From 46195b552eff070ab326f75c9265a40eeefee5d9 Mon Sep 17 00:00:00 2001 From: Treeki Date: Tue, 28 May 2013 01:32:50 +0200 Subject: fixed clown cannon with non-0 players --- src/bossPlayerClown.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/bossPlayerClown.cpp b/src/bossPlayerClown.cpp index 0095b6b..d13f045 100644 --- a/src/bossPlayerClown.cpp +++ b/src/bossPlayerClown.cpp @@ -114,7 +114,7 @@ void CConExecuteMove(dEn_c *clown) { Vec tempPos; - u32 buttonPushed = Remocon_GetPressed(GetRemoconMng()->controllers[0]); + u32 buttonPushed = Remocon_GetPressed(GetRemoconMng()->controllers[cPlayerOccupying->which_player]); if (buttonPushed & 0x0100) { if (cTimer > 90) { -- cgit v1.2.3