#include "CObjectQueue.h" CObjectQueue::CObjectQueue() { } /*virtual*/ CObjectQueue::~CObjectQueue() { } /*virtual*/ void CObjectQueue::AllClear() { RemoveAll(); } POSITION CObjectQueue::AddItem(void* item) { return AddTail(item); } /*virtual*/ unsigned int CObjectQueue::GetItemCount() { return GetCount(); } void CObjectQueue::RemoveItem(POSITION pos) { RemoveAt(pos); }