summaryrefslogtreecommitdiff
diff options
context:
space:
mode:
authorTreeki <treeki@gmail.com>2012-12-02 02:33:34 +0100
committerTreeki <treeki@gmail.com>2012-12-02 02:33:34 +0100
commit15af665eac26f9a29b864617d571ef539a6c42b0 (patch)
tree51505a63f6160cde691b3b9df15303d8b98fa0a1
parent25bb4867ecfde3ec489b891b182cc0fdd2711ad3 (diff)
downloadkamek-15af665eac26f9a29b864617d571ef539a6c42b0.tar.gz
kamek-15af665eac26f9a29b864617d571ef539a6c42b0.zip
collisionMgr_c updated
-rwxr-xr-xinclude/game.h302
-rw-r--r--kamek_pal.x14
-rw-r--r--src/bossBombDrop.cpp18
-rw-r--r--src/bossKoopaThrow.cpp18
-rw-r--r--src/bossMegaGoomba.cpp13
-rw-r--r--src/bossPlayerClown.cpp12
-rw-r--r--src/bossSamurshai.cpp34
-rw-r--r--src/bossThwompaDomp.cpp29
-rw-r--r--src/bossTopman.cpp34
-rw-r--r--src/bossWrenchThrow.cpp28
-rw-r--r--src/penguin.cpp34
-rw-r--r--src/shyguy.cpp36
-rw-r--r--src/topman.cpp35
13 files changed, 390 insertions, 217 deletions
diff --git a/include/game.h b/include/game.h
index 8afb80b..f907004 100755
--- a/include/game.h
+++ b/include/game.h
@@ -1635,72 +1635,244 @@ public:
class dStageActor_c; // forward declaration
+
+enum SensorFlags {
+ SENSOR_POINT = 0,
+ SENSOR_LINE = 1,
+
+ SENSOR_TYPE_MASK = 1,
+ SENSOR_2 = 2, // has not shown up yet...?
+ SENSOR_IGNORE_SIMPLE_COLL = 4,
+ SENSOR_8 = 8, // can enter pipe?
+ SENSOR_10 = 0x10, // Related to ice
+ SENSOR_20 = 0x20, // related to ice, too
+ SENSOR_40 = 0x40, // checked by simplecollider
+ SENSOR_80 = 0x80, // checked by simplecollider
+ SENSOR_100 = 0x100, // checked by simplecollider
+ SENSOR_200 = 0x200, // checked by simplecollider
+ SENSOR_400 = 0x400, // checked by simplecollider
+ SENSOR_800 = 0x800, // checked by simplecollider
+ SENSOR_NO_QUICKSAND = 0x1000,
+ SENSOR_2000 = 0x2000, // something to do with fences maybe?
+ SENSOR_BREAK_BLOCK = 0x4000,
+ SENSOR_8000 = 0x8000, // used
+ SENSOR_10000 = 0x10000, // used
+ SENSOR_COIN_1 = 0x20000,
+ SENSOR_COIN_2 = 0x40000,
+ SENSOR_COIN_OUTLINE = 0x80000,
+ SENSOR_ACTIVATE_QUESTION = 0x100000,
+ SENSOR_ACTIVATE_DONUTS = 0x200000,
+ SENSOR_HIT_BRICK = 0x400000,
+ SENSOR_BREAK_BRICK = 0x800000,
+ SENSOR_HIT_OR_BREAK_BRICK = 0xC00000,
+ SENSOR_1000000 = 0x1000000, // has not shown up yet...?
+ SENSOR_2000000 = 0x2000000, // corresponds to SCF_400?
+ SENSOR_4000000 = 0x4000000, // something related to hitting blocks
+ SENSOR_8000000 = 0x8000000, // corresponds to SCF_20?
+ SENSOR_10000000 = 0x10000000, // used
+ SENSOR_20000000 = 0x20000000, // used
+ SENSOR_40000000 = 0x40000000, // used
+ SENSOR_80000000 = 0x80000000, // used
+};
+
+// Output is split into...
+// Above :
+// FC000000: 11111100000000000000000000000000
+// Below :
+// 3FFE000: 11111111111110000000000000
+// 1FE000: 111111110000000000000
+// 18000: 11000000000000000
+// Adjacent:
+// 1FFF: 1111111111111
+
+enum SensorOutputFlags {
+ CSOUT_ABOVE_ALL = 0xFC000000,
+ CSOUT_BELOW_ALL = 0x3FFE000,
+ CSOUT_ADJACENT_ALL = 0x1FFF,
+};
+
+// 0x8000 : Has object from Class 2DC?
+// 0x4000 : Has slope from Class 2DC?
+
+struct hLine_s {
+ float x1, x2, y;
+};
+struct vLine_s {
+ float x, y1, y2;
+};
+
+struct pointSensor_s;
+struct lineSensor_s;
+struct sensorBase_s {
+ u32 flags;
+ inline pointSensor_s *asPoint() const {
+ return (pointSensor_s*)this;
+ }
+ inline lineSensor_s *asLine() const {
+ return (lineSensor_s*)this;
+ }
+};
+struct pointSensor_s : sensorBase_s {
+ inline pointSensor_s() { }
+ inline pointSensor_s(s32 _x, s32 _y) {
+ x = _x; y = _y;
+ }
+ inline pointSensor_s(u32 _flags, s32 _x, s32 _y) {
+ flags = _flags | SENSOR_POINT;
+ x = _x; y = _y;
+ }
+ s32 x, y;
+};
+struct lineSensor_s : sensorBase_s {
+ inline lineSensor_s() { }
+ inline lineSensor_s(s32 _a, s32 _b, s32 _d) {
+ flags = SENSOR_LINE;
+ lineA = _a; lineB = _b;
+ distanceFromCenter = _d;
+ }
+ inline lineSensor_s(u32 _flags, s32 _a, s32 _b, s32 _d) {
+ flags = _flags | SENSOR_LINE;
+ lineA = _a; lineB = _b;
+ distanceFromCenter = _d;
+ }
+ s32 lineA, lineB, distanceFromCenter;
+};
+
class collisionMgr_c {
-public:
- collisionMgr_c();
- virtual ~collisionMgr_c();
-
- //FIXME params and returns and add more
- void Clear1();
- void Clear2();
- void Init(dStageActor_c*,const u8*,const u8*,const u8*);
-
- void Clear3();
- bool CollidedWithTile();
- int SomethingSemiImportant(u32);
- u32 execute();
-
- u32 s_8006FA40(void *);
- u32 s_80070760();
- bool s_800707E0();
-
- dStageActor_c* owner;
- void* struct1_ptr;
- void* struct2_ptr;
- void* some_ptr;
- Vec3* parent_pos_ptr;
- Vec3* parent_last_pos_ptr;
- Vec3* parent_speed_ptr;
- Vec3 someVelocityThing;
- float xDeltaMaybe;
- float yDeltaMaybe;
- u8 _34[24]; //FIXME
- float someFloat;
- void* class2DC_ptr; //FIXME
- void* another_ptr;
- void* ptr_to_ptr_to_underneath_actor;
- u8 _5C[44]; //FIXME
- u32 bitfield_for_checks;
- u32 bitfield_backup;
- u32 _90, _94;
- u8 which_player_of_parent;
- u8 which_controller;
- u16 _9A, _9C;
- u8 _9E[2]; //FIXME
- u32 another_bitfield;
- u8 _A4;
- u8 _A5[3]; //FIXME
- u32 yet_another_bitfield;
- u8 _AC;
- u8 _AD[3]; //FIXME
- u32 directional_bitfields[2]; // left right
- u8 flagsB8;
- u8 flagsB9;
- u8 _BA[2]; //FIXME
- u8 _BC, _BD;
- u16 _BE;
- u8 _C0, _C1;
- u16 _C2;
- u8 _C4[4]; //FIXME
- u16 _C8;
- u8 _CA[22]; //FIXME
- u8 _E0, _E1, _E2;
- u8 _E3; //FIXME
- u8 _E4, _E5;
- u8 _E6[2]; //FIXME
- u32 current_layer_ptr;
- u8 current_layer;
- u8 _ED[3]; //FIXME
+ public:
+ collisionMgr_c();
+ virtual ~collisionMgr_c();
+
+ dStageActor_c *owner;
+ sensorBase_s *pBelowInfo, *pAboveInfo, *pAdjacentInfo;
+
+ VEC3 *pPos, *pLastPos, *pSpeed;
+ VEC3 specialSpeedOffset;
+ float xDeltaMaybe, yDeltaMaybe;
+ float _34, _38;
+ u32 _3C, _40, _44, _48;
+ float initialXAsSetByJumpDai;
+ /*dClass2DC_c*/void *pClass2DC;
+ u32 _54;
+ Physics *sCollBelow;
+ Physics *sCollAbove;
+ Physics *sCollAdjacentLast, *sCollAdjacent[2];
+ collisionMgr_c *_6C, *_70, *_74;
+ collisionMgr_c *_78[2];
+ Physics *_80[2];
+ u32 outputMaybe;
+ u32 _8C;
+ u32 someStoredBehaviourFlags, someStoredProps;
+ char whichPlayerOfParent____;
+ char whichController____;
+ u16 _9A, _9C;
+ u32 tileBelowProps;
+ u8 tileBelowSubType, lastTileBelowSubType;
+ u32 tileAboveProps;
+ u8 tileAboveSubType, lastTileAboveSubType;
+ u32 adjacentTileProps[2];
+ u8 adjacentTileSubType[2];
+ u8 _BA, _BB;
+ u8 _BC; // &8 makes able to enter mini pipes?
+ u8 currentSlopeType;
+ s16 currentSlopeAngle;
+ u8 currentFlippedSlopeType;
+ s16 currentFlippedSlopeAngle;
+ u32 _C4;
+ u16 currentAdjacentSlopeAngle;
+ u32 currentFenceType; // 0=null 1=ladder 2=fence
+ Physics *_D0;
+ float _D4;
+ float _D8;
+ float _DC;
+ u8 touchedSpikeFlag;
+ s8 maxTouchedSpikeType;
+ u8 currentSlopeDirection, _E3, onGround_maybe, chainlinkMode;
+ u8 *pLayerID;
+ u8 layer;
+ bool enteredPipeIsMini;
+
+ // Setup
+ void clear1();
+ void clear2();
+ void init(dStageActor_c *owner, const sensorBase_s *belowInfo, const sensorBase_s *aboveInfo, const sensorBase_s *adjacentInfo);
+
+ u32 calculateBelowCollision();
+ u32 calculateAboveCollision(u32 value);
+ u32 calculateAdjacentCollision(float *pFloat=0);
+
+ bool setBelowSubType(u32 magic); // maybe not public?
+
+ u8 getBelowSubType();
+ u8 getAboveSubType();
+ u8 getAdjacentSubType(int direction);
+
+ int returnSomethingBasedOnSlopeAngle();
+ bool doesSlopeGoUp();
+
+ int getSlopeYDirectionForXDirection(int direction);
+ int getSlopeYDirectionForXDirection(int direction, int slopeType);
+ s16 getAngleOfSlopeInDirection(int direction);
+ s16 getAngleOfSlopeWithXSpeed(float xSpeed);
+ s16 getAngleOfSlopeInDirection2(int thing);
+ s16 getAngleOfFlippedSlopeInDirection(int thing);
+ s16 getAngleOfFlippedSlopeInDirection2(int thing);
+
+ static bool checkPositionForTileOrSColl(float x, float y, u8 layer, u32 unk, u32 mask);
+ static int getPartialBlockExistenceAtPos(float x, float y, u8 layer);
+ static bool isPartialBlockOrBlockSolidAtPos(float x, float y, u8 layer);
+ static u32 getTileBehaviour1At(float x, float y, u8 layer);
+ static u32 getTileBehaviour2At(float x, float y, u8 layer);
+ static u32 getTileBehaviour1At(u16 x, u16 y, u8 layer);
+ static u32 getTileBehaviour2At(u16 x, u16 y, u8 layer);
+
+ u8 getOwnerStageActorType() const;
+ u32 returnOutputAnd18000() const;
+ bool isOnTopOfTile() const;
+
+ u32 s_80071210(dStageActor_c *player);
+ bool tryToEnterPipeBelow(VEC3 *pOutVec, int *pOutEntranceID);
+ bool tryToEnterPipeAbove(VEC3 *pOutVec, int *pOutEntranceID);
+ bool tryToEnterAdjacentPipe(VEC3 *pOutVec, int unk, int *pOutEntranceID, float fp1, float fp2);
+ u32 detectFence(lineSensor_s *info);
+ bool detectClimbingPole(lineSensor_s *info);
+
+ bool s_80072440(VEC2 *v2one, VEC2 *v2two, float *pOutFloat);
+ bool s_800728C0(VEC2 *vecParam, float *pOutFloat);
+
+ u32 calculateBelowCollisionWithSmokeEffect();
+
+ u32 calculateAdjacentCollisionAlternate(float *pFloat=0);
+
+ static void setupEverything(int wrapType);
+
+ bool getBelowSensorHLine(hLine_s *outLine);
+ bool getAboveSensorHLine(hLine_s *outLine);
+ bool getAdjacentSensorVLine(vLine_s *outLine, int direction);
+
+ void s_800731E0(Physics *sColl, VEC3 *somePos);
+
+ void clearStoredSColls();
+ void s_80075090();
+ bool s_800751C0(Physics *sColl, collisionMgr_c *what);
+ collisionMgr_c *s_80075230(Physics *sColl);
+
+ static int checkPositionForLiquids(float x, float y, int layer, float *unkDestFloat = 0);
+ static int s_80075560(float x, float y, int layer, float *destFloat);
+ static bool s_80075750(VEC2 *pVec);
+ static bool s_80075780(s16 *pAngle);
+
+ enum SlopeTypes {
+ SLOPE_EDGE = 10,
+ SLOPE_TYPE_COUNT = 19
+ };
+ struct slopeParams_s {
+ float basePos, colHeight;
+ };
+ static const slopeParams_s slopeParams[SLOPE_TYPE_COUNT];
+ static const slopeParams_s flippedSlopeParams[SLOPE_TYPE_COUNT];
+ static const u8 slopeKinds[SLOPE_TYPE_COUNT];
+ static const u8 slopeDirections[SLOPE_TYPE_COUNT];
};
class BasicCollider {
diff --git a/kamek_pal.x b/kamek_pal.x
index bfe01d5..e3c6bbb 100644
--- a/kamek_pal.x
+++ b/kamek_pal.x
@@ -330,14 +330,14 @@ SECTIONS {
/* collisionMgr_c */
__ct__14collisionMgr_c = 0x8006cf40;
__dt__14collisionMgr_c = 0x8006cf40;
- Clear1__14collisionMgr_cFv = 0x8006cfe0;
- Clear2__14collisionMgr_cFv = 0x8006d000;
- Init__14collisionMgr_cFP13dStageActor_cPCUcPCUcPCUc = 0x8006d090;
+ clear1__14collisionMgr_cFv = 0x8006cfe0;
+ clear2__14collisionMgr_cFv = 0x8006d000;
+ init__14collisionMgr_cFP13dStageActor_cPC12sensorBase_sPC12sensorBase_sPC12sensorBase_s = 0x8006d090;
Clear3__14collisionMgr_cFv = 0x8006d440;
- CollidedWithTile__14collisionMgr_cFv = 0x80070cb0;
- SomethingSemiImportant__14collisionMgr_cFUi = 0x8006ef40;
- execute__14collisionMgr_cFv = 0x80072bc0;
- s_8006FA40__14collisionMgr_cFPv = 0x8006FA40;
+ isOnTopOfTile__14collisionMgr_cCFv = 0x80070cb0;
+ calculateAboveCollision__14collisionMgr_cFUi = 0x8006ef40;
+ calculateBelowCollisionWithSmokeEffect__14collisionMgr_cFv = 0x80072bc0;
+ calculateAdjacentCollision__14collisionMgr_cFPf = 0x8006FA40;
s_80070760__14collisionMgr_cFv = 0x80070760;
s_800707E0__14collisionMgr_cFv = 0x800707E0;
diff --git a/src/bossBombDrop.cpp b/src/bossBombDrop.cpp
index c12d144..da12c34 100644
--- a/src/bossBombDrop.cpp
+++ b/src/bossBombDrop.cpp
@@ -103,14 +103,14 @@ int dDroppedBomb::onCreate() {
_324 = 20.f;
// These structs tell stupid collider what to collide with - these are from koopa troopa
- static const u8 one[16] = {0,0,0,1, 0,0,0xC0,0, 0,0,0x40,0, 0,0,0,0};
- static const u8 two[12] = {0,0,0,0, 0,0,0,0, 0,0,0xC0,0};
- static const u8 three[16] = {0,0,0,1, 0,0,0x60,0, 0,0,0x90,0, 0,0,0x60,0};
+ static const lineSensor_s below(12<<12, 4<<12, 0<<12);
+ static const pointSensor_s above(0<<12, 12<<12);
+ static const lineSensor_s adjacent(6<<12, 9<<12, 6<<12);
- collMgr.Init(this, one, two, three);
- collMgr.execute();
+ collMgr.init(this, &below, &above, &adjacent);
+ collMgr.calculateBelowCollisionWithSmokeEffect();
- cmgr_returnValue = collMgr.CollidedWithTile();
+ cmgr_returnValue = collMgr.isOnTopOfTile();
pos.z = 3300.0;
@@ -161,10 +161,10 @@ int dDroppedBomb::onExecute() {
HandleYSpeed();
doSpriteMovement();
- cmgr_returnValue = collMgr.CollidedWithTile();
- collMgr.execute();
+ cmgr_returnValue = collMgr.isOnTopOfTile();
+ collMgr.calculateBelowCollisionWithSmokeEffect();
- if (collMgr.CollidedWithTile() || (collMgr.bitfield_for_checks & (0x15 << direction))) {
+ if (collMgr.isOnTopOfTile() || (collMgr.outputMaybe & (0x15 << direction))) {
this->kill();
}
diff --git a/src/bossKoopaThrow.cpp b/src/bossKoopaThrow.cpp
index 85c96ca..3efcc82 100644
--- a/src/bossKoopaThrow.cpp
+++ b/src/bossKoopaThrow.cpp
@@ -207,14 +207,14 @@ int daKoopaThrow::onCreate() {
_324 = currentInfo->size;
// These structs tell stupid collider what to collide with - these are from koopa troopa
- static const u8 one[16] = {0,0,0,1, 0,0,0xC0,0, 0,0,0x40,0, 0,0,0,0};
- static const u8 two[12] = {0,0,0,0, 0,0,0,0, 0,0,0xC0,0};
- static const u8 three[16] = {0,0,0,1, 0,0,0x60,0, 0,0,0x90,0, 0,0,0x60,0};
+ static const lineSensor_s below(12<<12, 4<<12, 0<<12);
+ static const pointSensor_s above(0<<12, 12<<12);
+ static const lineSensor_s adjacent(6<<12, 9<<12, 6<<12);
- collMgr.Init(this, one, two, three);
- collMgr.execute();
+ collMgr.init(this, &below, &above, &adjacent);
+ collMgr.calculateBelowCollisionWithSmokeEffect();
- cmgr_returnValue = collMgr.CollidedWithTile();
+ cmgr_returnValue = collMgr.isOnTopOfTile();
if (this->direction == 0) { // Ground Facing Left
@@ -297,10 +297,10 @@ void daKoopaThrow::executeState_Straight() {
HandleYSpeed();
doSpriteMovement();
- // cmgr_returnValue = collMgr.CollidedWithTile();
- // collMgr.execute();
+ // cmgr_returnValue = collMgr.isOnTopOfTile();
+ // collMgr.calculateBelowCollisionWithSmokeEffect();
- // if (collMgr.CollidedWithTile() || (collMgr.bitfield_for_checks & (0x15 << direction))) {
+ // if (collMgr.isOnTopOfTile() || (collMgr.outputMaybe & (0x15 << direction))) {
// // hit the ground or wall
// PlaySoundAsync(this, currentInfo->breakSound);
diff --git a/src/bossMegaGoomba.cpp b/src/bossMegaGoomba.cpp
index a6758f4..0214f60 100644
--- a/src/bossMegaGoomba.cpp
+++ b/src/bossMegaGoomba.cpp
@@ -127,9 +127,6 @@ class daMegaGoomba_c : public dEn_c {
// DECLARE_STATE(Outro);
};
-u8 struct_1[] = { 0, 0, 0, 1, 0xff, 0xff, 0x40, 0, 0, 0, 0xc0, 0, 0, 0, 0, 0 };
-u8 struct_3[] = { 0, 0, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0x3f, 0x2a, 0x7e, 0xfa };
- // last 4 bytes not needed. float for scale
daMegaGoomba_c *daMegaGoomba_c::build() {
void *buffer = AllocFromGameHeap1(sizeof(daMegaGoomba_c));
@@ -316,7 +313,9 @@ void daMegaGoomba_c::setupCollision() {
//POINTLESS WITH GROWTH
this->scale.x = this->scale.y = this->scale.z = 0.666;
- this->collMgr.Init(this, struct_1, 0, struct_3);
+ static const lineSensor_s below(-12 << 12, 12 << 12, 0);
+ static const pointSensor_s adjacent(16 << 12, 16 << 12);
+ this->collMgr.init(this, &below, 0, &adjacent);
char foo = this->_391;
this->pos_delta2.x = 0.0;
@@ -696,13 +695,13 @@ void daMegaGoomba_c::executeState_Walk() {
int ret = SomeStrangeModification(this);
if(ret & 1)
this->speed.y = 0.0;
- u32 bitfield = this->collMgr.bitfield_for_checks;
+ u32 bitfield = this->collMgr.outputMaybe;
if(bitfield & (0x15<<this->direction)) {
this->pos.x = this->last_pos.x;
this->doStateChange(&StateID_Turn);
//this->acState.setField10ToOne();
}
- u32 bitfield2 = this->collMgr.directional_bitfields[this->direction];
+ u32 bitfield2 = this->collMgr.adjacentTileProps[this->direction];
if(bitfield2) {
this->doStateChange(&StateID_Turn);
}
@@ -783,7 +782,7 @@ void daMegaGoomba_c::stunPlayers() {
dStageActor_c *player = GetSpecificPlayerActor(i);
if (player) {
- if (player->collMgr.CollidedWithTile() && player->currentZoneID == currentZoneID) {
+ if (player->collMgr.isOnTopOfTile() && player->currentZoneID == currentZoneID) {
stunPlayer(player, 1);
playerStunned[i] = true;
}
diff --git a/src/bossPlayerClown.cpp b/src/bossPlayerClown.cpp
index 6fccee6..c760214 100644
--- a/src/bossPlayerClown.cpp
+++ b/src/bossPlayerClown.cpp
@@ -213,12 +213,12 @@ int daClownShot::onCreate() {
_324 = 0.0f;
// These structs tell stupid collider what to collide with - these are from koopa troopa
- static const u8 one[16] = {0,0,0,1, 0,0,0xC0,0, 0,0,0x40,0, 0,0,0,0};
- static const u8 two[12] = {0,0,0,0, 0,0,0,0, 0,0,0xC0,0};
- static const u8 three[16] = {0,0,0,1, 0,0,0x60,0, 0,0,0x90,0, 0,0,0x60,0};
+ static const lineSensor_s below(12<<12, 4<<12, 0<<12);
+ static const pointSensor_s above(0<<12, 12<<12);
+ static const lineSensor_s adjacent(6<<12, 9<<12, 6<<12);
- collMgr.Init(this, one, two, three);
- collMgr.execute();
+ collMgr.init(this, &below, &above, &adjacent);
+ collMgr.calculateBelowCollisionWithSmokeEffect();
this->speed.y = 4.0;
@@ -246,7 +246,7 @@ int daClownShot::onExecute() {
HandleXSpeed();
HandleYSpeed();
doSpriteMovement();
- collMgr.execute();
+ collMgr.calculateBelowCollisionWithSmokeEffect();
effect.spawn("Wm_en_killersmoke", 0, &(Vec){pos.x, pos.y, pos.z}, &(S16Vec){0,0,0}, &(Vec){0.7, 0.7, 0.7});
diff --git a/src/bossSamurshai.cpp b/src/bossSamurshai.cpp
index 24c8615..9ed5b9a 100644
--- a/src/bossSamurshai.cpp
+++ b/src/bossSamurshai.cpp
@@ -202,8 +202,8 @@ daSamurshai *daSamurshai::build() {
HandleYSpeed();
doSpriteMovement();
- cmgr_returnValue = collMgr.CollidedWithTile();
- collMgr.execute();
+ cmgr_returnValue = collMgr.isOnTopOfTile();
+ collMgr.calculateBelowCollisionWithSmokeEffect();
if (isBouncing) {
stuffRelatingToCollisions(0.1875f, 1.0f, 0.5f);
@@ -211,7 +211,7 @@ daSamurshai *daSamurshai::build() {
isBouncing = false;
}
- if (collMgr.CollidedWithTile()) {
+ if (collMgr.isOnTopOfTile()) {
// Walking into a tile branch
if (cmgr_returnValue == 0)
@@ -223,23 +223,23 @@ daSamurshai *daSamurshai::build() {
// Bouncing checks
if (_34A & 4) {
Vec v = (Vec){0.0f, 1.0f, 0.0f};
- collMgr.parent_speed_ptr = &v;
+ collMgr.pSpeed = &v;
- if (collMgr.SomethingSemiImportant(collMgr.bitfield_for_checks))
+ if (collMgr.calculateAboveCollision(collMgr.outputMaybe))
speed.y = 0.0f;
- collMgr.parent_speed_ptr = &speed;
+ collMgr.pSpeed = &speed;
} else {
- if (collMgr.SomethingSemiImportant(collMgr.bitfield_for_checks))
+ if (collMgr.calculateAboveCollision(collMgr.outputMaybe))
speed.y = 0.0f;
}
- collMgr.s_8006FA40(0);
+ collMgr.calculateAdjacentCollision(0);
// Switch Direction
- if (collMgr.bitfield_for_checks & (0x15 << direction)) {
- if (collMgr.CollidedWithTile()) {
+ if (collMgr.outputMaybe & (0x15 << direction)) {
+ if (collMgr.isOnTopOfTile()) {
isBouncing = true;
}
return true;
@@ -316,16 +316,16 @@ int daSamurshai::onCreate() {
_324 = 18.0f;
// These structs tell stupid collider what to collide with - these are from koopa troopa
- static const u8 one[16] = {0,0,0,1, 0,0,0xC0,0, 0,0,0x40,0, 0,0,0,0};
- static const u8 two[12] = {0,0,0,0, 0,0,0,0, 0,0,0xC0,0};
- static const u8 three[16] = {0,0,0,1, 0,0,0x60,0, 0,0,0x90,0, 0,0,0x60,0};
+ static const lineSensor_s below(12<<12, 4<<12, 0<<12);
+ static const pointSensor_s above(0<<12, 12<<12);
+ static const lineSensor_s adjacent(6<<12, 9<<12, 6<<12);
- collMgr.Init(this, one, two, three);
- collMgr.execute();
+ collMgr.init(this, &below, &above, &adjacent);
+ collMgr.calculateBelowCollisionWithSmokeEffect();
- cmgr_returnValue = collMgr.CollidedWithTile();
+ cmgr_returnValue = collMgr.isOnTopOfTile();
- if (collMgr.CollidedWithTile())
+ if (collMgr.isOnTopOfTile())
isBouncing = false;
else
isBouncing = true;
diff --git a/src/bossThwompaDomp.cpp b/src/bossThwompaDomp.cpp
index 860fb90..1d94744 100644
--- a/src/bossThwompaDomp.cpp
+++ b/src/bossThwompaDomp.cpp
@@ -29,7 +29,7 @@ class daEnMegaDosun_c : public daBoss {
m3d::mdl_c bodyModel; // _544
m3d::anmVis_c anmVis; // _584
- u32 collision_struct[4]; // _5BC
+ lineSensor_s belowSensor;
float shakePosXoffset; // _5CC shakePosXoffset
u16 puruMoveCounter; // _5D8
u16 shakeIndex; // _5DA 0=shake,1=normal
@@ -122,10 +122,12 @@ int daEnMegaDosun_c::onCreate() {
this->pos.y -= 21.0;
this->pos.z = -280.0; // behind layer1 (hides spikes)
- this->collision_struct[0] = 0x11804101;
- this->collision_struct[1] = 0xFFFE1000;
- this->collision_struct[2] = 0x0001F000;
- this->collision_struct[3] = 0x00005000;
+ belowSensor.flags =
+ SENSOR_10000000 | SENSOR_1000000 | SENSOR_BREAK_BRICK |
+ SENSOR_BREAK_BLOCK | SENSOR_100 | SENSOR_LINE;
+ belowSensor.lineA = -31 << 12;
+ belowSensor.lineB = 31 << 12;
+ belowSensor.distanceFromCenter = 5 << 12;
ActivePhysics::Info hm;
hm.xDistToCenter = 0.0;
@@ -140,9 +142,8 @@ int daEnMegaDosun_c::onCreate() {
hm.callback = &dEn_c::collisionCallback;
this->aPhysics.initWithStruct(this, &hm);
- //u8 s3[] = {0,0,0,1,0xff,0xfe,0x10,0,0,1,0xf0,0,0,5,0x50,0};
- u8 s3[] = {0,0,0,1,0xff,0xfe,0x10,0,0,1,0xf0,0,0xff,0xfe,0x10,0};
- this->collMgr.Init(this,(u8*)&this->collision_struct,(u8*)&s3,0);
+ lineSensor_s aboveSensor(-31 << 12, 31 << 12, -31 << 12);
+ this->collMgr.init(this, &belowSensor, &aboveSensor, 0);
this->pos_delta2.x = 0.0;
this->pos_delta2.y = 36.0;
@@ -247,7 +248,9 @@ int daEnMegaDosun_c::onDelete() {
// StateID_UpWait
void daEnMegaDosun_c::beginState_UpWait() {
- this->collision_struct[0] = 0x11804101;
+ belowSensor.flags =
+ SENSOR_10000000 | SENSOR_1000000 | SENSOR_BREAK_BRICK |
+ SENSOR_BREAK_BLOCK | SENSOR_100 | SENSOR_LINE;
this->timer = 0;
}
void daEnMegaDosun_c::executeState_UpWait() {
@@ -337,7 +340,7 @@ int daEnMegaDosun_c::onDelete() {
this->UpdateObjectPosBasedOnSpeedValuesReal();
//FIXME what do I do? - bottom detection
- int ret = this->collMgr.execute();
+ int ret = this->collMgr.calculateBelowCollisionWithSmokeEffect();
if(!ret)
return;
@@ -349,10 +352,10 @@ int daEnMegaDosun_c::onDelete() {
PlaySoundAsync(this, SE_EMY_BIG_DOSSUN);
}
else {
- this->collision_struct[0] = 0x00000001;
+ belowSensor.flags = SENSOR_LINE;
this->speed.y = 0.0;
ShakeScreen(ScreenPositionClass, 0, 1, 0, 0);
- this->collMgr.Clear2();
+ this->collMgr.clear2();
PlaySoundAsync(this, SE_EMY_BIG_DOSSUN);
}
@@ -388,7 +391,7 @@ int daEnMegaDosun_c::onDelete() {
// StateID_UpMove
void daEnMegaDosun_c::beginState_UpMove() {
- this->collMgr.Clear2();
+ this->collMgr.clear2();
}
void daEnMegaDosun_c::executeState_UpMove() {
// this->speed.y = 0.0;
diff --git a/src/bossTopman.cpp b/src/bossTopman.cpp
index d014d57..427682a 100644
--- a/src/bossTopman.cpp
+++ b/src/bossTopman.cpp
@@ -234,8 +234,8 @@ bool daDreidel::calculateTileCollisions() {
HandleYSpeed();
doSpriteMovement();
- cmgr_returnValue = collMgr.CollidedWithTile();
- collMgr.execute();
+ cmgr_returnValue = collMgr.isOnTopOfTile();
+ collMgr.calculateBelowCollisionWithSmokeEffect();
if (isBouncing) {
stuffRelatingToCollisions(0.1875f, 1.0f, 0.5f);
@@ -249,7 +249,7 @@ bool daDreidel::calculateTileCollisions() {
else
direction = 1;
- if (collMgr.CollidedWithTile()) {
+ if (collMgr.isOnTopOfTile()) {
// Walking into a tile branch
if (cmgr_returnValue == 0)
@@ -273,23 +273,23 @@ bool daDreidel::calculateTileCollisions() {
// Bouncing checks
if (_34A & 4) {
Vec v = (Vec){0.0f, 1.0f, 0.0f};
- collMgr.parent_speed_ptr = &v;
+ collMgr.pSpeed = &v;
- if (collMgr.SomethingSemiImportant(collMgr.bitfield_for_checks))
+ if (collMgr.calculateAboveCollision(collMgr.outputMaybe))
speed.y = 0.0f;
- collMgr.parent_speed_ptr = &speed;
+ collMgr.pSpeed = &speed;
} else {
- if (collMgr.SomethingSemiImportant(collMgr.bitfield_for_checks))
+ if (collMgr.calculateAboveCollision(collMgr.outputMaybe))
speed.y = 0.0f;
}
- collMgr.s_8006FA40(0);
+ collMgr.calculateAdjacentCollision(0);
// Switch Direction
- if (collMgr.bitfield_for_checks & (0x15 << direction)) {
- if (collMgr.CollidedWithTile()) {
+ if (collMgr.outputMaybe & (0x15 << direction)) {
+ if (collMgr.isOnTopOfTile()) {
isBouncing = true;
}
return true;
@@ -369,16 +369,16 @@ int daDreidel::onCreate() {
_324 = 16.0f;
// These structs tell stupid collider what to collide with - these are from koopa troopa
- static const u8 one[16] = {0,0,0,1, 0,0,0xC0,0, 0,0,0x40,0, 0,0,0,0};
- static const u8 two[12] = {0,0,0,0, 0,0,0,0, 0,0,0xC0,0};
- static const u8 three[16] = {0,0,0,1, 0,0,0x60,0, 0,0,0x90,0, 0,0,0x60,0};
+ static const lineSensor_s below(12<<12, 4<<12, 0<<12);
+ static const pointSensor_s above(0<<12, 12<<12);
+ static const lineSensor_s adjacent(6<<12, 9<<12, 6<<12);
- collMgr.Init(this, one, two, three);
- collMgr.execute();
+ collMgr.init(this, &below, &above, &adjacent);
+ collMgr.calculateBelowCollisionWithSmokeEffect();
- cmgr_returnValue = collMgr.CollidedWithTile();
+ cmgr_returnValue = collMgr.isOnTopOfTile();
- if (collMgr.CollidedWithTile())
+ if (collMgr.isOnTopOfTile())
isBouncing = false;
else
isBouncing = true;
diff --git a/src/bossWrenchThrow.cpp b/src/bossWrenchThrow.cpp
index 5247c62..338e3ec 100644
--- a/src/bossWrenchThrow.cpp
+++ b/src/bossWrenchThrow.cpp
@@ -134,14 +134,14 @@ int daWrench::onCreate() {
_324 = 5.0f;
// These structs tell stupid collider what to collide with - these are from koopa troopa
- static const u8 one[16] = {0,0,0,1, 0,0,0xC0,0, 0,0,0x40,0, 0,0,0,0};
- static const u8 two[12] = {0,0,0,0, 0,0,0,0, 0,0,0xC0,0};
- static const u8 three[16] = {0,0,0,1, 0,0,0x60,0, 0,0,0x90,0, 0,0,0x60,0};
+ static const lineSensor_s below(12<<12, 4<<12, 0<<12);
+ static const pointSensor_s above(0<<12, 12<<12);
+ static const lineSensor_s adjacent(6<<12, 9<<12, 6<<12);
- collMgr.Init(this, one, two, three);
- collMgr.execute();
+ collMgr.init(this, &below, &above, &adjacent);
+ collMgr.calculateBelowCollisionWithSmokeEffect();
- cmgr_returnValue = collMgr.CollidedWithTile();
+ cmgr_returnValue = collMgr.isOnTopOfTile();
if (this->direction == 0) { // Ground Facing Left
@@ -222,10 +222,10 @@ void daWrench::executeState_Kaboom() {
HandleYSpeed();
doSpriteMovement();
- cmgr_returnValue = collMgr.CollidedWithTile();
- collMgr.execute();
+ cmgr_returnValue = collMgr.isOnTopOfTile();
+ collMgr.calculateBelowCollisionWithSmokeEffect();
- if (collMgr.CollidedWithTile()) {
+ if (collMgr.isOnTopOfTile()) {
// hit the ground
PlaySoundAsync(this, SE_BOSS_JR_BOMB_BURST);
@@ -233,7 +233,7 @@ void daWrench::executeState_Kaboom() {
SpawnEffect("Wm_mr_wirehit", 0, &this->pos, &(S16Vec){0,0,0}, &(Vec){1.25, 1.25, 1.25});
this->Delete(1);
}
- if (collMgr.bitfield_for_checks & (0x15 << direction)) {
+ if (collMgr.outputMaybe & (0x15 << direction)) {
// hit the wall
PlaySoundAsync(this, SE_BOSS_JR_BOMB_BURST);
@@ -281,17 +281,17 @@ void daWrench::executeState_Straight() {
HandleYSpeed();
doSpriteMovement();
- cmgr_returnValue = collMgr.CollidedWithTile();
- collMgr.execute();
+ cmgr_returnValue = collMgr.isOnTopOfTile();
+ collMgr.calculateBelowCollisionWithSmokeEffect();
- if (collMgr.CollidedWithTile()) {
+ if (collMgr.isOnTopOfTile()) {
// hit the ground
PlaySoundAsync(this, SE_BOSS_JR_FLOOR_BREAK);
SpawnEffect("Wm_en_burst_s", 0, &this->pos, &(S16Vec){0,0,0}, &(Vec){0.75, 0.75, 0.75});
this->Delete(1);
}
- if (collMgr.bitfield_for_checks & (0x15 << direction)) {
+ if (collMgr.outputMaybe & (0x15 << direction)) {
// hit the wall
PlaySoundAsync(this, SE_BOSS_JR_FLOOR_BREAK);
diff --git a/src/penguin.cpp b/src/penguin.cpp
index 6112285..6febbae 100644
--- a/src/penguin.cpp
+++ b/src/penguin.cpp
@@ -166,8 +166,8 @@ bool daPengi::calculateTileCollisions() {
HandleYSpeed();
doSpriteMovement();
- cmgr_returnValue = collMgr.CollidedWithTile();
- collMgr.execute();
+ cmgr_returnValue = collMgr.isOnTopOfTile();
+ collMgr.calculateBelowCollisionWithSmokeEffect();
if (isBouncing) {
stuffRelatingToCollisions(0.1875f, 1.0f, 0.5f);
@@ -181,7 +181,7 @@ bool daPengi::calculateTileCollisions() {
else
direction = 1;
- if (collMgr.CollidedWithTile()) {
+ if (collMgr.isOnTopOfTile()) {
// Walking into a tile branch
if (cmgr_returnValue == 0)
@@ -205,23 +205,23 @@ bool daPengi::calculateTileCollisions() {
// Bouncing checks
if (_34A & 4) {
Vec v = (Vec){0.0f, 1.0f, 0.0f};
- collMgr.parent_speed_ptr = &v;
+ collMgr.pSpeed = &v;
- if (collMgr.SomethingSemiImportant(collMgr.bitfield_for_checks))
+ if (collMgr.calculateAboveCollision(collMgr.outputMaybe))
speed.y = 0.0f;
- collMgr.parent_speed_ptr = &speed;
+ collMgr.pSpeed = &speed;
} else {
- if (collMgr.SomethingSemiImportant(collMgr.bitfield_for_checks))
+ if (collMgr.calculateAboveCollision(collMgr.outputMaybe))
speed.y = 0.0f;
}
- collMgr.s_8006FA40(0);
+ collMgr.calculateAdjacentCollision(0);
// Switch Direction
- if (collMgr.bitfield_for_checks & (0x15 << direction)) {
- if (collMgr.CollidedWithTile()) {
+ if (collMgr.outputMaybe & (0x15 << direction)) {
+ if (collMgr.isOnTopOfTile()) {
isBouncing = true;
}
return true;
@@ -299,16 +299,16 @@ int daPengi::onCreate() {
_324 = 16.0f;
// These structs tell stupid collider what to collide with - these are from koopa troopa
- static const u8 one[16] = {0,0,0,1, 0,0,0xC0,0, 0,0,0x40,0, 0,0,0,0};
- static const u8 two[12] = {0,0,0,0, 0,0,0,0, 0,0,0xC0,0};
- static const u8 three[16] = {0,0,0,1, 0,0,0x60,0, 0,0,0x90,0, 0,0,0x60,0};
+ static const lineSensor_s below(12<<12, 4<<12, 0<<12);
+ static const pointSensor_s above(0<<12, 12<<12);
+ static const lineSensor_s adjacent(6<<12, 9<<12, 6<<12);
- collMgr.Init(this, one, two, three);
- collMgr.execute();
+ collMgr.init(this, &below, &above, &adjacent);
+ collMgr.calculateBelowCollisionWithSmokeEffect();
- cmgr_returnValue = collMgr.CollidedWithTile();
+ cmgr_returnValue = collMgr.isOnTopOfTile();
- if (collMgr.CollidedWithTile())
+ if (collMgr.isOnTopOfTile())
isBouncing = false;
else
isBouncing = true;
diff --git a/src/shyguy.cpp b/src/shyguy.cpp
index 5a21e6c..b2eef75 100644
--- a/src/shyguy.cpp
+++ b/src/shyguy.cpp
@@ -380,8 +380,8 @@ bool daShyGuy::calculateTileCollisions() {
HandleYSpeed();
doSpriteMovement();
- cmgr_returnValue = collMgr.CollidedWithTile();
- collMgr.execute();
+ cmgr_returnValue = collMgr.isOnTopOfTile();
+ collMgr.calculateBelowCollisionWithSmokeEffect();
if (isBouncing) {
stuffRelatingToCollisions(0.1875f, 1.0f, 0.5f);
@@ -395,7 +395,7 @@ bool daShyGuy::calculateTileCollisions() {
else
direction = 1;
- if (collMgr.CollidedWithTile()) {
+ if (collMgr.isOnTopOfTile()) {
// Walking into a tile branch
if (cmgr_returnValue == 0)
@@ -419,23 +419,23 @@ bool daShyGuy::calculateTileCollisions() {
// Bouncing checks
if (_34A & 4) {
Vec v = (Vec){0.0f, 1.0f, 0.0f};
- collMgr.parent_speed_ptr = &v;
+ collMgr.pSpeed = &v;
- if (collMgr.SomethingSemiImportant(collMgr.bitfield_for_checks))
+ if (collMgr.calculateAboveCollision(collMgr.outputMaybe))
speed.y = 0.0f;
- collMgr.parent_speed_ptr = &speed;
+ collMgr.pSpeed = &speed;
} else {
- if (collMgr.SomethingSemiImportant(collMgr.bitfield_for_checks))
+ if (collMgr.calculateAboveCollision(collMgr.outputMaybe))
speed.y = 0.0f;
}
- collMgr.s_8006FA40(0);
+ collMgr.calculateAdjacentCollision(0);
// Switch Direction
- if (collMgr.bitfield_for_checks & (0x15 << direction)) {
- if (collMgr.CollidedWithTile()) {
+ if (collMgr.outputMaybe & (0x15 << direction)) {
+ if (collMgr.isOnTopOfTile()) {
isBouncing = true;
}
return true;
@@ -631,16 +631,16 @@ int daShyGuy::onCreate() {
_324 = 16.0f;
// These structs tell stupid collider what to collide with - these are from koopa troopa
- static const u8 one[16] = {0,0,0,1, 0,0,0xC0,0, 0,0,0x40,0, 0,0,0,0};
- static const u8 two[12] = {0,0,0,0, 0,0,0,0, 0,0,0xC0,0};
- static const u8 three[16] = {0,0,0,1, 0,0,0x60,0, 0,0,0x90,0, 0,0,0x60,0};
+ static const lineSensor_s below(12<<12, 4<<12, 0<<12);
+ static const pointSensor_s above(0<<12, 12<<12);
+ static const lineSensor_s adjacent(6<<12, 9<<12, 6<<12);
- collMgr.Init(this, one, two, three);
- collMgr.execute();
+ collMgr.init(this, &below, &above, &adjacent);
+ collMgr.calculateBelowCollisionWithSmokeEffect();
- cmgr_returnValue = collMgr.CollidedWithTile();
+ cmgr_returnValue = collMgr.isOnTopOfTile();
- if (collMgr.CollidedWithTile())
+ if (collMgr.isOnTopOfTile())
isBouncing = false;
else
isBouncing = true;
@@ -1188,7 +1188,7 @@ void daShyGuy::updateModelMatrices() {
// static const u8 three[16] = {
// 0x01,0x80,0x41,0x01, 0xFF,0xFF,0x90,0x00, 0x00,0x00,0x80,0x00, 0x00,0x00,0xEF0,0x00
// };
- // spawned->collMgr.Init(spawned, two, one, three);
+ // spawned->collMgr.init(spawned, two, one, three);
}
diff --git a/src/topman.cpp b/src/topman.cpp
index 56493da..0c2865a 100644
--- a/src/topman.cpp
+++ b/src/topman.cpp
@@ -213,8 +213,8 @@ bool daTopman::calculateTileCollisions() {
HandleYSpeed();
doSpriteMovement();
- cmgr_returnValue = collMgr.CollidedWithTile();
- collMgr.execute();
+ cmgr_returnValue = collMgr.isOnTopOfTile();
+ collMgr.calculateBelowCollisionWithSmokeEffect();
if (isBouncing) {
stuffRelatingToCollisions(0.1875f, 1.0f, 0.5f);
@@ -228,7 +228,7 @@ bool daTopman::calculateTileCollisions() {
else
direction = 1;
- if (collMgr.CollidedWithTile()) {
+ if (collMgr.isOnTopOfTile()) {
// Walking into a tile branch
if (cmgr_returnValue == 0)
@@ -252,23 +252,23 @@ bool daTopman::calculateTileCollisions() {
// Bouncing checks
if (_34A & 4) {
Vec v = (Vec){0.0f, 1.0f, 0.0f};
- collMgr.parent_speed_ptr = &v;
+ collMgr.pSpeed = &v;
- if (collMgr.SomethingSemiImportant(collMgr.bitfield_for_checks))
+ if (collMgr.calculateAboveCollision(collMgr.outputMaybe))
speed.y = 0.0f;
- collMgr.parent_speed_ptr = &speed;
+ collMgr.pSpeed = &speed;
} else {
- if (collMgr.SomethingSemiImportant(collMgr.bitfield_for_checks))
+ if (collMgr.calculateAboveCollision(collMgr.outputMaybe))
speed.y = 0.0f;
}
- collMgr.s_8006FA40(0);
+ collMgr.calculateAdjacentCollision(0);
// Switch Direction
- if (collMgr.bitfield_for_checks & (0x15 << direction)) {
- if (collMgr.CollidedWithTile()) {
+ if (collMgr.outputMaybe & (0x15 << direction)) {
+ if (collMgr.isOnTopOfTile()) {
isBouncing = true;
}
return true;
@@ -346,17 +346,16 @@ int daTopman::onCreate() {
_320 = 0.0f;
_324 = 16.0f;
- // These structs tell stupid collider what to collide with - these are from koopa troopa
- static const u8 one[16] = {0,0,0,1, 0,0,0xC0,0, 0,0,0x40,0, 0,0,0,0};
- static const u8 two[12] = {0,0,0,0, 0,0,0,0, 0,0,0xC0,0};
- static const u8 three[16] = {0,0,0,1, 0,0,0x60,0, 0,0,0x90,0, 0,0,0xE0,0};
+ static const lineSensor_s below(12<<12, 4<<12, 0<<12);
+ static const pointSensor_s above(0<<12, 12<<12);
+ static const lineSensor_s adjacent(6<<12, 9<<12, 14<<12);
- collMgr.Init(this, one, two, three);
- collMgr.execute();
+ collMgr.init(this, &below, &above, &adjacent);
+ collMgr.calculateBelowCollisionWithSmokeEffect();
- cmgr_returnValue = collMgr.CollidedWithTile();
+ cmgr_returnValue = collMgr.isOnTopOfTile();
- if (collMgr.CollidedWithTile())
+ if (collMgr.isOnTopOfTile())
isBouncing = false;
else
isBouncing = true;