From c6c8bdfaf7c5462104290154f815a11f32a6b7cc Mon Sep 17 00:00:00 2001 From: Treeki Date: Mon, 1 Oct 2012 04:23:06 +0200 Subject: fuck I have spent SO LONG on fixing this bug --- include/game.h | 12 ++++++++---- 1 file changed, 8 insertions(+), 4 deletions(-) (limited to 'include/game.h') diff --git a/include/game.h b/include/game.h index 91dd77a..1e0c484 100755 --- a/include/game.h +++ b/include/game.h @@ -170,7 +170,7 @@ bool IsWideScreen(); // All of these are set by "SetWorldCompleteionBitfield" (I didn't name it) // at 801028D0. It's called by ScStage so it doesn't depend on Nintendo maps. -#define SAVE_BIT_EXISTS_MAYBE 1 +#define SAVE_BIT_NEW 1 // Controls whether you can QUICK SAVE or not. // Set if 8-Castle is complete. @@ -190,6 +190,8 @@ bool IsWideScreen(); // Set when, well... EVERYTHING is done. #define SAVE_BIT_EVERYTHING_TRULY_DONE 0x20 +#define SAVE_BIT_NO_SUPER_GUIDE 0x40 + class SaveFirstBlock { public: @@ -243,9 +245,11 @@ public: GXColor fsTextColours[2]; // 0x720 GXColor fsHintColours[2]; // 0x728 GXColor hudTextColours[2]; // 0x730 - s16 hudHintH, hudHintS, hudHintL; // 0x738 - u8 currentMapMusic; // 0x73E - u8 newerWorldID; // 0x73F + s16 hudHintH; // 0x738 + s8 hudHintS, hudHintL; // 0x73A + u8 currentMapMusic; // 0x73C + u8 newerWorldID; // 0x73D + // Pretty much full up here... }; }; u8 toad_location[10]; // 0x742 -- cgit v1.2.3