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author | Treeki <treeki@gmail.com> | 2013-05-28 01:32:50 +0200 |
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committer | Treeki <treeki@gmail.com> | 2013-05-28 01:32:50 +0200 |
commit | 46195b552eff070ab326f75c9265a40eeefee5d9 (patch) | |
tree | af87925fa098a454a7665831030c92fc77e2d6d1 /src/bossPlayerClown.cpp | |
parent | 2e39b2f0ce099aa167c8a188d88e30af4bfc19f3 (diff) | |
download | kamek-46195b552eff070ab326f75c9265a40eeefee5d9.tar.gz kamek-46195b552eff070ab326f75c9265a40eeefee5d9.zip |
fixed clown cannon with non-0 players
Diffstat (limited to 'src/bossPlayerClown.cpp')
-rw-r--r-- | src/bossPlayerClown.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/bossPlayerClown.cpp b/src/bossPlayerClown.cpp index 0095b6b..d13f045 100644 --- a/src/bossPlayerClown.cpp +++ b/src/bossPlayerClown.cpp @@ -114,7 +114,7 @@ void CConExecuteMove(dEn_c *clown) { Vec tempPos; - u32 buttonPushed = Remocon_GetPressed(GetRemoconMng()->controllers[0]); + u32 buttonPushed = Remocon_GetPressed(GetRemoconMng()->controllers[cPlayerOccupying->which_player]); if (buttonPushed & 0x0100) { if (cTimer > 90) { |