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#pragma once
#include "common.h"
#include "resource.h"

class T2PoolView : public CFrameWnd {
    DECLARE_DYNCREATE(T2PoolView)

public:
    T2PoolView();
    virtual ~T2PoolView();
    void SetPool(T2Pool *inPool);

    T2Pool *mPool;

    //{{AFX_VIRTUAL(T2PoolView)
    //}}AFX_VIRTUAL

protected:
    void Draw(CDC *pDC, CPoint *inPt, T2PeopleTimeZoneList **outTimeZoneList, T2PeopleTypeArray **outPeopleTypeArray, int *outUnknown);

    //{{AFX_MSG(T2PoolView)
    afx_msg BOOL OnEraseBkgnd(CDC *pDC);
    afx_msg void OnVScroll(UINT nSBCode, UINT nPos, CScrollBar *pScrollBar);
    afx_msg void OnLButtonDown(UINT nFlags, CPoint point);
    //}}AFX_MSG
    DECLARE_MESSAGE_MAP()
};