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#pragma once
#include "common.h"
class AFX_CLASS_EXPORT T2Pool {
public:
T2Pool(T2PoolDef* inDef, T2SeasonParamDef* inSeason, T2TemplatePluginList* inPluginList, T2PeopleArrayList* inPeopleList, int inLevel, unsigned int inMonth, unsigned int inHour, T2WorldDef* inWorldDef);
T2Pool(T2Archive& inArchive, T2PoolDef* inDef, T2SeasonParamDef* inSeason, T2TemplatePluginList* inPluginList, T2PeopleArrayList* inPeopleList, T2WorldDef* inWorldDef);
virtual ~T2Pool();
void GameLevelChanged(int inLevel);
void IncHour(T2DateTime* inDateTime);
BOOL IsChangePopulation();
BOOL Find(T2TenantMemberDef* inMember, int inEconoType, unsigned int inTransportType, BOOL inCheckOnlyFirstEconoType) const;
BOOL Find(T2TenantMemberTableDef* inTable, int inEconoType, unsigned int inTransportType, BOOL inCheckOnlyFirstEconoType) const;
T2People* Call(T2TenantMemberDef* inTenantMemberDef, int inEconoType, unsigned int inTransportType, unsigned int inSpecialFlag);
void Enter(T2People* inPeople);
void Leave(T2People* inPeople);
void DuplicatePeople(T2PeopleType* inPeopleType);
void RemovePeople(T2People* inPeople);
T2People* BornVIP(int inSilhouetteType, int inEconoType = -1);
void DeadVIP(T2People* inPeople);
void Write(T2Archive& inArchive);
int GetPopulation() const;
protected:
void DayChanged();
T2People* RecoverPeople(T2PeopleType* inPeopleType);
void ShrinkPeople(T2People* inPeople, T2PeopleType& outPeopleType);
T2PeopleDemandList *mDemandList;
int mLevel;
unsigned int mSpecialFlag;
int _10;
int mPopulation;
int mLostPopulation;
int mPrevPopulation;
T2PoolDef *mPoolDef;
T2TemplatePluginList *mPlugins;
T2PeopleArrayList *mPeopleList;
friend class T2PoolView;
};
inline int T2Pool::GetPopulation() const {
return mPopulation;
}
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