diff options
| author | Colin Noga <Tempus@chronometry.ca> | 2012-10-03 12:55:15 -0500 | 
|---|---|---|
| committer | Colin Noga <Tempus@chronometry.ca> | 2012-10-03 12:55:15 -0500 | 
| commit | 34efbdba59b460a2f565c25a5ff20efb8d1077a0 (patch) | |
| tree | c1729468fd611f9523e3a2bf492363e34c2fb879 /include/game.h | |
| parent | c1365802c73376609e53b97440ae037b14f6324f (diff) | |
| parent | 21d8492ded507f8f09bc28919b8d351b86fa0dd0 (diff) | |
| download | kamek-34efbdba59b460a2f565c25a5ff20efb8d1077a0.tar.gz kamek-34efbdba59b460a2f565c25a5ff20efb8d1077a0.zip | |
Merge branch 'level-select' of ssh://treeki.rustedlogic.net:30000/Kamek into level-select
Diffstat (limited to '')
| -rwxr-xr-x | include/game.h | 12 | 
1 files changed, 8 insertions, 4 deletions
| diff --git a/include/game.h b/include/game.h index 91dd77a..1e0c484 100755 --- a/include/game.h +++ b/include/game.h @@ -170,7 +170,7 @@ bool IsWideScreen();  // All of these are set by "SetWorldCompleteionBitfield" (I didn't name it)
  // at 801028D0. It's called by ScStage so it doesn't depend on Nintendo maps.
 -#define SAVE_BIT_EXISTS_MAYBE 1
 +#define SAVE_BIT_NEW 1
  // Controls whether you can QUICK SAVE or not. 
  // Set if 8-Castle is complete.
 @@ -190,6 +190,8 @@ bool IsWideScreen();  // Set when, well... EVERYTHING is done.
  #define SAVE_BIT_EVERYTHING_TRULY_DONE 0x20
 +#define SAVE_BIT_NO_SUPER_GUIDE 0x40
 +
  class SaveFirstBlock {
  public:
 @@ -243,9 +245,11 @@ public:  			GXColor fsTextColours[2]; // 0x720
  			GXColor fsHintColours[2]; // 0x728
  			GXColor hudTextColours[2]; // 0x730
 -			s16 hudHintH, hudHintS, hudHintL; // 0x738
 -			u8 currentMapMusic; // 0x73E
 -			u8 newerWorldID; // 0x73F
 +			s16 hudHintH; // 0x738
 +			s8 hudHintS, hudHintL; // 0x73A
 +			u8 currentMapMusic; // 0x73C
 +			u8 newerWorldID; // 0x73D
 +			// Pretty much full up here...
  		};
  	};
  	u8 toad_location[10];		// 0x742
 | 
