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-rw-r--r--layoutgl/widget.cpp500
1 files changed, 0 insertions, 500 deletions
diff --git a/layoutgl/widget.cpp b/layoutgl/widget.cpp
deleted file mode 100644
index 32789f5..0000000
--- a/layoutgl/widget.cpp
+++ /dev/null
@@ -1,500 +0,0 @@
-#include "widget.h"
-
-LGLWidget::LGLWidget(QWidget *parent) :
- QGLWidget(parent), m_layout(0) {
-}
-
-
-void LGLWidget::setLayout(LYTLayout *layout) {
- // TODO: cleanup stuff for previous layout
-
- m_layout = layout;
- resize(layout->width + 64, layout->height + 64);
-}
-
-
-void LGLWidget::initializeGL() {
- qDebug() << "initialising GL";
- glClearColor(0.0, 0.0, 0.0, 0.0);
- glEnable(GL_TEXTURE_2D);
-
- // this makes texture transparency work
- glEnable(GL_BLEND);
- glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
-
- // makes glColor value blend with textures
- glEnable(GL_COLOR_MATERIAL);
-
- m_texMgr.setup(this, m_layout);
-}
-
-
-void LGLWidget::resizeGL(int w, int h) {
- glViewport(0, 0, (GLint)w, (GLint)h);
- glMatrixMode(GL_PROJECTION);
- glLoadIdentity();
-
- float halfW = w / 2.0f, halfH = h / 2.0f;
-
- glOrtho(-halfW, halfW, -halfH, halfH, -100, 100);
- glMatrixMode(GL_MODELVIEW);
-}
-
-
-void LGLWidget::paintGL() {
- glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
- if (m_layout == 0)
- return;
-
- glLoadIdentity();
-
- renderPane(m_layout->rootPane, 255);
-
- // now, debugging/editing aids
- // first off reset the textures
- for (int i = 0; i < 8; i++) {
- glActiveTexture(GL_TEXTURE0+i);
- glDisable(GL_TEXTURE_2D);
- }
- glActiveTexture(GL_TEXTURE0);
-
- glColor3ub(255, 0, 0);
- float halfW = m_layout->width / 2.0f;
- float halfH = m_layout->height / 2.0f;
-
- const float lineExtension = 12.0f;
- glBegin(GL_QUADS);
-
- // top line
- glVertex2f(-halfW - 1.0f - lineExtension, halfH + 1.0f);
- glVertex2f(halfW + 1.0f + lineExtension, halfH + 1.0f);
- glVertex2f(halfW + 1.0f + lineExtension, halfH);
- glVertex2f(-halfW - 1.0f - lineExtension, halfH);
- // bottom line
- glVertex2f(-halfW - 1.0f - lineExtension, -halfH);
- glVertex2f(halfW + 1.0f + lineExtension, -halfH);
- glVertex2f(halfW + 1.0f + lineExtension, -halfH - 1.0f);
- glVertex2f(-halfW - 1.0f - lineExtension, -halfH - 1.0f);
- // left line
- glVertex2f(-halfW - 1.0f, halfH + 1.0f + lineExtension);
- glVertex2f(-halfW, halfH + 1.0f + lineExtension);
- glVertex2f(-halfW, -halfH - 1.0f - lineExtension);
- glVertex2f(-halfW - 1.0f, -halfH - 1.0f - lineExtension);
- // right line
- glVertex2f(halfW, halfH + 1.0f + lineExtension);
- glVertex2f(halfW + 1.0f, halfH + 1.0f + lineExtension);
- glVertex2f(halfW + 1.0f, -halfH - 1.0f - lineExtension);
- glVertex2f(halfW, -halfH - 1.0f - lineExtension);
-
- // centre: horizontal
- glVertex2f(-lineExtension, 0.5f);
- glVertex2f(lineExtension, 0.5f);
- glVertex2f(lineExtension, -0.5f);
- glVertex2f(-lineExtension, -0.5f);
- // centre: vertical
- glVertex2f(-0.5f, lineExtension);
- glVertex2f(0.5f, lineExtension);
- glVertex2f(0.5f, -lineExtension);
- glVertex2f(-0.5f, -lineExtension);
-
- glEnd();
-}
-
-void LGLWidget::renderPane(const LYTPane *pane, quint8 parentAlpha) {
- if (!pane->visible)
- return;
-
- glPushMatrix();
-
- glScalef(pane->xScale, pane->yScale, 1.0f);
- glRotatef(pane->xRot, 1.0f, 0.0f, 0.0f);
- glRotatef(pane->yRot, 0.0f, 1.0f, 0.0f);
- glRotatef(pane->zRot, 0.0f, 0.0f, 1.0f);
- glTranslatef(pane->xTrans, pane->yTrans, pane->zTrans);
- //qDebug() << "Translating by" << pane->xTrans << pane->yTrans << pane->zTrans;
-
- quint8 effectiveAlpha = (parentAlpha == 255) ? pane->alpha : ((pane->alpha * parentAlpha) / 255);
-
- switch (pane->type()) {
- case LYTPane::PictureType:
- drawPicture((LYTPicture*)pane, effectiveAlpha);
- break;
- case LYTPane::WindowType:
- drawWindow((LYTWindow*)pane, effectiveAlpha);
- break;
- }
-
- quint8 childrenAlpha = pane->influencedAlpha ? effectiveAlpha : 255;
- foreach (const LYTPane *childPane, pane->children)
- renderPane(childPane, childrenAlpha);
-
- //qDebug() << "Popping";
- glPopMatrix();
-}
-
-void LGLWidget::drawPicture(const LYTPicture *pic, quint8 effectiveAlpha) {
- float dX = pic->drawnVertexX();
- float dY = pic->drawnVertexY();
- //qDebug() << "Drawing" << dX << dY << pic->width << pic->height;
-
- useMaterial(pic->materialName);
-
- drawQuad(dX, dY, pic->width, pic->height, pic->texCoords, pic->vtxColours, effectiveAlpha);
-
- //glColor3ub(255, 255, 255);
- //renderText(dX, (dY-pic->height)+10, 0, pic->name);
-}
-
-struct TexFlipBit {
- quint8 bits[8];
- quint8 one, two;
-};
-
-static const TexFlipBit TextureFlipInfo[6] = {
- {{0,0,1,0,0,1,1,1},0,1},
- {{1,0,0,0,1,1,0,1},0,1},
- {{0,1,1,1,0,0,1,0},0,1},
- {{0,1,0,0,1,1,1,0},1,0},
- {{1,1,0,1,1,0,0,0},0,1},
- {{1,0,1,1,0,0,0,1},1,0}
-};
-
-void LGLWidget::dealWithWindowFrame(LYTTexCoords &coords, const QString &materialName,
- int flipType, float pieceWidth, float pieceHeight,
- int rep1, int rep2, int rep3, int rep4) {
- // What are you DOING Nintendo.. the code for this is a mess!
- // I seriously don't get it.
- // I am also using a terrible hack here.
- const TexFlipBit &info = TextureFlipInfo[flipType];
-
- qreal *hack = (qreal*)(&coords.coord[0]);
-
- float assign1 = info.bits[rep1 + info.one];
- hack[rep1 + info.one] = assign1;
- hack[rep3 + info.one] = assign1;
-
- float assign2 = info.bits[rep1 + info.two];
- hack[rep1 + info.two] = assign2;
- hack[rep2 + info.two] = assign2;
-
- float texSize[2];
- getTextureSize(materialName, &texSize[0], &texSize[1]);
-
- float assign3 = info.bits[rep1 + info.one] + (pieceWidth / ((info.bits[rep2 + info.one] - info.bits[rep1 + info.one]) * texSize[info.one]));
- hack[rep2 + info.one] = assign3;
- hack[rep4 + info.one] = assign3;
-
- float assign4 = info.bits[rep1 + info.two] + (pieceHeight / ((info.bits[rep3 + info.two] - info.bits[rep1 + info.two]) * texSize[info.two]));
- hack[rep3 + info.two] = assign4;
- hack[rep4 + info.two] = assign4;
-}
-
-void LGLWidget::drawWindow(const LYTWindow *wnd, quint8 effectiveAlpha) {
- float dX = wnd->drawnVertexX();
- float dY = wnd->drawnVertexY();
-
- // get the frame size
- float frameLeft, frameTop, frameRight, frameBottom;
-
- switch (wnd->frames.count()) {
- case 1:
- float oneW, oneH;
- getTextureSize(wnd->frames.at(0)->materialName, &oneW, &oneH);
- frameLeft = frameRight = oneW;
- frameTop = frameBottom = oneH;
- break;
- case 4: case 8:
- getTextureSize(wnd->frames.at(0)->materialName, &frameLeft, &frameTop);
- getTextureSize(wnd->frames.at(3)->materialName, &frameRight, &frameBottom);
- break;
- }
-
- // draw the content
- useMaterial(wnd->contentMaterialName);
- //qDebug() << "content material:" << wnd->contentMaterialName;
- drawQuad(
- dX + frameLeft - wnd->contentOverflowLeft,
- dY - frameTop + wnd->contentOverflowTop,
- ((wnd->contentOverflowLeft + (wnd->width - frameLeft)) - frameRight) + wnd->contentOverflowRight,
- ((wnd->contentOverflowTop + (wnd->height - frameTop)) - frameBottom) + wnd->contentOverflowBottom,
- wnd->contentTexCoords, wnd->contentVtxColours, effectiveAlpha);
-
- // deal with the frame
- LYTTexCoords texCoords;
-
- switch (wnd->frames.count()) {
- case 1:
- {
- const LYTWindowFrame &frame = *wnd->frames.first();
- const LYTMaterial &mat = getMaterial(frame.materialName);
-
- if (!mat.texMaps.empty()) {
- useMaterial(mat);
-
- // top left
- float pieceWidth = wnd->width - frameRight;
- float pieceHeight = frameTop;
-
- dealWithWindowFrame(texCoords, frame.materialName, 0, pieceWidth, pieceHeight, 0, 2, 4, 6);
- drawQuad(dX, dY, pieceWidth, pieceHeight, 1, &texCoords, 0, effectiveAlpha);
-
- // top right
- pieceWidth = frameRight;
- pieceHeight = wnd->height - frameBottom;
-
- dealWithWindowFrame(texCoords, frame.materialName, 1, pieceWidth, pieceHeight, 2, 0, 6, 4);
-
- drawQuad(dX + wnd->width - frameRight, dY, pieceWidth, pieceHeight,
- 1, &texCoords, 0, effectiveAlpha);
-
- // bottom left
- pieceWidth = frameLeft;
- pieceHeight = wnd->height - frameTop;
-
- dealWithWindowFrame(texCoords, frame.materialName, 2, pieceWidth, pieceHeight, 4, 6, 0, 2);
-
- drawQuad(dX, dY - frameTop, pieceWidth, pieceHeight,
- 1, &texCoords, 0, effectiveAlpha);
-
- // bottom right
- pieceWidth = wnd->width - frameLeft;
- pieceHeight = frameBottom;
-
- dealWithWindowFrame(texCoords, frame.materialName, 4, pieceWidth, pieceHeight, 6, 4, 2, 0);
-
- drawQuad(dX + frameLeft, dY - wnd->height + frameBottom, pieceWidth, pieceHeight,
- 1, &texCoords, 0, effectiveAlpha);
- }
- }
- break;
- case 4:
- {
- // top left
- const LYTWindowFrame &fTL = *wnd->frames.at(0);
- const LYTMaterial &mTL = getMaterial(fTL.materialName);
-
- if (!mTL.texMaps.empty()) {
- useMaterial(mTL);
-
- float pieceWidth = wnd->width - frameRight;
- float pieceHeight = frameTop;
-
- dealWithWindowFrame(texCoords, fTL.materialName, fTL.type, pieceWidth, pieceHeight, 0, 2, 4, 6);
- drawQuad(dX, dY, pieceWidth, pieceHeight, 1, &texCoords, 0, effectiveAlpha);
- }
-
- // top right
- const LYTWindowFrame &fTR = *wnd->frames.at(1);
- const LYTMaterial &mTR = getMaterial(fTR.materialName);
-
- if (!mTR.texMaps.empty()) {
- useMaterial(mTR);
-
- float pieceWidth = frameRight;
- float pieceHeight = wnd->height - frameBottom;
-
- dealWithWindowFrame(texCoords, fTR.materialName, fTR.type, pieceWidth, pieceHeight, 2, 0, 6, 4);
-
- drawQuad(dX + wnd->width - frameRight, dY, pieceWidth, pieceHeight,
- 1, &texCoords, 0, effectiveAlpha);
- }
-
- // bottom left
- const LYTWindowFrame &fBL = *wnd->frames.at(2);
- const LYTMaterial &mBL = getMaterial(fBL.materialName);
-
- if (!mBL.texMaps.empty()) {
- useMaterial(mBL);
-
- float pieceWidth = frameLeft;
- float pieceHeight = wnd->height - frameTop;
-
- dealWithWindowFrame(texCoords, fBL.materialName, fBL.type, pieceWidth, pieceHeight, 4, 6, 0, 2);
-
- drawQuad(dX, dY - frameTop, pieceWidth, pieceHeight,
- 1, &texCoords, 0, effectiveAlpha);
- }
-
- const LYTWindowFrame &fBR = *wnd->frames.at(3);
- const LYTMaterial &mBR = getMaterial(fBR.materialName);
-
- // bottom right
- if (!mBR.texMaps.empty()) {
- useMaterial(mBR);
-
- float pieceWidth = wnd->width - frameLeft;
- float pieceHeight = frameBottom;
-
- dealWithWindowFrame(texCoords, fBR.materialName, fBR.type, pieceWidth, pieceHeight, 6, 4, 2, 0);
-
- drawQuad(dX + frameLeft, dY - wnd->height + frameBottom, pieceWidth, pieceHeight,
- 1, &texCoords, 0, effectiveAlpha);
- }
- }
- break;
- case 8:
- {
- qDebug() << "WHOA!!!";
- // top left
- const LYTWindowFrame &fTL = *wnd->frames.at(0);
- const LYTMaterial &mTL = getMaterial(fTL.materialName);
-
- if (!mTL.texMaps.empty()) {
- useMaterial(mTL);
-
- dealWithWindowFrame(texCoords, fTL.materialName, fTL.type, frameLeft, frameTop, 0, 2, 4, 6);
- drawQuad(dX, dY, frameLeft, frameTop, 1, &texCoords, 0, effectiveAlpha);
- }
-
- // top right
- const LYTWindowFrame &fTR = *wnd->frames.at(1);
- const LYTMaterial &mTR = getMaterial(fTR.materialName);
-
- if (!mTR.texMaps.empty()) {
- useMaterial(mTR);
-
- dealWithWindowFrame(texCoords, fTR.materialName, fTR.type, frameRight, frameTop, 2, 0, 6, 4);
-
- drawQuad(dX + wnd->width - frameRight, dY, frameRight, frameTop,
- 1, &texCoords, 0, effectiveAlpha);
- }
-
- // bottom left
- const LYTWindowFrame &fBL = *wnd->frames.at(2);
- const LYTMaterial &mBL = getMaterial(fBL.materialName);
-
- if (!mBL.texMaps.empty()) {
- useMaterial(mBL);
-
- dealWithWindowFrame(texCoords, fBL.materialName, fBL.type, frameLeft, frameBottom, 4, 6, 0, 2);
-
- drawQuad(dX, dY - frameTop, frameLeft, frameBottom,
- 1, &texCoords, 0, effectiveAlpha);
- }
-
- const LYTWindowFrame &fBR = *wnd->frames.at(3);
- const LYTMaterial &mBR = getMaterial(fBR.materialName);
-
- // bottom right
- if (!mBR.texMaps.empty()) {
- useMaterial(mBR);
-
- dealWithWindowFrame(texCoords, fBR.materialName, fBR.type, frameRight, frameBottom, 6, 4, 2, 0);
-
- drawQuad(dX + frameLeft, dY - wnd->height + frameBottom, frameRight, frameBottom,
- 1, &texCoords, 0, effectiveAlpha);
- }
- }
- default:
- qDebug() << "unhandled window frame count" << wnd->frames.count();
- }
-}
-
-static GLint GLWrapModes[] = {
- GL_CLAMP_TO_EDGE, // Clamp
- GL_REPEAT, // Repeat
- GL_MIRRORED_REPEAT, // Mirror
-};
-
-void LGLWidget::useMaterial(const QString &materialName) {
- const LYTMaterial *mat = m_layout->materials.getMaterialByName(materialName);
-
- useMaterial(*mat);
-}
-
-void LGLWidget::useMaterial(const LYTMaterial &mat) {
- int cutAt = mat.texMaps.count();
-
- for (int i = 0; i < cutAt; i++) {
- const LYTTexMap &texMap = mat.texMaps.at(i);
-
- const QString &texName = texMap.textureName;
- GLuint texID = m_texMgr.glTextureForName(texName);
-
- glActiveTexture(GL_TEXTURE0 + i);
- glEnable(GL_TEXTURE_2D);
- glBindTexture(GL_TEXTURE_2D, texID);
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GLWrapModes[texMap.wrap_s]);
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GLWrapModes[texMap.wrap_t]);
-
- // is there a matching TexSRT?
- // TODO: fix this
- glMatrixMode(GL_TEXTURE);
- glLoadIdentity();
-
- if (mat.texSRTs.count() > i) {
- const LYTTexSRT &srt = mat.texSRTs.at(i);
-
- glScalef(srt.xScale, srt.yScale, 1.0f);
- // rotate?
- glTranslatef(srt.xTrans, -srt.yTrans, 0.0f);
- }
-
- glMatrixMode(GL_MODELVIEW);
- }
-
- for (int i = cutAt; i < 8; i++) {
- glActiveTexture(GL_TEXTURE0 + i);
- glDisable(GL_TEXTURE_2D);
- }
-
- glActiveTexture(GL_TEXTURE0);
-}
-
-void LGLWidget::drawQuad(float x, float y, float w, float h, const QVector<LYTTexCoords> &texCoords, const QColor *colours, uchar alpha) {
- drawQuad(x, y, w, h, texCoords.count(), texCoords.constData(), colours, alpha);
-}
-
-void LGLWidget::drawQuad(float x, float y, float w, float h, int texCoordCount, const LYTTexCoords *texCoords, const QColor *colours, uchar alpha) {
- if (!colours)
- glColor4ub(255, 255, 255, alpha);
-
- glBegin(GL_QUADS);
-
- for (int i = 0; i < texCoordCount; i++)
- glMultiTexCoord2f(GL_TEXTURE0_ARB+i, texCoords[i].coord[0].x(), 1.0f-texCoords[i].coord[0].y());
-
- if (colours)
- glColor4ub(colours[0].red(), colours[0].green(), colours[0].blue(), (colours[0].alpha() * alpha) / 255);
- glVertex2f(x, y);
-
- for (int i = 0; i < texCoordCount; i++)
- glMultiTexCoord2f(GL_TEXTURE0_ARB+i, texCoords[i].coord[1].x(), 1.0f-texCoords[i].coord[1].y());
-
- if (colours)
- glColor4ub(colours[1].red(), colours[1].green(), colours[1].blue(), (colours[1].alpha() * alpha) / 255);
- glVertex2f(x + w, y);
-
- for (int i = 0; i < texCoordCount; i++)
- glMultiTexCoord2f(GL_TEXTURE0_ARB+i, texCoords[i].coord[3].x(), 1.0f-texCoords[i].coord[3].y());
-
- if (colours)
- glColor4ub(colours[3].red(), colours[3].green(), colours[3].blue(), (colours[3].alpha() * alpha) / 255);
- glVertex2f(x + w, y - h);
-
- for (int i = 0; i < texCoordCount; i++)
- glMultiTexCoord2f(GL_TEXTURE0_ARB+i, texCoords[i].coord[2].x(), 1.0f-texCoords[i].coord[2].y());
-
- if (colours)
- glColor4ub(colours[2].red(), colours[2].green(), colours[2].blue(), (colours[2].alpha() * alpha) / 255);
- glVertex2f(x, y - h);
-
- glEnd();
-}
-
-
-void LGLWidget::getTextureSize(const QString &materialName, float *w, float *h) {
- const LYTMaterial *mat = m_layout->materials.getMaterialByName(materialName);
-
- if (mat->texMaps.count() == 0) {
- *w = 0.0f;
- *h = 0.0f;
- } else {
- const LYTTexMap &tm = mat->texMaps.first();
-
- QImage img = m_texMgr.imageForName(tm.textureName);
- *w = img.width();
- *h = img.height();
- }
-}
-