#pragma once #include "common.h" #include "resource.h" class T2PoolView : public CFrameWnd { DECLARE_DYNCREATE(T2PoolView) public: T2PoolView(); virtual ~T2PoolView(); void SetPool(T2Pool *inPool); T2Pool *mPool; //{{AFX_VIRTUAL(T2PoolView) //}}AFX_VIRTUAL protected: void Draw(CDC *pDC, CPoint *inPt, T2PeopleTimeZoneList **outTimeZoneList, T2PeopleTypeArray **outPeopleTypeArray, int *outUnknown); //{{AFX_MSG(T2PoolView) afx_msg BOOL OnEraseBkgnd(CDC *pDC); afx_msg void OnVScroll(UINT nSBCode, UINT nPos, CScrollBar *pScrollBar); afx_msg void OnLButtonDown(UINT nFlags, CPoint point); //}}AFX_MSG DECLARE_MESSAGE_MAP() };