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#include "StdAfx.h"
#include "CTokenizer.h"
#include "T2PluginSpecifier.h"
#include "../T2TowerDoc.h"
#include "T2TreasureDialog.h"
#include "T2TreasurePane.h"
T2TreasureDialog::T2TreasureDialog() {
}
/*virtual*/ T2TreasureDialog::~T2TreasureDialog() {
}
/*virtual*/ void T2TreasureDialog::OnT2Create() {
mTreasurePane = (T2TreasurePane *) GetDlgItem(1000);
mTextPane = (T2DlgItem *) GetDlgItem(1001);
}
/*virtual*/ void T2TreasureDialog::CreateDlgItem(CTokenizer& inTokenizer, T2DialogDef& inDef) {
if (!_stricmp(inTokenizer.Current(), "TRPN")) {
RECT rect;
UINT id = inTokenizer.NextInteger();
rect.left = inTokenizer.NextInteger();
rect.top = inTokenizer.NextInteger();
rect.right = inTokenizer.NextInteger();
rect.bottom = inTokenizer.NextInteger();
T2TreasurePane *theTreasurePane = new T2TreasurePane(mTowerDoc, mImageObj, mPalette);
theTreasurePane->Create("", inDef.flags, rect, this, id);
theTreasurePane->CreateSubItem(NULL);
if (mCurrentFont >= 0)
theTreasurePane->SetFont(*mFonts[mCurrentFont]);
} else {
T2Dialog::CreateDlgItem(inTokenizer, inDef);
}
}
/*virtual*/ void T2TreasureDialog::OnT2Destroy() {
}
/*virtual*/ void T2TreasureDialog::ShowSelf() {
ShowWindow(SW_SHOWNORMAL);
}
/*virtual*/ void T2TreasureDialog::HideSelf() {
ShowWindow(SW_HIDE);
}
/*static*/ void T2TreasureDialog::ShowTreasureDialog(T2TowerDoc* inTowerDoc, T2TreasureStatus* inStatus) {
#line 69 // nice
_ASSERT(inTowerDoc != NULL);
CRect rect;
AfxGetMainWnd()->GetWindowRect(rect);
T2DLGTEMPLATE theTemplate;
theTemplate.pt = rect.CenterPoint();
theTemplate.moduleHandle = inTowerDoc->mWorldPluginSpecifier->mInstance;
theTemplate.resID = 11000;
T2TreasureDialog *theDialog = new T2TreasureDialog;
theDialog->Realize(inTowerDoc, &theTemplate, inTowerDoc, NULL, NULL, true, NULL, 0, true);
theDialog->SetTreasureInfo(inTowerDoc, inStatus);
}
void T2TreasureDialog::SetTreasureInfo(T2TowerDoc* inTowerDoc, T2TreasureStatus* inStatus) {
mTreasurePane->SetAnimPics(inTowerDoc, inStatus->animID1, inStatus->animID2);
strncpy(mText, inStatus->text, 255);
mTextPane->SetWindowText(mText);
}
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