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#pragma once
#include "common.h"
#include "resource.h"
class Bitmap;
class T2OpenningWindow : public CFrameWnd {
public:
T2OpenningWindow();
DECLARE_DYNCREATE(T2OpenningWindow)
public:
virtual ~T2OpenningWindow();
void ShowOpenningWindow();
Bitmap *mBitmap;
CPalette mPalette;
int _CC;
int _D0;
CString mWndClass;
//{{AFX_VIRTUAL(T2OpenningWindow)
//}}AFX_VIRTUAL
protected:
//{{AFX_MSG(T2OpenningWindow)
afx_msg void OnPaint();
afx_msg void OnLButtonDown(UINT nFlags, CPoint point);
afx_msg BOOL OnEraseBkgnd(CDC *pDC);
//}}AFX_MSG
DECLARE_MESSAGE_MAP()
};
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