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#include "GlobalFunc.h"
#include "T2Animation.h"
#include "T2BitImage.h"
#include "T2ImageObj.h"
#include "T2PluginSpecifier.h"
#include "T2TowerDoc.h"
#include "T2TowerMainView.h"
T2Animation::T2Animation(T2TowerDoc* inDoc, short inNumOfFrame, short inNumOfSprite, const SpriteDef* inSpriteDef, const AnimationDef* inAnimationDef, T2Sprite::ELayer inLayer) {
mDocument = inDoc;
mNumOfFrame = inNumOfFrame;
mNumOfSprite = inNumOfSprite;
mAnimationDef = inAnimationDef;
mFrame = 0;
SetPt(&mPoint, 0, 0);
int i;
short maxCount = 0;
for (i = 0; i < mNumOfSprite; i++) {
if (maxCount < inSpriteDef[i].count)
maxCount = inSpriteDef[i].count;
}
HINSTANCE theModuleHandle = inDoc->mWorldPluginSpecifier->mInstance;
mSpriteIndices = new int[inNumOfSprite];
#line 41
_ASSERT(mSpriteIndices != NULL);
mImageObjs = (T2ImageObj **) malloc(sizeof(T2ImageObj *) * inNumOfSprite);
#line 43
_ASSERT(mImageObjs != NULL);
mImages = (T2BitImage **) malloc(sizeof(T2BitImage *) * inNumOfSprite);
#line 45
_ASSERT(mImages != NULL);
for (i = 0; i < mNumOfSprite; i++) {
CString name;
name.Format("__Anime__%d", i);
T2ImageObj *theImageObj = new T2ImageObj;
mImageObjs[i] = theImageObj;
T2BitImage *theImage = new T2BitImage(theModuleHandle, inSpriteDef[i].resID, true);
mImages[i] = theImage;
RECT rect;
rect.left = 0;
rect.top = 0;
rect.right = inSpriteDef[i].width;
rect.bottom = inSpriteDef[i].height;
for (short j = 0; j < inSpriteDef[i].count; j++) {
theImageObj->AddObject(name, j + 1, *theImage, &rect, true, false);
OffsetRect(&rect, 0, inSpriteDef[i].height);
}
mSpriteIndices[i] = mDocument->mSprite.NewSprite(*theImageObj, name, inLayer);
}
}
T2Animation::~T2Animation() {
for (int i = 0; i < mNumOfSprite; i++)
mDocument->mSprite.DeleteSprite(mSpriteIndices[i]);
delete[] mSpriteIndices;
if (mImageObjs) {
for (int i = 0; i < mNumOfSprite; i++) {
if (mImageObjs[i])
delete mImageObjs[i];
}
free(mImageObjs);
}
if (mImages) {
for (int i = 0; i < mNumOfSprite; i++) {
if (mImages[i])
delete mImages[i];
}
free(mImages);
}
}
BOOL T2Animation::Start(POINT inPt, int inLen) {
mPoint = inPt;
mInterval = 60 / inLen;
mTickCount = GetTickCount();
Draw();
return HasNextStep();
}
BOOL T2Animation::Idle() {
int newFrame = (GetTickCount() - mTickCount) / mInterval;
if (newFrame != mFrame) {
mFrame = newFrame;
Draw();
}
return HasNextStep();
}
void T2Animation::Play(POINT inPt, int inLen) {
mPoint = inPt;
int delay = 60 / inLen;
int endTick = GetTickCount() + delay;
BOOL playing = mFrame < mNumOfFrame;
while (playing) {
playing = Step();
mDocument->GetTowerMainView()->tmv_vf120();
int now;
for (now = GetTickCount(); now < endTick; now = GetTickCount()) {
// nothing there!
}
endTick = now + delay;
}
}
BOOL T2Animation::Step() {
Draw();
mFrame++;
return (mFrame < mNumOfFrame);
}
void T2Animation::Draw() {
if (HasNextStep()) {
for (int i = 0; i < mNumOfSprite; i++) {
const AnimationDef *def = mAnimationDef + (mFrame * mNumOfSprite) + i;
CPoint pt = mPoint;
pt.Offset(def->position);
mDocument->mSprite.MoveSprite(mSpriteIndices[i], pt);
mDocument->mSprite.ChangePattern(mSpriteIndices[i], def->pattern);
mDocument->mSprite.ShowSprite(mSpriteIndices[i], true);
}
}
}
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