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authorTreeki <treeki@gmail.com>2013-06-14 20:14:57 +0200
committerTreeki <treeki@gmail.com>2013-06-14 20:14:57 +0200
commitb1dc461a1bcab3da3f07898af722fa97305b4d80 (patch)
tree7d395b61eff0f0730d5702aa48848f0caefd9bf2
parentb29fb14f6b066975480fee87fe68fdfddf05c157 (diff)
downloadkamek-b1dc461a1bcab3da3f07898af722fa97305b4d80.tar.gz
kamek-b1dc461a1bcab3da3f07898af722fa97305b4d80.zip
fixed ending win voices
-rw-r--r--src/creditsMgr.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/creditsMgr.cpp b/src/creditsMgr.cpp
index c8ef8c2..b3c8adc 100644
--- a/src/creditsMgr.cpp
+++ b/src/creditsMgr.cpp
@@ -646,7 +646,7 @@ void dCreditsMgr_c::playerWinAnim() {
SE_VOC_KO2_CLEAR_NORMAL
};
dPlayerModelHandler_c *pmh = (dPlayerModelHandler_c*)(((u32)player) + 0x2A60);
- int voc = vocs[pmh->mdlClass->player_id_1];
+ int voc = vocs[pmh->mdlClass->player_id_2];
nw4r::snd::SoundHandle handle;
PlaySoundWithFunctionB4(SoundRelatedClass, &handle, voc, 1);