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#pragma once
#include "common.h"
#include "T2DLL/LAttachable.h"
enum {
kTool0_Null = 0,
kTool1_Tenant,
kTool2_Mover,
kTool3_OutObj,
kTool4_Finger,
kTool5_Hand
};
enum {
kAnotherToolVar0 = 0,
kAnotherToolVar1,
kAnotherToolVar2,
kAnotherToolVar3
};
enum {
kScroll1 = 1,
kScroll2,
kScroll3,
kScrollOptionMask = 0xFF,
kScrollOpt2 = 0x100,
kScrollOpt2Mask = 0xFF00,
kScrollOpt3 = 0x10000,
kScrollOpt3Mask = 0xFF0000,
};
class T2TowerMainView : public CView, public LAttachable {
protected:
T2TowerMainView();
DECLARE_DYNCREATE(T2TowerMainView)
public:
virtual ~T2TowerMainView();
virtual void AssertValid() const;
virtual void Dump(CDumpContext &dc) const;
//{{AFX_VIRTUAL(T2TowerMainView)
public:
virtual BOOL PreTranslateMessage(MSG *pMsg);
virtual void OnInitialUpdate() {}
protected:
virtual BOOL PreCreateWindow(CREATESTRUCT &cs);
virtual void OnDraw(CDC *pDC);
virtual void OnUpdate(CView *pSender, LPARAM lHint, CObject *pHint);
virtual void OnActivateView(BOOL bActivate, CView *pActivateView, CView *pDeactiveView);
//}}AFX_VIRTUAL
public:
virtual void tmv_vf110();
virtual void DrawDebugGrid();
virtual void CopySimulationImage(const RECT &inRect);
void x42B484(CDC *pDC, const RECT &inRect);
virtual void tmv_vf11C();
virtual void tmv_vf120(); // DrawSimulation?
virtual void Invalidate(BOOL inFlag);
virtual void InvalUnitRect(const RECT &inRect, BOOL inFlag = false);
virtual T2TowerDoc *GetTowerDoc();
virtual void SetScrollV(int inV);
virtual void SetScrollH(int inH);
virtual void tmv_vf138(const POINT &inPt, unsigned int inCode);
virtual void tmv_vf13C(int inX, int inY, unsigned int inCode);
virtual void GetVisibleUnitRect(RECT &outRect) const;
void HandToolClick(CPoint inPt);
void HandToolDrag(CPoint inPt);
void HandToolRelease(CPoint inPt);
virtual void tmv_vf144();
virtual void DoZoomIn(POINT inPt);
virtual void DoZoomOut();
virtual void UnhideToolSprite();
virtual void HideToolSprite();
virtual void CenterOnRectAndZoom(const RECT &inRect);
virtual void CenterOnRect(const RECT *inRect);
virtual BOOL tmv_vf160(POINT &outPt);
T2TowerDoc *mDocument;
// Represents the full world area in unit coordinates
RECT mWorldBounds;
// A buffer storing the entire tower
T2BitImage *mImage;
// Where the view is currently scrolled to
POINT mScrollOffset;
RECT m6C;
POINT m7C;
// An extra offset that will centre the image within the viewport, if the
// viewport is larger than the world area
POINT mImageOrigin;
// The unit coordinates that are currently visible
RECT mVisibleArea;
RECT mUpdateRect1;
RECT mUpdateRect2;
RECT mSpriteUpdateRect;
// The last point handled when clicking or dragging with the Hand tool
CPoint mHandToolLastPos;
// Which mouse buttons we consider to be held down
UINT mPressedButtons;
// Tracks how many times the tool-specific sprite has been hidden
int mHideToolSpriteCount;
BOOL mDC;
POINT _E0;
int mAnotherToolVar;
int _EC;
int mDebugMode;
int mActiveTool;
BOOL mIsDebugGrid;
T2ToolDef *mActiveToolDef;
int mToolSpriteIndex;
CString mToolSpriteName;
POINT _108;
BOOL mSkipOffscreenDraw;
unsigned int mDbgEquipID;
T2Equip *mDbgEquip;
POINT mNextScrollOffset;
// Where the player initially clicked, in window coordinates
CPoint mInitialClickPos;
protected:
BOOL CreateToolSprite(BOOL inSkipShowing = false);
BOOL DeleteToolSprite();
void AdjustWorldBounds();
void ClearUpdateRect();
void x42AC1B();
void DrawDebugBkgndInfo(CDC *pDC);
void DrawDebugFloorInfoTenant(CDC *pDC, const RECT &inRect);
void DrawDebugFloorInfoMover(CDC *pDC, const RECT &inRect);
void DrawDebugFloorInfoRequest(CDC *pDC, const RECT &inRect);
void DrawDebugEquip(CDC *pDC, const RECT &inRect);
void x42CA08(const POINT &inPt);
void HandleLButtonDown(CPoint inPt);
void HandleLButtonUp(CPoint inPt);
void x42E366(int inType);
void HandleRButtonDown(CPoint inPt);
void HandleRButtonUp(CPoint inPt);
//{{AFX_MSG(T2TowerMainView)
afx_msg int OnCreate(LPCREATESTRUCT lpcs);
afx_msg void OnDestroy();
afx_msg void OnSize(UINT nType, int cx, int cy);
afx_msg void OnDebugNormalDisplay();
afx_msg void OnUpdateDebugNormalDisplay(CCmdUI *pCmdUI);
afx_msg void OnDebugBkgndInfo();
afx_msg void OnUpdateDebugBkgndInfo(CCmdUI *pCmdUI);
afx_msg void OnDebugFloorInfoTenant();
afx_msg void OnUpdateDebugFloorInfoTenant(CCmdUI *pCmdUI);
afx_msg void OnDebugFloorInfoMover();
afx_msg void OnUpdateDebugFloorInfoMover(CCmdUI *pCmdUI);
afx_msg void OnDebugFloorInfoRequest();
afx_msg void OnUpdateDebugFloorInfoRequest(CCmdUI *pCmdUI);
afx_msg void OnCommand10000to10010(UINT nCmd);
afx_msg void OnLButtonDown(UINT nFlags, CPoint point);
afx_msg void OnMouseMove(UINT nFlags, CPoint point);
afx_msg void OnLButtonUp(UINT nFlags, CPoint point);
afx_msg void OnUpdateDebugGrid(CCmdUI *pCmdUI);
afx_msg void OnDebugGrid();
afx_msg void OnRButtonDown(UINT nFlags, CPoint point);
afx_msg void OnRButtonUp(UINT nFlags, CPoint point);
afx_msg void OnUpdateDebugDisplaySpeedMeasuring(CCmdUI *pCmdUI);
afx_msg void OnDebugDisplaySpeedMeasuring();
afx_msg void OnUpdateDebugOffscreenSpeedMeasuring(CCmdUI *pCmdUI);
afx_msg void OnDebugOffscreenSpeedMeasuring();
afx_msg void OnTimer(UINT nIDEvent);
//}}AFX_MSG
DECLARE_MESSAGE_MAP()
};
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