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author | Colin Noga <Tempus@Spectrum-Song.local> | 2011-10-14 18:09:57 -0500 |
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committer | Colin Noga <Tempus@Spectrum-Song.local> | 2011-10-14 18:09:57 -0500 |
commit | aecb0ff2ad22f35dbc392a99de6c3d270e0d0a48 (patch) | |
tree | 3099a095357a7a25c8e35a82951cdd86ac64d98c /src/effectvideo.cpp | |
parent | dd010814367f49a742bca1d5ef3b23765240b373 (diff) | |
download | kamek-aecb0ff2ad22f35dbc392a99de6c3d270e0d0a48.tar.gz kamek-aecb0ff2ad22f35dbc392a99de6c3d270e0d0a48.zip |
Polished up Fuzzy Bear a bunch, made boss ramboo. Both are waiting on anmChr, kameck intro, and outro wipe. Also turned effectvideo into effect spawner.
Diffstat (limited to 'src/effectvideo.cpp')
-rw-r--r-- | src/effectvideo.cpp | 52 |
1 files changed, 39 insertions, 13 deletions
diff --git a/src/effectvideo.cpp b/src/effectvideo.cpp index cacc22d..38a7686 100644 --- a/src/effectvideo.cpp +++ b/src/effectvideo.cpp @@ -14,13 +14,24 @@ class EffectVideo : public dEn_c { int onExecute(); int onDelete(); + u64 eventFlag; s32 timer; + u32 delay; + u32 effect; + u8 type; + float scale; static EffectVideo *build(); }; +struct EventTable_t { + u64 events; +}; + +extern EventTable_t *EventTable; + EffectVideo *EffectVideo::build() { void *buffer = AllocFromGameHeap1(sizeof(EffectVideo)); @@ -30,8 +41,19 @@ EffectVideo *EffectVideo::build() { int EffectVideo::onCreate() { - this->timer = -60; - this->effect = 900; + this->timer = 0; + + char eventNum = (this->settings >> 24) & 0xFF; + OSReport("Event to activate: %d", eventNum); + + this->eventFlag = (u64)1 << (eventNum - 1); + + this->type = (this->settings >> 16) & 0xF; + this->effect = this->settings & 0xFFF; + this->scale = float((this->settings >> 20) & 0xF) / 4.0; + this->delay = (this->settings >> 12) & 0xF * 30; + + if (this->scale == 0.0) { this->scale = 1.0; } this->onExecute(); return true; @@ -45,20 +67,24 @@ int EffectVideo::onDelete() { int EffectVideo::onExecute() { - if (this->effect >= 1001) { return true; } - - if (this->timer > 60) { - - CreateEffect(this, this->effect); - PlaySound(this, this->effect); - this->pos.x += 16.0; + if (EventTable->events & this->eventFlag) { + + if (this->timer == this->delay) { + + if (this->type == 0) { // Plays a sound + PlaySound(this, this->effect); + } - this->effect += 1; + else { // Plays an Effect + CreateEffect(&this->pos, &(S16Vec){0,0,0}, &(Vec){this->scale, this->scale, this->scale}, this->effect); + } - this->timer = 0; + this->timer = 0; + if (this->delay == 0) { this->delay = -1; } + } + + this->timer += 1; } - - this->timer += 1; return true; } |