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#include "LArray.h"
#include "LPeriodical.h"

/*static*/ LArray* LPeriodical::sIdlerQ = NULL;
/*static*/ LArray* LPeriodical::sRepeaterQ = NULL;

LPeriodical::LPeriodical() {
}

/*virtual*/ LPeriodical::~LPeriodical() {
	StopIdling();
	StopRepeating();
}

/*virtual*/ void LPeriodical::StartIdling() {
	if (!sIdlerQ)
		sIdlerQ = new LArray;

	// how the hell is this supposed to work??
	// surely it should pass &this...
	if (sIdlerQ->FetchIndexOf(this) == 0)
		sIdlerQ->Add(this);
}

/*virtual*/ void LPeriodical::StopIdling() {
	if (sIdlerQ)
		sIdlerQ->Remove(this);
}

/*static*/ void LPeriodical::DevoteTimeToIdlers() {
	if (sIdlerQ) {
		LArrayIterator iter(*sIdlerQ);
		LPeriodical *p;

		while (iter.Next(&p))
			p->SpendTime();
	}
}

/*virtual*/ void LPeriodical::StartRepeating() {
	if (!sRepeaterQ)
		sRepeaterQ = new LArray;

	// how the hell is this supposed to work??
	// surely it should pass &this...
	if (sRepeaterQ->FetchIndexOf(this) == 0)
		sRepeaterQ->Add(this);
}

/*virtual*/ void LPeriodical::StopRepeating() {
	if (sRepeaterQ)
		sRepeaterQ->Remove(this);
}

/*static*/ void LPeriodical::DevoteTimeToRepeaters() {
	if (sRepeaterQ) {
		LArrayIterator iter(*sRepeaterQ);
		LPeriodical *p;

		while (iter.Next(&p))
			p->SpendTime();
	}
}

/*static*/ void LPeriodical::DeleteIdlerAndRepeaterQueues() {
	delete sIdlerQ;
	sIdlerQ = NULL;

	delete sRepeaterQ;
	sRepeaterQ = NULL;
}