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#pragma once
#include "common.h"
class AFX_CLASS_EXPORT T2PaletteAnime {
public:
T2PaletteAnime(T2WorldDef*, T2DateTime*);
virtual ~T2PaletteAnime();
int IsSETime();
void ChangeSE();
void RotateDayLightPalette(unsigned int, unsigned int) const;
void MinuteChanged(T2DateTime*);
void DoAnimatePalette();
void ReplaceDayLightPalette(int);
void SetSkyState(int, int);
T2PaletteAnimeDef* GetPaletteAnimeDef() const { return mPaletteAnimeDef; }
int GetSkyState() const { return mSkyState; }
int GetSkyCount() const { return mSkyCount; }
void IncSECount();
int GetSECount() const { return mSECount; }
LOGPALETTE* GetInterPalette() { return mInterCTab; }
int GetSEKind() const { return mSEKind; }
BOOL IsUpdated() const { return mPaletteUpdated; }
void ClearUpdate() { mPaletteUpdated = false; }
BOOL IsFine() const;
BOOL IsSnow() const;
BOOL IsShininDay() const;
protected:
void RotatePalette(LOGPALETTE*, unsigned int, unsigned int) const;
void AdjustSkyState(T2DateTime*);
int IsChangeSkyTime();
void ChangeSkyColor();
private:
void Init();
LOGPALETTE* MakeInterCTab();
void AdjustWindowColor(T2DateTime*);
T2WorldDef *mWorldDef;
T2WorldPlugin *mWorldPlugin;
T2PaletteAnimeDef *mPaletteAnimeDef;
LOGPALETTE *mInterCTab;
BOOL mPaletteUpdated;
int mSkyState;
int mSkyCount;
int mSECount;
int mSEKind;
unsigned int mSETimeNextTick;
T2DayLightFilter *mDayLightFilter;
T2WeatherFilter *mWeatherFilter;
};
inline void T2PaletteAnime::IncSECount() {
mSECount++;
if (mSECount >= 60)
mSECount = 0;
}
inline BOOL T2PaletteAnime::IsFine() const {
BOOL result = true;
if (mSkyState == 3 || mSkyState == 4)
result = false;
return result;
}
inline BOOL T2PaletteAnime::IsSnow() const {
return (mSkyState == 4);
}
inline BOOL T2PaletteAnime::IsShininDay() const {
switch (mSkyState) {
case 3:
case 4:
case 9:
case 10:
return false;
default:
return true;
}
}
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