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#include "LArray.h"
#include "LPeriodical.h"
/*static*/ LArray* LPeriodical::sIdlerQ = NULL;
/*static*/ LArray* LPeriodical::sRepeaterQ = NULL;
LPeriodical::LPeriodical() {
}
/*virtual*/ LPeriodical::~LPeriodical() {
StopIdling();
StopRepeating();
}
/*virtual*/ void LPeriodical::StartIdling() {
if (!sIdlerQ)
sIdlerQ = new LArray;
// how the hell is this supposed to work??
// surely it should pass &this...
if (sIdlerQ->FetchIndexOf(this) == 0)
sIdlerQ->Add(this);
}
/*virtual*/ void LPeriodical::StopIdling() {
if (sIdlerQ)
sIdlerQ->Remove(this);
}
/*static*/ void LPeriodical::DevoteTimeToIdlers() {
if (sIdlerQ) {
LArrayIterator iter(*sIdlerQ);
LPeriodical *p;
while (iter.Next(&p))
p->SpendTime();
}
}
/*virtual*/ void LPeriodical::StartRepeating() {
if (!sRepeaterQ)
sRepeaterQ = new LArray;
// how the hell is this supposed to work??
// surely it should pass &this...
if (sRepeaterQ->FetchIndexOf(this) == 0)
sRepeaterQ->Add(this);
}
/*virtual*/ void LPeriodical::StopRepeating() {
if (sRepeaterQ)
sRepeaterQ->Remove(this);
}
/*static*/ void LPeriodical::DevoteTimeToRepeaters() {
if (sRepeaterQ) {
LArrayIterator iter(*sRepeaterQ);
LPeriodical *p;
while (iter.Next(&p))
p->SpendTime();
}
}
/*static*/ void LPeriodical::DeleteIdlerAndRepeaterQueues() {
delete sIdlerQ;
sIdlerQ = NULL;
delete sRepeaterQ;
sRepeaterQ = NULL;
}
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