#pragma once #include "common.h" class AFX_CLASS_EXPORT T2PluginSpecifier : public CObject { public: T2PluginSpecifier(); virtual void operator=(T2PluginSpecifier&); void Initialize(HINSTANCE, const char*); void Read(CArchive&); void Write(CArchive&); // virtual ~T2PluginSpecifier() {} public: HINSTANCE mInstance; CString mPluginName; CString mPath; BOOL mIsSubPlugin; DWORD mID; DWORD mType; unsigned int mAttrib; int mGameLevel; int mSecretItem; int m28; // maybe game version? BOOL mIsLoaded; CTime mTime; };