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#include "LArray.h"
#include "T2Archive.h"
#include "T2FloorInfo.h"
#include "T2OutObjArrayList.h"
#include "T2OutsideInfo.h"
T2OutsideInfo::T2OutsideInfo(const T2FloorInfo& inFloorInfo)
: mFloorInfo(inFloorInfo)
{
UINT zero = 0;
mUnitInfo = new LArray(sizeof(UINT));
mUnitInfo->InsertItemsAt(mFloorInfo.mHRange * mFloorInfo.mVRange, 1, &zero);
mNextUnitInfo = -1;
SetRect(&mArea, 0, 0, 0, 0);
}
/*virtual*/ T2OutsideInfo::~T2OutsideInfo() {
if (mUnitInfo)
delete mUnitInfo;
}
void T2OutsideInfo::Reset() {
if (IsRectEmpty(&mArea)) {
mNextUnitInfo = -1;
} else {
mCurrentPt.x = mArea.left;
mCurrentPt.y = mArea.top;
mCurrentPt.x--;
mNextUnitInfo = mFloorInfo.mHRange * mCurrentPt.y + mCurrentPt.x;
mCurrentOutObjID = 0;
}
}
void T2OutsideInfo::SetArea(const RECT& inRect) {
IntersectRect(&mArea, &inRect, &mFloorInfo.mBuildArea);
Reset();
}
POINT T2OutsideInfo::CurrentPt() const {
return mCurrentPt;
}
unsigned int T2OutsideInfo::GetUnitInfo(int inV, int inH) const {
unsigned int unitInfo = 0;
#line 111
_ASSERT((inV >= 0) && (inV < mFloorInfo.mVRange));
_ASSERT((inH >= 0) && (inH < mFloorInfo.mHRange));
if (inV >= 0 && inV < mFloorInfo.mVRange && inH >= 0 && inH < mFloorInfo.mHRange) {
int index = mFloorInfo.mHRange * inV + inH;
mUnitInfo->FetchItemAt(index, &unitInfo);
}
return unitInfo;
}
T2OutObj* T2OutsideInfo::GetOutObj(int inV, int inH) const {
unsigned int unitInfo = GetUnitInfo(inV, inH);
if (unitInfo)
return mFloorInfo.mOutObjArrayList->GetOutObjByID(unitInfo);
else
return NULL;
}
void T2OutsideInfo::FillOutObjID(const RECT& inRect, unsigned int inID) {
SetArea(inRect);
int index;
while (NextIndex(index))
mUnitInfo->AssignItemsAt(1, index, &inID);
}
unsigned int T2OutsideInfo::GetOutObjID(int inV, int inH) const {
return GetUnitInfo(inV, inH);
}
BOOL T2OutsideInfo::CalcNextUnitInfo() {
BOOL result = true;
if (!IsRectEmpty(&mArea)) {
if (mCurrentPt.y < mArea.bottom) {
mCurrentPt.x++;
if (mCurrentPt.x < mArea.right) {
mNextUnitInfo++;
} else {
mCurrentPt.x = mArea.left;
mCurrentPt.y++;
mNextUnitInfo += mFloorInfo.mHRange - (mArea.right - mArea.left) + 1;
if (mCurrentPt.y >= mArea.bottom)
result = false;
}
} else {
result = false;
}
} else {
result = false;
}
return result;
}
BOOL T2OutsideInfo::NextValue(unsigned int& outValue) {
BOOL result = true;
if (CalcNextUnitInfo())
mUnitInfo->FetchItemAt(mNextUnitInfo, &outValue);
else
result = false;
return result;
}
BOOL T2OutsideInfo::NextIndex(int& outIndex) {
BOOL result = true;
if (CalcNextUnitInfo())
outIndex = mNextUnitInfo;
else
result = false;
return result;
}
BOOL T2OutsideInfo::NextOutObj(T2OutObj*& outOutObj) {
unsigned int theOutObjID;
BOOL found;
for (found = NextValue(theOutObjID); found; found = NextValue(theOutObjID)) {
if (theOutObjID != mCurrentOutObjID) {
mCurrentOutObjID = theOutObjID;
if (theOutObjID != 0) {
outOutObj = mFloorInfo.mOutObjArrayList->GetOutObjByID(theOutObjID);
break;
}
}
}
return found;
}
void T2OutsideInfo::Read(T2Archive& inArchive) {
unsigned short v;
unsigned int numInfo, unitInfo;
inArchive >> numInfo;
for (unsigned int i = 1; i <= numInfo; i++) {
inArchive >> v;
unitInfo = v;
mUnitInfo->AssignItemsAt(1, i, &unitInfo);
}
}
void T2OutsideInfo::Write(T2Archive& inArchive) {
unsigned int numInfo, unitInfo;
numInfo = mFloorInfo.mHRange * mFloorInfo.mVRange;
inArchive << numInfo;
for (unsigned int i = 1; i <= numInfo; i++) {
mUnitInfo->FetchItemAt(i, &unitInfo);
inArchive << (unsigned short) unitInfo;
}
}
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