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#pragma once
#include "common.h"
#include "LComparator.h"

class AFX_CLASS_EXPORT LArray {
public:
	LArray();
	LArray(int size, LComparator* comparator = NULL, BOOL keepSorted = false);
	void init(int size, LComparator* comparator, BOOL keepSorted);
	~LArray();
	virtual int GetCount() const;
protected:
	void Expand(int amount);
public:
	void AdjustAllocation(int amount);
	void SetKeepSorted(BOOL keepSorted);
	virtual void InsertItemsAt(int count, int where, const void* data);
	virtual void RemoveItemsAt(int count, int where);
	virtual void Remove(const void* item);
	virtual int FetchIndexOf(const void* item) const;
	virtual BOOL FetchItemAt(int index, void* outItem) const;
	virtual void AssignItemsAt(int count, int where, void* data);
	virtual void Add(const void* item);
	void SetComparator(LComparator* comparator);
	virtual void ReadAsWord(T2Archive& archive);
	virtual void WriteAsWord(T2Archive& archive);
	virtual void ReadAsDWord(T2Archive& archive);
    virtual void WriteAsDWord(T2Archive& archive);
	virtual void ReadAsChar(T2Archive& archive);
	virtual void WriteAsChar(T2Archive& archive);

protected:
	BOOL mOwnsComparator;
	int mItemSize;
	int mItemCount;
	void *mBuffer;
	int mExpandSize;
	LComparator *mComparator;
	BOOL mKeepSorted;
};

class AFX_CLASS_EXPORT LArrayIterator {
public:
	LArrayIterator(const LArray& array, int index = 1);
	LArrayIterator(const LArrayIterator& iter);
	~LArrayIterator();
	void ResetTo(int index);
	void Rewind();
	void Seek(const LArrayIterator& iter);
	BOOL Next(void* item);
	BOOL Previous(void* item);

	void Reset() { ResetTo(1); }
	int GetCurrentIndex() { return mCurrentIndex; }

private:
	const LArray *mArray;
	int mNextIndex;
	int mCurrentIndex;
};