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authorStephen Simpson <megazig@gmail.com>2011-10-21 18:59:49 -0500
committerStephen Simpson <megazig@gmail.com>2011-10-21 18:59:49 -0500
commitfaf27aeb8423c2567f27bb6d86328d677ad317ab (patch)
tree1729bc629bc0304192da798afa5fd8e06e9dbb73
parent8419186410fbae7e52f8ad8f18780eba1cc2c38a (diff)
downloadkamek-faf27aeb8423c2567f27bb6d86328d677ad317ab.tar.gz
kamek-faf27aeb8423c2567f27bb6d86328d677ad317ab.zip
added floor based detection to MG
changed MG's jumping to use yspeed so it can do floor detection
-rw-r--r--kamek_pal.x1
-rw-r--r--src/bossMegaGoomba.cpp332
2 files changed, 115 insertions, 218 deletions
diff --git a/kamek_pal.x b/kamek_pal.x
index 6a2f55e..bbbf0b7 100644
--- a/kamek_pal.x
+++ b/kamek_pal.x
@@ -1184,6 +1184,7 @@ SECTIONS {
usedForDeterminingStatePress_or_playerCollision = 0x800964a0;
DoStuffAndMarkDead = 0x80097170;
SmoothRotation = 0x8015f630;
+ ClassAt1EC_Init = 0x8006D090;
.text : {
FILL (0)
diff --git a/src/bossMegaGoomba.cpp b/src/bossMegaGoomba.cpp
index 34f521e..00a8119 100644
--- a/src/bossMegaGoomba.cpp
+++ b/src/bossMegaGoomba.cpp
@@ -17,13 +17,6 @@ class daMegaGoomba_c : public dEn_c {
m3d::anmChr_c animationChr;
nw4r::g3d::ResAnmTexPat resTexPat;
m3d::anmTexPat_c animationPat;
- /* SRT TESTS
- nw4r::g3d::ResAnmTexSrt resTexSrt;
- m3d::anmTexSrt_c animationSrt;
- */
- //mAllocator_c allocator2;
- //FIXME add this back in ?
- //EGG::Effect effect;
float timer;
float dying;
@@ -36,13 +29,6 @@ class daMegaGoomba_c : public dEn_c {
char life;
bool already_hit;
- //TODO use these for MegaGecko testing of params
- u32 marker1_start;
- nw4r::ut::Rect Bounding;
- u32 marker1_end;
- u32 marker2_start;
- int pickedChoice;
- u32 marker2_end;
float XSpeed;
float JumpHeight;
float JumpDist;
@@ -57,6 +43,8 @@ class daMegaGoomba_c : public dEn_c {
static daMegaGoomba_c *build();
void setupBodyModel();
+ void setupCollision();
+
void updateModelMatrices();
bool preSpriteCollision(ActivePhysics *apThis, ActivePhysics *apOther);
@@ -89,9 +77,12 @@ class daMegaGoomba_c : public dEn_c {
DECLARE_STATE(Turn);
DECLARE_STATE(Jump);
DECLARE_STATE(Launch);
- //DECLARE_STATE(SomethingCool);
};
+u8 struct_1[] = { 0, 0, 0, 1, 0xff, 0xff, 0x40, 0, 0, 0, 0xc0, 0, 0, 0, 0, 0 };
+u8 struct_3[] = { 0, 0, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0x3f, 0x2a, 0x7e, 0xfa };
+ // last 4 bytes not needed. float for scale
+
daMegaGoomba_c *daMegaGoomba_c::build() {
void *buffer = AllocFromGameHeap1(sizeof(daMegaGoomba_c));
return new(buffer) daMegaGoomba_c;
@@ -126,7 +117,7 @@ void HexDump(char* address, u32 length) {
extern "C" void *PlaySound(daMegaGoomba_c *, int soundID);
-//FIXME makes these dEn_c::HandleXSpeed();
+//FIXME make these dEn_c::HandleXSpeed();
extern "C" void *HandleXSpeed(daMegaGoomba_c *);
extern "C" void *HandleYSpeed(daMegaGoomba_c *);
extern "C" void *UpdateObjectPosBasedOnSpeedValues_real(daMegaGoomba_c *);
@@ -150,7 +141,6 @@ CREATE_STATE(daMegaGoomba_c, Walk);
CREATE_STATE(daMegaGoomba_c, Turn);
CREATE_STATE(daMegaGoomba_c, Jump);
CREATE_STATE(daMegaGoomba_c, Launch);
-//CREATE_STATE(daMegaGoomba_c, SomethingCool);
//TODO better fix for possible bug with sign (ex. life=120; count=-9;)
@@ -176,11 +166,11 @@ bool daMegaGoomba_c::takeHit(char count) {
#define DEACTIVATE 0
bool daMegaGoomba_c::preSpriteCollision(ActivePhysics *apThis, ActivePhysics *apOther) {
- OSReport("preSpriteCollision\n");
+ //OSReport("preSpriteCollision\n");
return false;
}
bool daMegaGoomba_c::prePlayerCollision(ActivePhysics *apThis, ActivePhysics *apOther) {
- OSReport("prePlayerCollision\n");
+ //OSReport("prePlayerCollision\n");
return false;
}
//bool daMegaGoomba_c::preYoshiCollision(ActivePhysics *apThis, ActivePhysics *apOther) { OSReport("preYoshiCollision\n"); return false; }
@@ -188,6 +178,8 @@ bool daMegaGoomba_c::prePlayerCollision(ActivePhysics *apThis, ActivePhysics *ap
//bool daMegaGoomba_c::stageActorCollision(ActivePhysics *apThis, ActivePhysics *apOther) { OSReport("stageActorCollision\n"); return true; }
void daMegaGoomba_c::spriteCollision(ActivePhysics *apThis, ActivePhysics *apOther) {
+ //HE'S TOO BADASS TO STOP FOR SMALLER GOOMBAS
+#if 0
OSReport("spriteCollision\n");
float me = apThis->firstFloatArray[3];
if(((this->direction == 1) && (me > 0.0)) || ((this->direction == 0) && (me < 0.0))) {
@@ -196,6 +188,7 @@ void daMegaGoomba_c::spriteCollision(ActivePhysics *apThis, ActivePhysics *apOth
doStateChange(&StateID_Turn);
}
}
+#endif
}
void daMegaGoomba_c::playerCollision(ActivePhysics *apThis, ActivePhysics *apOther) {
@@ -204,24 +197,15 @@ void daMegaGoomba_c::playerCollision(ActivePhysics *apThis, ActivePhysics *apOth
//FIXME rename and make part of dStageActor_c
char ret = usedForDeterminingStatePress_or_playerCollision(this, apThis, apOther, 0);
if(ret == 1) { // regular jump
- // _vf2D8 == play_SE_EMY_KURIBO_M_SPLIT
- //this->_vf2D8();
- // _vf2DC == nullsub()
- //this->_vf2DC();
apOther->someFlagByte |= 2;
- OSReport("ret == 1; doStateChange('&StateID_SomethingCool');\n");
+ OSReport("ret == 1; regular jump;\n");
if(this->takeHit(1))
doStateChange(&StateID_DieFall);
} else if(ret == 3) { // spinning
- // _vf2D8 == play_SE_EMY_KURIBO_M_SPLIT
- //this->_vf2D8();
- // _vf2DC == nullsub()
- //this->_vf2DC();
apOther->someFlagByte |= 2;
- OSReport("ret == 3; doStateChange('&StateID_SomethingCool');\n");
+ OSReport("ret == 3; spinning collision;\n");
if(this->takeHit(1))
doStateChange(&StateID_DieFall);
- //this->doStateChange(&StateID_SomethingCool);
} else if(ret == 0) {
OSReport("calling dEn_c::playerCollsiion(apThis, apOther);\n");
this->dEn_c::playerCollision(apThis, apOther);
@@ -279,8 +263,6 @@ void daMegaGoomba_c::bindAnimChr_and_setUpdateRate(const char* name, int unk, fl
}
void daMegaGoomba_c::dieFall_Begin() {
- // DOESN'T LOOK GOOD
- //this->bindAnimChr_and_setUpdateRate("damage", 0, 0.0, 1.0);
this->dEn_c::dieFall_Begin();
}
//TODO make this real perty like
@@ -307,104 +289,92 @@ void daMegaGoomba_c::setupBodyModel() {
bool ret;
nw4r::g3d::ResAnmChr anmChr = this->resFile.GetResAnmChr("walk");
ret = this->animationChr.setup(mdl, anmChr, &this->allocator, 0);
+ this->bindAnimChr_and_setUpdateRate("walk", 1, 0.0, 1.0);
nw4r::g3d::ResAnmTexPat anmPat = this->resFile.GetResAnmTexPat("walk");
this->resTexPat = anmPat;
ret = this->animationPat.setup(mdl, anmPat, &this->allocator, 0, 1);
this->animationPat.bindEntry(&this->bodyModel, &anmPat, 0, 0);
- this->bodyModel.bindAnim(&this->animationPat, 1.0);
+ this->bodyModel.bindAnim(&this->animationPat, 0.0);
this->animationPat.setFrameForEntry(1.0, 0);
-
+ this->animationPat.setUpdateRateForEntry(1.0, 0);
+ this->animationPat.setEntryByte34(0, 0);
allocator.unlink();
+}
- /* SRT TESTS
- allocator.link(-1, GameHeaps[0], 0, 0x20);
+extern "C" void ClassAt1EC_Init(u8*, dStageActor_c*, u8*, u8*, u8*);
- this->resFile.data = getResource("ice", "g3d/t02.brres");
- nw4r::g3d::ResMdl mdl = this->resFile.GetResMdl("ice_B1");
- bodyModel.setup(mdl, &allocator, 0x20, 1, 0);
- m3d__mdl_c__SetupTexturesForMapObj_Scene0();
- //SetupTextures_Enemy(&bodyModel, 0);
-
- // USED ONCE
- // uses this->bodyModel.setDrawPriorities(0x7f, 0x80);
- //m3d__scnLeaf_c__setDrawPriorities(0x7f, 0x80);
-
- nw4r::g3d::ResTexSrt anmSrt = this->resFile.getResAnmTexSrt("ice_B1");
- ret = this->animationSrt.setup(mdl, anmSrt, &this->allocator, 0, 1);
- // USED ONCE
- // this->animationSrt.setEntryByte34(0, 0);
- this->animationSrt.bindEntry(&this->bodyModel, &anmSrt, 0, 0);
-
- //SOMETIMES DOES BINDANIM
- //this->bodyModel.bindAnim(&this->animationSrt, 1.0);
- //this->animationSrt.setFrameForEntry(1.0, 0);
- //this->animationSrt.setUpdateRateForEntry(1.0, 0);
-
- allocator.unlink();
- */
+void daMegaGoomba_c::setupCollision() {
+ //POINTLESS WITH GROWTH
+ this->scale.x = this->scale.y = this->scale.z = 0.666;
+
+ ClassAt1EC_Init(this->classAt1EC, this, struct_1, 0, struct_3);
+
+ char foo = this->_391;
+ this->_D0.x = 0.0;
+ this->_D0.y = 16.0;
+ this->_D0.z = 0.0;
+
+ this->spriteSomeRectX = 32.0;
+ this->spriteSomeRectY = 32.0;
+ this->_320 = 0.0;
+ this->_324 = 16.0;
+ this->_328 = 80.0;
+ this->_32C = 256.0;
+
+ this->pos.z = (foo == 0) ? 1500.0 : -2500.0;
+
+ this->_518 = 2;
+
+ this->aPhysics.info.xDistToCenter = 0.0;
+ this->aPhysics.info.yDistToCenter = 12.0;
+ this->aPhysics.info.xDistToEdge = 14.0;
+ this->aPhysics.info.yDistToEdge = 12.0;
+
+ //NOT NEEDED
+ //this->doStateChange(&StateID_Walk);
}
int daMegaGoomba_c::onCreate() {
-
+ /*80033230 daEnLkuribo_c::onCreate()*/
OSReport("Creating MG's body model\n");
- setupBodyModel();
-
- // FROM 80033288
+ this->setupBodyModel();
this->max_speed.y = -4.0;
+ this->direction = dSprite_c__getXDirectionOfFurthestPlayerRelativeToVEC3(this, this->pos);
+ this->rot.y = (this->direction) ? 0xE000 : 0x2000;
this->_518 = 2;
- //sub_80034060
- this->_36D = 0;
- //FIXME add this method
- //this->_vf2BC();
OSReport("Creating MegaGoomba's Physics Struct\n");
- //TODO find data for a fun, yet challenging, battle
- ActivePhysics::Info HitMeBaby;
- HitMeBaby.xDistToCenter = 0.0;
- HitMeBaby.yDistToCenter = 18.0;
- HitMeBaby.xDistToEdge = 24.0;
- HitMeBaby.yDistToEdge = 24.0;
- HitMeBaby.category1 = 0x3;
- HitMeBaby.category2 = 0x0;
- HitMeBaby.bitfield1 = 0x4f;
- HitMeBaby.bitfield2 = 0xffba7ffe;
- HitMeBaby.unkShort1C = 0;
- HitMeBaby.callback = &dEn_c::collisionCallback;
-
- this->aPhysics.initWithStruct(this, &HitMeBaby);
+ ActivePhysics::Info hm;
+ hm.xDistToCenter = 0.0;
+ hm.yDistToCenter = 8.0;
+ hm.xDistToEdge = 8.0;
+ hm.yDistToEdge = 8.0;
+ hm.category1 = 0x3;
+ hm.category2 = 0x0;
+ hm.bitfield1 = 0x6f;
+ hm.bitfield2 = 0xffbafffe;
+ hm.unkShort1C = 0;
+ hm.callback = &dEn_c::collisionCallback;
+ this->aPhysics.initWithStruct(this, &hm);
this->aPhysics.addToList();
- //sub_80034060();
+ this->_120 |= 0x200;
+
+ this->_36D = 0;
+ this->setupCollision();
- //FIXME move this stuff elsewhere
- //pos.y -= 16.0;
+ //HOMEMADE//
speed.y = 0.0;
- pos.z = 3000.0;
dying = 0.0;
rot.x = rot.z = 0;
- rot.y = 0x2000; // 0x2000 is left. 0xe000 is for right.
- direction = 0;
life = 3;
already_hit = false;
- //TODO 1) allow setting bounding rect with settings
- //TODO 2) don't use bounding rect. use wall/floor/ceiling detection
- Bounding.left = pos.x - 212.0;
- Bounding.top = pos.y + 500.0;
- Bounding.right = pos.x + 212.0;
- Bounding.bottom = pos.y;
-
- //TODO for tests
- this->marker1_start = 0xaabbcc11;
- this->marker1_end = 0xaabbff11;
- this->marker2_start = 0xaabbcc12;
- this->marker2_end = 0xaabbff12;
-
- this->pickedChoice = -1;
+ this->x_speed_inc = 0.1;
+
// 2.0 is good final speed
this->XSpeed = 1.5;
- this->x_speed_inc = 0.1;
this->JumpHeight = 48.0;
this->JumpDist = 64.0;
this->JumpTime = 50.0;
@@ -424,62 +394,26 @@ int daMegaGoomba_c::onDelete() {
int daMegaGoomba_c::onExecute() {
//80033450
acState.execute();
- //if(CheckSomethingEnemyRelated())
- // sub_80033f10(this);
+ //OSReport("Field_34A: %02x\n", this->_34A);
+ //if(CheckSomethingEnemyRelated()) // checks class1EC bitfield
+ // sub_80033f10(this); // spawn hit effect and play hit sound
//else
// dStageActor_c__checkZoneBoundaries(this, 0);
//// dont do updateModelMatrices ////
updateModelMatrices();
- /*
- if (this->aPhysics.result1 == 1) {
-
- char PlayerID = NearestPlayer(this);
- if(PlayerID > 0) {
- dStageActor_c *Player = GetSpecificPlayerActor(PlayerID);
- this->_vf220(Player);
- }
- }
- */
-
-#if 0
- int ret2 = SomeStrangeModification(this);
- OSReport("Bitfield88: %08x\n", *(u32*)&this->classAt1EC[0x88]);
-#else
- /*
- if(this->life > 0) {
- if(this->pos.x < this->Bounding.left) {
- OSReport("Too far left: %f %f\n", this->pos.x, this->Bounding.left);
- doStateChange(&StateID_Turn);
- this->pos.x = Bounding.left + 4.0;
- } else if (this->pos.x > this->Bounding.right) {
- OSReport("Too far right: %f %f\n", this->pos.x, this->Bounding.right);
- doStateChange(&StateID_Turn);
- this->pos.x = Bounding.right - 4.0;
- }
- if(this->pos.y < this->Bounding.bottom) {
- this->speed.y = 0.0;
- this->pos.y = this->Bounding.bottom;
- } else if (this->pos.y > this->Bounding.top) {
- this->speed.y = 0.0;
- this->pos.y = this->Bounding.bottom;
- }
- }
- */
-#endif
-
return true;
}
int daMegaGoomba_c::onDraw() {
bodyModel.scheduleForDrawing();
+
//DONT DO REST HERE//
+#if 0
bodyModel._vf1C();
animationPat.process();
- /* SRT TESTS
- animationSrt.process();
- */
+#endif
return true;
}
@@ -543,8 +477,7 @@ void daMegaGoomba_c::beginState_Shrink() {
keysX[2] = (HermiteKey){ 40.0, this->scale.y, 1.0 };
keysX[3] = (HermiteKey){ 59.0, this->scale.y - 2.0, 1.0 };
- // using this to stop walk animation
- this->animationChr.setCurrentFrame(900.0);
+ // disable being hit
Vec tempVec = (Vec){0.0, 0.0, 0.0};
setNewActivePhysicsRect(this, &tempVec );
}
@@ -560,6 +493,7 @@ void daMegaGoomba_c::executeState_Shrink() {
if (this->timer > 60.0) { doStateChange(&StateID_Walk); }
}
void daMegaGoomba_c::endState_Shrink() {
+ // enable being hit
setNewActivePhysicsRect(this, &this->scale);
this->already_hit = false;
}
@@ -570,9 +504,6 @@ void daMegaGoomba_c::endState_Shrink() {
void daMegaGoomba_c::beginState_Launch() {
this->timer = 0.0;
rot.y = 0x0;
-
- // using this to stop walk animation
- this->animationChr.setCurrentFrame(900.0);
}
void daMegaGoomba_c::executeState_Launch() {
@@ -614,7 +545,7 @@ void daMegaGoomba_c::executeState_Launch() {
this->timer = this->timer + 1.0;
}
void daMegaGoomba_c::endState_Launch() {
- rot.y = (this->direction) ? 0xe000 : 0x2000;
+ //rot.y = (this->direction) ? 0xe000 : 0x2000;
}
// Jump State
@@ -661,31 +592,19 @@ void daMegaGoomba_c::endState_Jump() { }
// Turn State
void daMegaGoomba_c::beginState_Turn() {
- /*
- this->direction = !this->direction;
- rot.y = (this->direction) ? 0xe000 : 0x2000;
- this->speed.x = 0.0;
- this->max_speed.x = (this->direction) ? -this->XSpeed : this->XSpeed;
- */
this->direction ^= 1;
this->speed.x = 0.0;
- this->speed.y = 0.0;
}
void daMegaGoomba_c::executeState_Turn() {
this->bodyModel._vf1C();
this->animationPat.process();
- //FIXME removed falling goomba with these 2 lines out
-#if 0
HandleYSpeed(this);
doSpriteMovement(this);
-#endif
- //nullsub();
- //this->_vf2D0();
- //int ret = Kuribo_References0x274();
+ /*this->_vf2D0(); //nullsub();*/
int ret = SomeStrangeModification(this);
- //OSReport("SomeStrangeModification() : %08x [%08x]\n", ret, *(u32*)&this->classAt1EC[0x88]);
+
if(ret & 1)
this->speed.y = 0.0;
if(ret & 4)
@@ -704,83 +623,60 @@ void daMegaGoomba_c::endState_Turn() {
// Walk State
void daMegaGoomba_c::beginState_Walk() {
- this->timer = 1.0;
-
//inline this piece of code
this->direction = dSprite_c__getXDirectionOfFurthestPlayerRelativeToVEC3(this, this->pos);
- rot.y = (this->direction) ? 0xe000 : 0x2000;
- this->speed.x = 0.0;
+ this->speed.x = this->speed.z = 0.0;
this->max_speed.x = (this->direction) ? -this->XSpeed : this->XSpeed;
-
- //SETUP WALK ANIMATION//
- bindAnimChr_and_setUpdateRate("walk", 1, 0.0, 1.0);
-
- this->bodyModel.bindAnim(&this->animationPat, 0.0);
- this->animationPat.setUpdateRateForEntry(1.0, 0);
- this->animationPat.setEntryByte34(0, 0);
-
- float num = (float)GenerateRandomNumber(0xB4);
- this->animationPat.setFrameForEntry(num, 0);
+ this->speed.y = -4.0;
+ this->y_speed_inc = -0.1875;
}
void daMegaGoomba_c::executeState_Walk() {
- /*
- nw4r::g3d::ResMdl mdl* = this->bodyModel.GetResMdl();
- ResNode resNode = mdl->GetResNode("leg_left");
- resNode._C;
- mMtx mtx;
- this->bodyModel.GetSomeMatrix(resNode._C, &mtx);
- Vec vctr;
- ConvertMatrixToTranslationVector(&mtx, &vctr);
- */
- // USE THIS FOR STATE CHANGES
- if(this->animationChr.isAnimationDone())
- this->animationChr.setCurrentFrame(0.0);
-
- //HandleAcceleration(this);
+ /* 800345e0 - daEnLkuribo_c::executeState_Walk() */
+ this->bodyModel._vf1C();
+ this->animationPat.process();
+ //HOMEMADE//
HandleXSpeed(this);
- //HandleYSpeed(this);
- UpdateObjectPosBasedOnSpeedValues_real(this);
- //DoGravityMaybe();
-
- if(CollidedWithTile(this->classAt1EC)) {
- OSReport("CollidedWithTile() : true [%08x]\n", *(u32*)&this->classAt1EC[0x88]);
+ HandleYSpeed(this);
+ doSpriteMovement(this);
+ u16 amt = (this->direction == 0) ? 0x2000 : 0xE000;
+ SmoothRotation(&this->rot.y, amt, 0x200);
+ /*this->_vf2D0(); //nullsub();*/
+ int ret = SomeStrangeModification(this);
+ if(ret & 1)
+ this->speed.y = 0.0;
+ u32 bitfield = *(u32*)(this->classAt1EC+0x88);
+ if(bitfield & (0x15<<this->direction)) {
+ this->pos.x = this->last_pos.x;
+ this->doStateChange(&StateID_Turn);
+ //this->acState.setField10ToOne();
}
- int ret2 = SomeStrangeModification(this);
- OSReport("Bitfield88: %08x [%08x]\n", *(u32*)&this->classAt1EC[0x88], ret2);
-
- /*
- float delta = (this->direction) ? -this->speed.x : this->speed.x;
- this->pos.x += delta;
- */
+ DoStuffAndMarkDead(this, this->pos, 1.0);
- int Choice;
- float TimerMax = 150.0;
- if (this->timer > TimerMax) {
+ if(this->animationChr.isAnimationDone()) {
+ this->animationChr.setCurrentFrame(0.0);
- if(this->pickedChoice != -1) {
- Choice = this->pickedChoice;
- } else {
- Choice = GenerateRandomNumber(4);
- }
+ int Choice = GenerateRandomNumber(6);
switch(Choice) {
case 0:
- doStateChange(&StateID_Jump);
+ //doStateChange(&StateID_Jump);
+ this->speed.y = 5.0 + (1.0 * (life - 2));
break;
case 1:
-#if 0
doStateChange(&StateID_Launch);
-#endif
break;
default:
int new_dir = dSprite_c__getXDirectionOfFurthestPlayerRelativeToVEC3(this, pos);
if(this->direction != new_dir)
doStateChange(&StateID_Turn);
- this->timer = 0;
break;
};
}
+#if 0
+ if(CollidedWithTile(this->classAt1EC)) {
+ OSReport("CollidedWithTile() : true [%08x]\n", *(u32*)(this->classAt1EC+0x88));
+ }
+#endif
- this->timer = this->timer + 1.0;
}
void daMegaGoomba_c::endState_Walk() { }