#pragma once #include "common.h" class AFX_EXT_CLASS T2PeopleAnimeDef { public: T2PeopleAnimeDef(CResFile& resFile); virtual ~T2PeopleAnimeDef(); void Set(T2People* people, int h, int inIndex); private: void Init(); int m4; int m8; int mNumOfElems; int m10; T2PeopleAnimeDefElem *mElems; }; class AFX_EXT_CLASS T2PeopleAnimeDefElem { public: T2PeopleAnimeDefElem(); virtual ~T2PeopleAnimeDefElem(); void Initialize(CResFile& resFile); void Set(T2People* people, int h); private: int mFillerStart; int mFillerRange; int mHStart; int mHRange; };