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authorTreeki <treeki@gmail.com>2013-05-28 01:32:50 +0200
committerTreeki <treeki@gmail.com>2013-05-28 01:32:50 +0200
commit46195b552eff070ab326f75c9265a40eeefee5d9 (patch)
treeaf87925fa098a454a7665831030c92fc77e2d6d1
parent2e39b2f0ce099aa167c8a188d88e30af4bfc19f3 (diff)
downloadkamek-46195b552eff070ab326f75c9265a40eeefee5d9.tar.gz
kamek-46195b552eff070ab326f75c9265a40eeefee5d9.zip
fixed clown cannon with non-0 players
Diffstat (limited to '')
-rw-r--r--src/bossPlayerClown.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/bossPlayerClown.cpp b/src/bossPlayerClown.cpp
index 0095b6b..d13f045 100644
--- a/src/bossPlayerClown.cpp
+++ b/src/bossPlayerClown.cpp
@@ -114,7 +114,7 @@ void CConExecuteMove(dEn_c *clown) {
Vec tempPos;
- u32 buttonPushed = Remocon_GetPressed(GetRemoconMng()->controllers[0]);
+ u32 buttonPushed = Remocon_GetPressed(GetRemoconMng()->controllers[cPlayerOccupying->which_player]);
if (buttonPushed & 0x0100) {
if (cTimer > 90) {