#include "StdAfx.h" #include "UT2Coordinate.h" /*static*/ void UT2Coordinate::UnitToQD(int& ioV, int& ioH, int inZoomLevel) { ioV *= UnitVSize(inZoomLevel); ioH <<= (3 - inZoomLevel); } /*static*/ void UT2Coordinate::UnitToQD(POINT& ioPoint, int inZoomLevel, BOOL inExcludeRoof) { ioPoint.y *= UnitVSize(inZoomLevel); ioPoint.x <<= (3 - inZoomLevel); if (!inExcludeRoof) ioPoint.y += CalcRoofThick(inZoomLevel); } /*static*/ void UT2Coordinate::UnitToQD(RECT& ioRect, int inZoomLevel, BOOL inExcludeRoofAndFloor) { ioRect.top *= UnitVSize(inZoomLevel); ioRect.left <<= (3 - inZoomLevel); ioRect.bottom *= UnitVSize(inZoomLevel); ioRect.right <<= (3 - inZoomLevel); if (!inExcludeRoofAndFloor) { ioRect.top += CalcRoofThick(inZoomLevel); ioRect.bottom -= CalcFloorThick(inZoomLevel); } } /*static*/ void UT2Coordinate::UnitToQD(const RECT& inUnitRect, RECT& outQDRect, int inZoomLevel, BOOL inExcludeRoofAndFloor) { outQDRect.top = inUnitRect.top * UnitVSize(inZoomLevel); outQDRect.left = inUnitRect.left << (3 - inZoomLevel); outQDRect.bottom = inUnitRect.bottom * UnitVSize(inZoomLevel); outQDRect.right = inUnitRect.right << (3 - inZoomLevel); if (!inExcludeRoofAndFloor) { outQDRect.top += CalcRoofThick(inZoomLevel); outQDRect.bottom -= CalcFloorThick(inZoomLevel); } } /*static*/ void UT2Coordinate::UnitToQDRoof(const RECT& inUnitRect, RECT& outQDRect, int inZoomLevel) { outQDRect.top = inUnitRect.top * UnitVSize(inZoomLevel); outQDRect.left = inUnitRect.left << (3 - inZoomLevel); outQDRect.bottom = outQDRect.top + CalcRoofThick(inZoomLevel); outQDRect.right = inUnitRect.right << (3 - inZoomLevel); } /*static*/ void UT2Coordinate::UnitToQDFloor(const RECT& inUnitRect, RECT& outQDRect, int inZoomLevel) { outQDRect.left = inUnitRect.left << (3 - inZoomLevel); outQDRect.bottom = inUnitRect.bottom * UnitVSize(inZoomLevel); outQDRect.right = inUnitRect.right << (3 - inZoomLevel); outQDRect.top = outQDRect.bottom - CalcFloorThick(inZoomLevel); } /*static*/ void UT2Coordinate::UnitToOffRect(const RECT& inUnitRect, RECT& outQDRect, int inHeight) { UnitToQD(inUnitRect, outQDRect); OffsetRect(&outQDRect, 0, -outQDRect.top); int var = outQDRect.bottom; OffsetRect(&outQDRect, 0, var * inHeight); } /*static*/ void UT2Coordinate::QDToUnit(int& ioV, int& ioH, int inZoomLevel) { ioV /= UnitVSize(inZoomLevel); ioH >>= (3 - inZoomLevel); } /*static*/ void UT2Coordinate::QDToUnit(POINT& ioPoint, int inZoomLevel) { ioPoint.y /= UnitVSize(inZoomLevel); ioPoint.x >>= (3 - inZoomLevel); } /*static*/ void UT2Coordinate::QDToUnit(SDimension16& ioSize, int inZoomLevel) { ioSize.height /= UnitVSize(inZoomLevel); ioSize.width >>= (3 - inZoomLevel); } /*static*/ void UT2Coordinate::QDToUnit(RECT& ioRect, int inZoomLevel) { RECT orig = ioRect; ioRect.top /= UnitVSize(inZoomLevel); ioRect.left >>= (3 - inZoomLevel); ioRect.bottom /= UnitVSize(inZoomLevel); ioRect.right >>= (3 - inZoomLevel); if ((orig.bottom % UnitVSize(inZoomLevel)) != 0) ioRect.bottom++; if ((orig.right % UnitHSize(inZoomLevel)) != 0) ioRect.right++; } /*static*/ void UT2Coordinate::QDToUnit(const RECT& inQDRect, RECT& outUnitRect, int inZoomLevel) { outUnitRect.top = inQDRect.top / UnitVSize(inZoomLevel); outUnitRect.left = inQDRect.left >> (3 - inZoomLevel); outUnitRect.bottom = inQDRect.bottom / UnitVSize(inZoomLevel); outUnitRect.right = inQDRect.right >> (3 - inZoomLevel); if ((inQDRect.bottom % UnitVSize(inZoomLevel)) != 0) outUnitRect.bottom++; if ((inQDRect.right % UnitHSize(inZoomLevel)) != 0) outUnitRect.right++; } /*static*/ void UT2Coordinate::NoRoofQDToUnit(const RECT& inQDRect, RECT& outUnitRect, int inZoomLevel) { outUnitRect.top = inQDRect.top / UnitVSize(inZoomLevel); outUnitRect.left = inQDRect.left >> (3 - inZoomLevel); outUnitRect.bottom = (inQDRect.bottom + CalcRoofThick(inZoomLevel) + CalcFloorThick(inZoomLevel)) / UnitVSize(inZoomLevel); outUnitRect.right = inQDRect.right >> (3 - inZoomLevel); } /*static*/ void UT2Coordinate::BkgndToQD(int& ioV, int& ioH, int inZoomLevel) { ioV *= BkgndVSize(inZoomLevel); ioH <<= (6 - inZoomLevel); } /*static*/ void UT2Coordinate::BkgndToQD(POINT& ioPoint, int inZoomLevel) { ioPoint.y *= BkgndVSize(inZoomLevel); ioPoint.x <<= (6 - inZoomLevel); } /*static*/ void UT2Coordinate::BkgndToQD(RECT& ioRect, int inZoomLevel) { ioRect.top *= BkgndVSize(inZoomLevel); ioRect.left <<= (6 - inZoomLevel); ioRect.bottom *= BkgndVSize(inZoomLevel); ioRect.right <<= (6 - inZoomLevel); } /*static*/ void UT2Coordinate::BkgndToQD(const RECT& inBkgndRect, RECT& outQDRect, int inZoomLevel) { outQDRect.top = inBkgndRect.top * BkgndVSize(inZoomLevel); outQDRect.left = inBkgndRect.left << (6 - inZoomLevel); outQDRect.bottom = inBkgndRect.bottom * BkgndVSize(inZoomLevel); outQDRect.right = inBkgndRect.right << (6 - inZoomLevel); } /*static*/ void UT2Coordinate::QDToBkgnd(int& ioV, int& ioH, int inZoomLevel) { ioV /= BkgndVSize(inZoomLevel); ioH >>= (6 - inZoomLevel); } /*static*/ void UT2Coordinate::QDToBkgnd(POINT& ioPoint, int inZoomLevel) { ioPoint.y /= BkgndVSize(inZoomLevel); ioPoint.x >>= (6 - inZoomLevel); } /*static*/ void UT2Coordinate::QDToBkgnd(SDimension16& ioSize, int inZoomLevel) { ioSize.height /= BkgndVSize(inZoomLevel); ioSize.width >>= (6 - inZoomLevel); } /*static*/ void UT2Coordinate::QDToBkgnd(RECT& ioRect, int inZoomLevel) { ioRect.top /= BkgndVSize(inZoomLevel); ioRect.left >>= (6 - inZoomLevel); ioRect.bottom /= BkgndVSize(inZoomLevel); ioRect.right >>= (6 - inZoomLevel); } /*static*/ void UT2Coordinate::QDToBkgnd(const RECT& inQDRect, RECT& outBkgndRect, int inZoomLevel) { outBkgndRect.top = inQDRect.top / BkgndVSize(inZoomLevel); outBkgndRect.left = inQDRect.left >> (6 - inZoomLevel); outBkgndRect.bottom = inQDRect.bottom / BkgndVSize(inZoomLevel); outBkgndRect.right = inQDRect.right >> (6 - inZoomLevel); } /*static*/ void UT2Coordinate::UnitToBkgnd(const RECT& inUnitRect, RECT& outBkgndRect) { outBkgndRect.top = inUnitRect.top >> 1; outBkgndRect.left = inUnitRect.left >> 3; outBkgndRect.bottom = inUnitRect.bottom >> 1; outBkgndRect.right = inUnitRect.right >> 3; if ((inUnitRect.bottom % 2) != 0) outBkgndRect.bottom++; if ((inUnitRect.right % 8) != 0) outBkgndRect.right++; } /*static*/ void UT2Coordinate::BkgndToUnit(const RECT& inBkgndRect, RECT& outUnitRect) { outUnitRect.top = inBkgndRect.top << 1; outUnitRect.left = inBkgndRect.left << 3; outUnitRect.bottom = inBkgndRect.bottom << 1; outUnitRect.right = inBkgndRect.right << 3; } /*static*/ void UT2Coordinate::MakeRect(RECT& outRect, const POINT& inPoint, const SDimension16& inSize) { outRect.top = inPoint.y; outRect.left = inPoint.x; outRect.bottom = outRect.top + inSize.height; outRect.right = outRect.left + inSize.width; } /*static*/ void UT2Coordinate::MakeRect(RECT& outRect, const POINT& inPoint, int inWidth, int inHeight) { outRect.top = inPoint.y; outRect.left = inPoint.x; outRect.bottom = outRect.top + inHeight; outRect.right = outRect.left + inWidth; } /*static*/ void UT2Coordinate::MakeRect(RECT& outRect, int inWidth, int inHeight) { outRect.top = 0; outRect.left = 0; outRect.bottom = inHeight; outRect.right = inWidth; } /*static*/ void UT2Coordinate::MakeCenterRect(RECT& outRect, const POINT& inPoint, int inWidth, int inHeight) { int xDist = inWidth >> 1; int yDist = inHeight >> 1; outRect.top = inPoint.y - yDist; outRect.left = inPoint.x - xDist; outRect.bottom = outRect.top + inHeight; outRect.right = outRect.left + inWidth; } /*static*/ void UT2Coordinate::AddRect(RECT& ioRectA, const RECT& inRectB) { ioRectA.top += inRectB.top; ioRectA.left += inRectB.left; ioRectA.bottom += inRectB.bottom; ioRectA.right += inRectB.right; } /*static*/ void UT2Coordinate::SubRect(RECT& ioRectA, const RECT& inRectB) { ioRectA.top -= inRectB.top; ioRectA.left -= inRectB.left; ioRectA.bottom -= inRectB.bottom; ioRectA.right -= inRectB.right; } /*static*/ void UT2Coordinate::ZoomOut(RECT& ioRect, int inZoomLevel) { ioRect.top >>= inZoomLevel; ioRect.left >>= inZoomLevel; ioRect.bottom >>= inZoomLevel; ioRect.right >>= inZoomLevel; }