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#include "T2DlgItemIRepeater.h"
#ifdef _DEBUG
#define new DEBUG_NEW
#undef THIS_FILE
static char THIS_FILE[] = __FILE__;
#endif
T2DlgItemIRepeater::T2DlgItemIRepeater(T2TowerDoc *inDoc, T2ImageObj *inImageObj, CPalette *inPalette)
: T2DlgItemIButton(inDoc, inImageObj, inPalette)
{
}
T2DlgItemIRepeater::~T2DlgItemIRepeater() {
}
/*virtual*/ void T2DlgItemIRepeater::OnT2DlgItemLButtonDown(UINT inFlags, CPoint inPt) {
SetCapture();
mIsClicked = true;
m74 = true;
SetPattern(100);
Invalidate();
Notify(GetDlgCtrlID(), 0, NULL);
mTimerID = SetTimer(999, 100, NULL);
}
/*virtual*/ void T2DlgItemIRepeater::OnT2DlgItemLButtonUp(UINT inFlags, CPoint inPt) {
if (mIsClicked) {
if (mTimerID)
KillTimer(mTimerID);
SetPattern(0);
ReleaseCapture();
mIsClicked = false;
if (m74) {
m74 = false;
Invalidate();
}
}
}
/*virtual*/ void T2DlgItemIRepeater::OnT2Timer(UINT inID) {
if (inID == mTimerID && m74)
Notify(GetDlgCtrlID(), 0, NULL);
}
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