summaryrefslogtreecommitdiff
diff options
context:
space:
mode:
authorColin Noga <Tempus@chronometry.ca>2013-05-09 15:50:17 -0500
committerColin Noga <Tempus@chronometry.ca>2013-05-09 15:50:17 -0500
commit91d74e0e07f041c53a3d31beaaf1ed26ceb0195a (patch)
treec63b01a27f4080d6131f22334ecea42afd48109c
parentfdf2ccd77bbb6e5e035f8b5e6fd041af9d28c95d (diff)
downloadkamek-91d74e0e07f041c53a3d31beaaf1ed26ceb0195a.tar.gz
kamek-91d74e0e07f041c53a3d31beaaf1ed26ceb0195a.zip
shy guy stuff potentially
-rwxr-xr-xinclude/game.h3
-rw-r--r--kamek_pal.x1
-rw-r--r--src/prolog.S2
-rw-r--r--src/shyguy.cpp40
4 files changed, 42 insertions, 4 deletions
diff --git a/include/game.h b/include/game.h
index 0058319..7035850 100755
--- a/include/game.h
+++ b/include/game.h
@@ -1892,6 +1892,9 @@ class collisionMgr_c {
static bool s_80075750(VEC2 *pVec);
static bool s_80075780(s16 *pAngle);
+ static bool sub_800757B0(VEC3 *vec, float *what, u8 layer, int p6, char p7);
+
+
enum SlopeTypes {
SLOPE_EDGE = 10,
SLOPE_TYPE_COUNT = 19
diff --git a/kamek_pal.x b/kamek_pal.x
index 9627596..f25905d 100644
--- a/kamek_pal.x
+++ b/kamek_pal.x
@@ -1810,6 +1810,7 @@ SECTIONS {
ClownDemoWaitState = 0x803580DC;
spawnCoinJump__7StageE4FRC7Point3diii = 0x80066630;
+ sub_800757B0__14collisionMgr_cFP7Point3dPfUcic = 0x800757B0;
.text : {
diff --git a/src/prolog.S b/src/prolog.S
index c7b5a70..09aaa78 100644
--- a/src/prolog.S
+++ b/src/prolog.S
@@ -61,7 +61,7 @@ startLoop:
.data
PMsg:
- .string "Newer Super Mario Bros. Wii - Hacks by Treeki and Tempus 2009-2013\nNewer Release Candidate 02 - v1011\n.ctors: %p - %p\n"
+ .string "Newer Super Mario Bros. Wii - Hacks by Treeki and Tempus 2009-2013\nNewer Release Candidate 04 - v1011\n.ctors: %p - %p\n"
PMsg2:
.string "%d inits called\n"
diff --git a/src/shyguy.cpp b/src/shyguy.cpp
index 192ac7d..354f2f6 100644
--- a/src/shyguy.cpp
+++ b/src/shyguy.cpp
@@ -89,6 +89,7 @@ class daShyGuy : public dEn_c {
void bindAnimChr_and_setUpdateRate(const char* name, int unk, float unk2, float rate);
void updateModelMatrices();
bool calculateTileCollisions();
+ bool willWalkOntoSuitableGround();
// void spriteCollision(ActivePhysics *apThis, ActivePhysics *apOther);
void playerCollision(ActivePhysics *apThis, ActivePhysics *apOther);
@@ -154,6 +155,9 @@ daShyGuy *daShyGuy::build() {
extern "C" int SmoothRotation(short* rot, u16 amt, int unk2);
// extern "C" void addToList(StandOnTopCollider *self);
+ extern "C" bool HandlesEdgeTurns(dEn_c* actor);
+
+
CREATE_STATE(daShyGuy, Walk);
CREATE_STATE(daShyGuy, Turn);
CREATE_STATE(daShyGuy, RealWalk);
@@ -630,7 +634,7 @@ int daShyGuy::onCreate() {
_324 = 16.0f;
// These structs tell stupid collider what to collide with - these are from koopa troopa
- static const lineSensor_s below(12<<12, 4<<12, 0<<12);
+ static const lineSensor_s below(-12<<12, 12<<12, 0<<12);
static const pointSensor_s above(0<<12, 12<<12);
static const lineSensor_s adjacent(6<<12, 9<<12, 6<<12);
@@ -1195,6 +1199,29 @@ void daShyGuy::updateModelMatrices() {
///////////////
// Real Walk State
///////////////
+bool daShyGuy::willWalkOntoSuitableGround() {
+ static const float deltas[] = {2.5f, -2.5f};
+ VEC3 checkWhere = {
+ pos.x + deltas[direction],
+ 2.0f + pos.y,
+ pos.z};
+
+ u32 props = collMgr.getTileBehaviour2At(checkWhere.x, checkWhere.y, currentLayerID);
+
+ //if (getSubType(props) == B_SUB_LEDGE)
+ if (((props >> 16) & 0xFF) == 8)
+ return false;
+
+ float someFloat = 0.0f;
+ if (collMgr.sub_800757B0(&checkWhere, &someFloat, currentLayerID, 1, -1)) {
+ if (someFloat < checkWhere.y && someFloat > (pos.y - 2.0f))
+ return true;
+ }
+
+ return false;
+}
+
+
void daShyGuy::beginState_RealWalk() {
//inline this piece of code
this->max_speed.x = (this->direction) ? -this->XSpeed : this->XSpeed;
@@ -1206,6 +1233,13 @@ void daShyGuy::updateModelMatrices() {
}
void daShyGuy::executeState_RealWalk() {
+ bool turne = this->willWalkOntoSuitableGround();
+ // bool turne = collMgr.isOnTopOfTile();
+ if (!turne) {
+ // pos.x = direction ? pos.x + 1.5 : pos.x - 1.5;
+ doStateChange(&StateID_RealTurn);
+ }
+
bool ret = calculateTileCollisions();
if (ret) {
doStateChange(&StateID_RealTurn);
@@ -1253,8 +1287,8 @@ void daShyGuy::updateModelMatrices() {
this->speed.x = 0;
this->x_speed_inc = 0;
- this->max_speed.y = -2.0;
- this->speed.y = -2.0;
+ this->max_speed.y = -4.0;
+ this->speed.y = -4.0;
this->y_speed_inc = -0.1875;
this->timer = 0;