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#pragma once
#include "common.h"
#include "resource.h"
class T2PoolView : public CFrameWnd {
DECLARE_DYNCREATE(T2PoolView)
public:
T2PoolView();
virtual ~T2PoolView();
void SetPool(T2Pool *inPool);
T2Pool *mPool;
//{{AFX_VIRTUAL(T2PoolView)
//}}AFX_VIRTUAL
protected:
void Draw(CDC *pDC, CPoint *inPt, T2PeopleTimeZoneList **outTimeZoneList, T2PeopleTypeArray **outPeopleTypeArray, int *outUnknown);
//{{AFX_MSG(T2PoolView)
afx_msg BOOL OnEraseBkgnd(CDC *pDC);
afx_msg void OnVScroll(UINT nSBCode, UINT nPos, CScrollBar *pScrollBar);
afx_msg void OnLButtonDown(UINT nFlags, CPoint point);
//}}AFX_MSG
DECLARE_MESSAGE_MAP()
};
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