#include "CResFile.h" #include "T2People.h" #include "T2PeopleAnimeDef.h" #include "T2PeopleAnimeDefElem.h" #include "UT2Utils.h" T2PeopleAnimeDef::T2PeopleAnimeDef(CResFile& resFile) { Init(); resFile >> m4; resFile >> m8; resFile >> mNumOfElems; mElems = new T2PeopleAnimeDefElem[mNumOfElems]; for (int i = 0; i < mNumOfElems; i++) mElems[i].Initialize(resFile); } void T2PeopleAnimeDef::Init() { m4 = 0; m8 = 0; mNumOfElems = 0; mElems = NULL; } /*virtual*/ T2PeopleAnimeDef::~T2PeopleAnimeDef() { if (mElems) delete[] mElems; } void T2PeopleAnimeDef::Set(T2People* people, int h, int inIndex) { if (inIndex < mNumOfElems) { int index = inIndex; if (inIndex < 0) index = UT2Utils::Randomize(mNumOfElems); mElems[index].Set(people, h); } }