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#include "CObjectQueue.h"
CObjectQueue::CObjectQueue() {
}
/*virtual*/ CObjectQueue::~CObjectQueue() {
}
/*virtual*/ void CObjectQueue::AllClear() {
RemoveAll();
}
POSITION CObjectQueue::AddItem(void* item) {
return AddTail(item);
}
/*virtual*/ unsigned int CObjectQueue::GetItemCount() {
return GetCount();
}
void CObjectQueue::RemoveItem(POSITION pos) {
RemoveAt(pos);
}
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