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author | Treeki <treeki@gmail.com> | 2012-09-23 17:22:44 +0200 |
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committer | Treeki <treeki@gmail.com> | 2012-09-23 17:22:44 +0200 |
commit | b9d6e55d5823ec18050ba2bd3c9c968c219dec92 (patch) | |
tree | 8a265e622522d528d9dc9048942147ac152c03d6 /include/game.h | |
parent | 7bbcfa56ab06e12181a682227b0481d1f0d9b142 (diff) | |
download | kamek-b9d6e55d5823ec18050ba2bd3c9c968c219dec92.tar.gz kamek-b9d6e55d5823ec18050ba2bd3c9c968c219dec92.zip |
made the world map effects be loaded
Diffstat (limited to 'include/game.h')
-rwxr-xr-x | include/game.h | 5 |
1 files changed, 5 insertions, 0 deletions
diff --git a/include/game.h b/include/game.h index a5fa86b..837d340 100755 --- a/include/game.h +++ b/include/game.h @@ -3102,5 +3102,10 @@ class BGGMEffectRenderer : public m3d::proc_c { virtual bool setupEffectRenderer(mAllocator_c *allocator, int opaPrio, int xluPrio, int groupID);
};
+void CleanUpEffectThings();
+bool FreeEffects(int efNum);
+bool FreeBreff(int efNum);
+bool FreeBreft(int efNum);
+
#endif
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