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author | Treeki <treeki@gmail.com> | 2013-02-12 02:16:32 +0100 |
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committer | Treeki <treeki@gmail.com> | 2013-02-12 02:16:32 +0100 |
commit | 6fd613a998948f94f4b29ad05198149cb22f65b8 (patch) | |
tree | d8a79ff4d23601a0120b951a0dd4ede9459126b1 /include/game.h | |
parent | 1fe7dd1023fb9b7680caee4ba12ad860941053aa (diff) | |
download | kamek-6fd613a998948f94f4b29ad05198149cb22f65b8.tar.gz kamek-6fd613a998948f94f4b29ad05198149cb22f65b8.zip |
don't play boss victory cries for bubbled players
Diffstat (limited to 'include/game.h')
-rwxr-xr-x | include/game.h | 3 |
1 files changed, 3 insertions, 0 deletions
diff --git a/include/game.h b/include/game.h index 9e119d5..b7ef64d 100755 --- a/include/game.h +++ b/include/game.h @@ -2352,6 +2352,9 @@ class daPlBase_c : public dStageActor_c { // Can't be assed to build full headers right now
u8 data[0xEA4 - 0x394];
dPlayerInput_c input;
+ // We're at 0x1008 now
+ u8 data2[0x1464 - 0x1008];
+ dStateWrapper_c<daPlBase_c> states2;
};
class dAcPy_c : public daPlBase_c {
|