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#include "T2PeopleArray.h"
#include "T2TowerDoc.h"
T2PeopleArray::T2PeopleArray(unsigned int startID)
: T2ObjectArray(startID)
{
for (unsigned int i = 0; i < 256; i++)
mPeople[i].mMatterID = mStartID + i;
}
T2People* T2PeopleArray::FindPeople(unsigned int peopleID) {
unsigned int firstID = mPeople[0].GetPeopleID();
if (firstID > peopleID || (firstID + 256) < peopleID)
return NULL;
for (int i = 0; i < 256; i++) {
if (mPeople[i].GetPeopleID() == peopleID)
return &mPeople[i];
}
return NULL;
}
void T2PeopleArray::ResolveLink(T2PeopleArrayList* list) {
for (int i = 0; i < 256; i++) {
if (mPeople[i].IsUsed())
mPeople[i].ResolveLink(list);
}
}
T2People* T2PeopleArray::FindUnusedPeople() {
T2People *result = NULL;
for (unsigned int i = 0; i < 256; i++) {
if (!mPeople[i].IsUsed()) {
result = &mPeople[i];
break;
}
}
return result;
}
/*virtual*/ void T2PeopleArray::DispatchIdle(T2TowerDoc* towerDoc, int startIndex) {
int i;
T2People *people;
people = &mPeople[startIndex];
for (i = startIndex; i < 256; i += 8) {
if (people->mUsed)
people->Idle(towerDoc);
people += 8;
}
people = mPeople;
int walkRate = towerDoc->towerDoc_vf148();
for (i = 0; i < 256; i++) {
if (people->mUsed) {
if ((walkRate > 0 && !(i % walkRate)) || people->IsSetSpecialFlag(kSpecialFlag20))
people->IdleSearchedPerson(towerDoc);
}
people++;
}
}
void T2PeopleArray::DrawSearchedPerson(T2TowerDoc* towerDoc) {
T2People *people = mPeople;
for (int i = 0; i < 256; i++) {
if (people->mUsed && people->IsWalk())
people->DrawSearchedPerson(towerDoc);
people++;
}
}
void T2PeopleArray::SetWalkPeople(int v) {
for (int i = 0; i < 256; i++)
mPeople[i].SetWalk(false);
if (v != -1) {
for (int i = 0; i < 256; i += v)
mPeople[i].SetWalk(true);
}
}
void T2PeopleArray::DayChanged() {
for (int i = 0; i < 256; i++) {
if (mPeople[i].IsUsed())
mPeople[i].DayChanged();
}
}
void T2PeopleArray::TenantRemoved(unsigned int v) {
for (int i = 0; i < 256; i++) {
if (mPeople[i].IsUsed())
mPeople[i].TenantRemoved(v);
}
}
void T2PeopleArray::AddStress(int v) {
for (int i = 0; i < 256; i++) {
if (mPeople[i].IsUsed())
mPeople[i].IncStress(v);
}
}
void T2PeopleArray::BreakoutEmergency(T2TowerDoc* towerDoc) {
for (int i = 0; i < 256; i++) {
T2People *people = &mPeople[i];
if (people->IsUsed())
people->BreakoutEmergency(towerDoc);
}
}
void T2PeopleArray::Read(T2Archive& archive, T2TowerDoc* towerDoc) {
for (int i = 0; i < 256; i++)
mPeople[i].Load(archive, towerDoc);
}
void T2PeopleArray::Write(T2Archive& archive) {
for (int i = 0; i < 256; i++)
mPeople[i].Save(archive);
}
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