void dWMShop_c::ShopModel_c::setupItem(float x, float y, ItemTypes type) { res.data = getResource(Produce[id][0], Produce[id][1]); nw4r::g3d::ResMdl mdlRes = res.GetResMdl(Produce[id][2]); - model.setup(mdlRes, &allocator, ANM_VTX, 1, 0); - SetupTextures_Item(&model, 1); + model.setup(mdlRes, &allocator, 0x224, 1, 0); + + if (type == COINS) { + SetupTextures_MapObj(&model, 1); + this->y += 20.0f; + scaleFactor = 2.7f; + } else + SetupTextures_Item(&model, 1); nw4r::g3d::ResAnmChr anmChr = res.GetResAnmChr(Produce[id][3]); animation.setup(mdlRes, anmChr, &allocator, 0); @@ -45,12 +52,14 @@ void dWMShop_c::ShopModel_c::setupLakitu(int id) { "g3d/ghost.brres", "g3d/space.brres", "g3d/koopa.brres", "g3d/sewer.brres", "g3d/goldwood.brres" }; + scaleFactor = 1.0f; + allocator.link(-1, GameHeaps[0], 0, 0x20); res.data = getResource("lakitu", models[id]); nw4r::g3d::ResMdl mdlRes = res.GetResMdl("lakitu"); - model.setup(mdlRes, &allocator, ANM_VTX, 1, 0); - SetupTextures_Item(&model, 1); + model.setup(mdlRes, &allocator, 0x224, 1, 0); + SetupTextures_Enemy(&model, 1); nw4r::g3d::ResAnmChr anmChr = res.GetResAnmChr("idle"); animation.setup(mdlRes, anmChr, &allocator, 0); @@ -62,7 +71,7 @@ void dWMShop_c::ShopModel_c::setupLakitu(int id) { void dWMShop_c::ShopModel_c::playAnim(const char *name, float rate) { nw4r::g3d::ResAnmChr anmChr = res.GetResAnmChr(name); - animation.bind(&model, anmChr, 1); + animation.bind(&model, anmChr, 0); model.bindAnim(&animation, 0.0f); animation.setUpdateRate(rate); } @@ -73,12 +82,12 @@ void dWMShop_c::ShopModel_c::execute() { void dWMShop_c::ShopModel_c::draw() { mMtx mtx; - Vec pos = {250.0f, 170.0f, 3000.0f}; - Vec scale = {1.0f, 1.0f, 1.0f}; - mtx.translation(pos.x, pos.y, pos.z); - + mtx.translation(x, y, 1000.0f); model.setDrawMatrix(mtx); + + Vec scale = {scaleFactor, scaleFactor, scaleFactor}; model.setScale(&scale); + model.calcWorld(false); model.scheduleForDrawing(); } @@ -111,7 +120,6 @@ int dWMShop_c::onCreate() { layout.build("shop.brlyt"); - layout.layout.rootPane->trans.x = -112.0f; if (IsWideScreen()) { layout.layout.rootPane->scale.x = 0.735f; } else { @@ -154,6 +162,36 @@ int dWMShop_c::onCreate() { }; layout.getTextBoxes(tbNames, &Title, 6); + // Warning: weird code coming up + const char *crap = "000102031\0" "2\0"; + char name[12]; + for (int i = 0; i < 6; i++) { + strcpy(name, "BtnLeftXX"); + name[7] = crap[i*2]; + name[8] = crap[i*2+1]; + BtnLeft[i] = layout.findPictureByName(name); + + strcpy(name, "BtnMidXX"); + name[6] = crap[i*2]; + name[7] = crap[i*2+1]; + BtnMid[i] = layout.findPictureByName(name); + + strcpy(name, "BtnRightXX"); + name[8] = crap[i*2]; + name[9] = crap[i*2+1]; + BtnRight[i] = layout.findPictureByName(name); + } + + leftCol.setTexMap(BtnLeft[0]->material->texMaps); + midCol.setTexMap(BtnMid[0]->material->texMaps); + rightCol.setTexMap(BtnRight[0]->material->texMaps); + + for (int i = 1; i < 6; i++) { + leftCol.applyAlso(BtnLeft[i]->material->texMaps); + midCol.applyAlso(BtnMid[i]->material->texMaps); + rightCol.applyAlso(BtnRight[i]->material->texMaps); + } + layoutLoaded = true; } @@ -226,6 +264,7 @@ void dWMShop_c::beginState_ShowWait() { layout.enableNonLoopAnim(SHOW_ALL); visible = true; + loadInfo(); loadModels(); } void dWMShop_c::executeState_ShowWait() { @@ -301,12 +340,14 @@ void dWMShop_c::endState_Wait() { } void dWMShop_c::beginState_HideWait() { MapSoundPlayer(SoundRelatedClass, SE_SYS_DIALOGUE_OUT_AUTO, 1); layout.enableNonLoopAnim(HIDE_ALL); + layout.enableNonLoopAnim(DEACTIVATE_BUTTON+selected); } void dWMShop_c::executeState_HideWait() { if (!layout.isAnimOn(HIDE_ALL)) state.setState(&StateID_Hidden); } void dWMShop_c::endState_HideWait() { + deleteModels(); visible = false; } @@ -384,10 +425,29 @@ const dWMShop_c::ItemTypes dWMShop_c::Inventory[10][12] = { void dWMShop_c::loadModels() { lakituModel = new ShopModel_c; lakituModel->setupLakitu(shopKind); + lakituModel->x = 240.0f; + lakituModel->y = 220.0f; + + static const float itemPos[ITEM_COUNT][2] = { + {357.0f, 276.0f}, + {450.0f, 276.0f}, + {543.0f, 276.0f}, + {636.0f, 276.0f}, + + {380.0f, 190.0f}, + {462.0f, 190.0f}, + {544.0f, 190.0f}, + + {363.0f, 104.0f}, + {413.0f, 104.0f}, + {463.0f, 104.0f}, + {513.0f, 104.0f}, + {563.0f, 104.0f}, + }; itemModels = new ShopModel_c[ITEM_COUNT]; for (int i = 0; i < ITEM_COUNT; i++) - itemModels[i].setupItem(0.0f, 0.0f, Inventory[shopKind][i]); + itemModels[i].setupItem(itemPos[i][0], itemPos[i][1], Inventory[shopKind][i]); } void dWMShop_c::deleteModels() { if (lakituModel) @@ -400,6 +460,39 @@ void dWMShop_c::deleteModels() { } +void dWMShop_c::loadInfo() { + SaveBlock *save = GetSaveFile()->GetBlock(-1); + + leftCol.colourise(save->hudHintH, save->hudHintS, save->hudHintL); + midCol.colourise(save->hudHintH, save->hudHintS, save->hudHintL); + rightCol.colourise(save->hudHintH, save->hudHintS, save->hudHintL); + + // find out the shop name + dLevelInfo_c::entry_s *shopNameEntry = + dLevelInfo_c::s_info.searchBySlot(shopKind, 98); + + wchar_t shopName[100]; + // TODO: refactor this a bit + const char *sourceName = dLevelInfo_c::s_info.getNameForLevel(shopNameEntry); + int charCount = 0; + + while (*sourceName != 0 && charCount < 99) { + shopName[charCount] = *sourceName; + sourceName++; + charCount++; + } + shopName[charCount] = 0; + + Title->SetString(shopName); + TitleShadow->SetString(shopName); + + // load the coin count + int scCount = getStarCoinCount(); + WriteNumberToTextBox(&scCount, CoinCount, false); + WriteNumberToTextBox(&scCount, CoinCountShadow, false); +} + + void dWMShop_c::buyItem(int item) { static int itemDefs[6][3] = { // Cost, Start Index, Count |