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#include "CResFile.h"
#include "T2People.h"
#include "T2PeopleAnimeDef.h"
#include "T2PeopleAnimeDefElem.h"
#include "UT2Utils.h"
T2PeopleAnimeDef::T2PeopleAnimeDef(CResFile& resFile) {
Init();
resFile >> m4;
resFile >> m8;
resFile >> mNumOfElems;
mElems = new T2PeopleAnimeDefElem[mNumOfElems];
for (int i = 0; i < mNumOfElems; i++)
mElems[i].Initialize(resFile);
}
void T2PeopleAnimeDef::Init() {
m4 = 0;
m8 = 0;
mNumOfElems = 0;
mElems = NULL;
}
/*virtual*/ T2PeopleAnimeDef::~T2PeopleAnimeDef() {
if (mElems)
delete[] mElems;
}
void T2PeopleAnimeDef::Set(T2People* people, int h, int inIndex) {
if (inIndex < mNumOfElems) {
int index = inIndex;
if (inIndex < 0)
index = UT2Utils::Randomize(mNumOfElems);
mElems[index].Set(people, h);
}
}
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