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author | Colin Noga <Tempus@chronometry.ca> | 2013-05-25 00:03:33 -0500 |
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committer | Colin Noga <Tempus@chronometry.ca> | 2013-05-25 00:03:33 -0500 |
commit | 2e39b2f0ce099aa167c8a188d88e30af4bfc19f3 (patch) | |
tree | 4d2b934e18131af6c21f155119eff0fcc2833afd /include/game.h | |
parent | 77b1f261686cbec9593656f404d059d9fdc6fe7f (diff) | |
download | kamek-2e39b2f0ce099aa167c8a188d88e30af4bfc19f3.tar.gz kamek-2e39b2f0ce099aa167c8a188d88e30af4bfc19f3.zip |
A large number of fixes - ramboo, samurai, shy guy, topman, MrSun, classic controller
Diffstat (limited to 'include/game.h')
-rwxr-xr-x | include/game.h | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/include/game.h b/include/game.h index d72e349..9e9d860 100755 --- a/include/game.h +++ b/include/game.h @@ -3789,7 +3789,6 @@ struct IceActorSpawnInfo { extern "C" u8 dSprite_c__getXDirectionOfFurthestPlayerRelativeToVEC3(dEn_c *, Vec pos);
extern "C" void *ShakeScreen(void *, unsigned int, unsigned int, unsigned int, unsigned int);
-extern "C" void *PlaySound(dStageActor_c *, int soundID);
extern "C" void *PlaySoundAsync(dStageActor_c *, int soundID);
extern "C" u32 GetActivePlayerCount();
@@ -3833,7 +3832,7 @@ namespace nw4r { void SetPitch(float value) { SetPitch__Q44nw4r3snd6detail10BasicSoundFf(data, value); }
void Pause(bool pause, int count) { Pause__Q44nw4r3snd6detail10BasicSoundFbi(data, pause, count); }
- void SetVolume(float value, int count) { SetVolume__Q44nw4r3snd6detail10BasicSoundFfi(data, pause, count); }
+ void SetVolume(float value, int count) { SetVolume__Q44nw4r3snd6detail10BasicSoundFfi(data, value, count); }
void *GetSound() const { return data; }
@@ -3847,6 +3846,7 @@ namespace nw4r { }
}
+extern "C" nw4r::snd::SoundHandle *PlaySound(dStageActor_c *, int soundID);
extern float EnemyBounceValue;
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